Cat
The statistics presented here describe a common housecat.
Cat | |
Tiny animal | |
Hit Dice | 1/2 d8 (2 hp) |
Initiative | +2 |
Speed | 30 ft. (6 squares) |
Armor Class | 14 (+2 size, +2 Dexterity), touch 14, flat-footed 12 |
Base Attack/Grapple | +0/-12 |
Attack | Claw +4 melee (1d2-4) |
Full Attack | 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +2, Ref +4, Will +1 |
Abilities | Strength 3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 7 |
Skills | Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 |
Feats | Weapon Finesse |
Environment | Temperate plains |
Organization | Domesticated or solitary |
Challenge Rating | 1/4 |
Advancement | – |
Level Adjustment | – |
Combat
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Bonus Feats: A cat gains the bonus feats Weapon Finesse (bite) and Weapon Finesse (claw).