Dinosaur, Suchomimus
![By Андрей Белов - https://www.deviantart.com/abelov2014/art/Spinosauridae-773270478, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=74701996, Suchomimus](https://spiralworlds.com/wp-content/uploads/2020/11/800px-Suchomimus_by_Abelov.jpg)
The mangrove trees behind your party explodes as a massive crocodile like monster bursts from behind. Its jaws open as it charges.
Originally Posted by warforged51092 of the Wizards Community forums.
Suchomimus is a large, sail-less member of the spinosaurs. Extremely territorial, they attack anything that enters their territory. They only meet with others of their species during a short mating season.
Suchomimus are 9.5 to 11 metres (31 to 36 feet) long and weighed between 2.5 to 5.2 tones (2.8 to 5.7 short tons)
Suchomimus | |
Gargantuan animal | |
Hit Dice | 12d8+123 (177 hp) |
Initiative | +1 (+1 Dexterity) |
Speed | 50 ft. (10 squares) |
Armor Class | 15 (-4 size, +1 Dexterity, +8 natural), touch 7, flat-footed 14 |
Base Attack/Grapple | +9/+36 |
Attack | Bite +20 melee (2d8 +15) |
Full Attack | Bite +20 melee (2d8 +15) and claw +18 melee (2d6 +7) |
Space/Reach | 20 ft./15 ft. |
Special Attacks | Improved grab, rake, swallow whole |
Special Qualities | Low-Light Vision |
Saves | Fort +18, Ref +9, Will +5 |
Abilities | Strength 41, Dexterity 13, Constitution 31, Intelligence 2, Wisdom 12, Charisma 12 |
Skills | Hide -11, Listen +9, Spot +9, Survival +3, Swim +25 |
Feats | Alertness, Improved Overrun, Multiattack, Power Attack, Toughness |
Environment | Warm marshes |
Organization | Solitary, or Pair |
Challenge Rating | 11 |
Treasure | None |
Alignment | Always neutral |
Advancement | 13-24 HD (Gargantuan); 25-36 HD (Colossal) |
Level Adjustment | – |
Combat
Suchomimus combat is simple: ambush, bite, swallow.
Improved Grab (Ex): If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature.
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.
A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.
Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
Rake (Ex): A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual –4 penalty for attacking with a natural weapon in a grapple. A monster with the rake ability must begin its turn grappling to use its rake it can’t begin a grapple and rake in the same turn.
Swallow Whole (Ex): If a creature with this special attack begins its turn with an opponent held in its mouth (see Improved Grab), it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category smaller than the swallowing creature.
Being swallowed has various consequences, depending on the creature doing the swallowing. A swallowed creature is considered to be grappled, while the creature that did the swallowing is not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is noted in the creature description), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.
Suchomimuses have a +5 racial bonus on Swim checks and a +2 bonus on Spot and Listen checks.