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(Dinosaur) Camarasaurus, Guardian of the Ancient Herd

Camarasaurus, By See original uncropped file - Cropped images from here at the Commons, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=78099778
By See original uncropped file – Cropped images from here at the Commons, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=78099778

The Camarasaurus is a hulking, quadrupedal colossus measuring up to 75 feet long, clad in pebble-textured, slate-gray skin. Its most distinctive feature is its deep, square-shaped skull — thick-boned with a blunt snout and large, forward-facing nostrils. Rows of sturdy, chisel-shaped teeth line its mouth, well-suited for shearing plant matter with efficiency. Its pillar-like legs end in broad, elephantine feet, each step shaking the earth as it moves.


Behavior:
Camarasaurus is a highly social and gregarious creature, often found in herds that offer protection through sheer size and numbers. It exhibits alert but non-aggressive behavior, reacting to predators with powerful tail sweeps or simply forming defensive circles around juveniles. Known to vocalize with deep, resonant calls that travel for miles, Camarasaurus maintains constant communication within its herd.


Habitat:
Found in lush floodplains, coniferous woodlands, and open fern meadows, Camarasaurus prefers areas near rivers and lakes where vegetation is abundant year-round. It roams the Jurassic wilds in slow migratory circuits, stripping vast swaths of plant life as it moves.


Modus Operandi:
Driven by an insatiable need to fuel its immense body, Camarasaurus spends most of its waking hours feeding. With its powerful neck and flexible jaws, it can sweep through foliage from ground level up to mid-canopy. It uses its bulk to push over young trees, opening up grazing paths for the rest of the herd. Though not built for combat, it will retaliate with earthshaking force if provoked — delivering bone-cracking blows with its tail or trampling threats underfoot.


Motivation:
Camarasaurus is motivated purely by survival through sustenance and herd cohesion. It seeks plentiful grazing, safe migration routes, and the protection of its kin. It has no interest in conflict unless its herd is endangered — then, it becomes a wall of thunderous muscle and unwavering resolve.

  • Camarasaurus 5e
  • Camarasaurus, Pathfinder
  • Camarasaurus 3,5
Camarasaurus, Guardian of the Ancient Herd
Create

Huge beast, unaligned


Armor Class: 14 (natural armor)
Hit Points: 195 (17d12 + 102)
Speed: 40 ft.

STRDEXCONINTWISCHA
22 (+6)9 (-1)22 (+6)3 (-4)12 (+1)7 (-2)

Saving Throws: Constitution +11, Wisdom +4
Skills: Perception +4
Damage Resistances: Bludgeoning from nonmagical weapons
Senses: Passive Perception 14
Languages:
Challenge: 8 (3,900 XP)


Traits

Herd Behavior. While within 60 feet of at least one ally Camarasaurus, it has advantage on Wisdom (Perception) checks and saving throws against being frightened.

Massive Bulk. Counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift.

Trampling Charge. If the Camarasaurus moves at least 20 feet straight toward a creature and then hits it with a stomp attack on the same turn, the target must succeed on a DC 17 Strength saving throw or be knocked prone and take an additional 14 (4d6) bludgeoning damage.


Actions

Multiattack. The Camarasaurus makes two attacks: one stomp and one tail sweep or head butt.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 28 (4d8 + 6) bludgeoning damage. If the target is prone, it is also grappled (escape DC 17).

Tail Sweep. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
Hit: 21 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 17 Dexterity saving throw or be knocked prone.

Head Butt. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 18 (3d6 + 6) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed 10 feet back and knocked prone.


Reactions

Defensive Tail Sweep (Recharge 5–6). When a creature moves within 15 feet of the Camarasaurus, it can use its reaction to make a tail sweep attack against that creature.


Tactics

  • Uses stomp to knock down and grapple foes, tail sweep to control the battlefield, and head butt to shove and disrupt enemies in close quarters.
  • Protects the herd by positioning itself between threats and juveniles, leveraging its bulk and defensive attacks.
  • Avoids unnecessary combat but fights fiercely when cornered or defending the herd.

Camarasaurus, Guardian of the Ancient Herd
Create

This massive, quadrupedal dinosaur moves with slow, deliberate power. Its deep, boxy skull and whip-like tail hint at strength more than speed.


Camarasaurus              CR 8
XP 4,800
N Huge animal
Init –1; Senses low-light vision, scent; Perception +13


DEFENSE

AC 20, touch 7, flat-footed 20 (–2 Dex, +13 natural, –2 size, +1 dodge)
hp 120 (16d8+48)
Fort +13, Ref +8, Will +7
Resist nonmagical bludgeoning 10
Immune disease
Weaknesses slow turn radius (see tactics)


OFFENSE

Speed 40 ft.
Melee

  • Stomp +22 (2d10+12, reach 10 ft.),
  • Tail sweep +20 (2d8+6, reach 20 ft.),
  • Head butt +20 (2d6+12 + push, reach 10 ft.)

Space 15 ft.; Reach 10 ft. (20 ft. with tail)


STATISTICS

Str 35, Dex 6, Con 25, Int 1, Wis 14, Cha 6
Base Atk +12; CMB +26 (+30 bull rush); CMD 35 (41 vs. trip)
Feats Awesome Blow, Improved Bull Rush, Iron Will, Lightning Reflexes, Dodge, Toughness, Power Attack, Endurance
Skills Perception +13, Survival +6
Racial Modifiers +4 Perception
SQ trample (2d10+12, DC 24), powerful frame


ECOLOGY

Environment warm plains, forests, or floodplains
Organization solitary, pair, or herd (3–12)
Treasure none


SPECIAL ABILITIES


Tail Sweep (Ex):
As a full-round action, a Camarasaurus can sweep its massive tail in a wide arc. All creatures in a 20-foot cone behind it must make a DC 24 Reflex save or take 2d8+6 bludgeoning damage and fall prone. Creatures that succeed take half damage and are not knocked prone. The Camarasaurus cannot use this ability in the same round it tramples.
The save DC is Strength-based.


Head Butt (Ex):
The Camarasaurus’s thick skull allows it to make a powerful bull rush attempt as a free action whenever it hits with a head butt. This attempt does not provoke attacks of opportunity. On a successful bull rush, the target is also staggered for 1 round (Fortitude DC 20 negates staggering).
The save DC is Constitution-based.


Trample (Ex):
As a full-round action, a Camarasaurus can move up to its speed and run over creatures of Large size or smaller. Trample deals 2d10+12 damage; those trampled can make a DC 24 Reflex save for half damage.
The save DC is Strength-based.


Powerful Frame (Ex):
The Camarasaurus’s immense body gives it +4 bonus on all checks to resist being tripped, bull rushed, or grappled, and it ignores difficult terrain caused by undergrowth, mud, or shallow water.


TACTICS

Before Combat: A Camarasaurus avoids combat unless startled or threatened. When danger nears its herd or young, it positions itself between them and the threat.

During Combat:

  • Starts with a Trample if enemies are in a line or clustered.
  • Uses Tail Sweep if surrounded or flanked.
  • Head Butt is used to knock melee attackers away, especially those near the herd.
  • Will retreat slowly with the herd if possible, but fights to the death if cornered.

Morale: The Camarasaurus flees only if the herd is escaping and the way is clear. Otherwise, it defends to its last breath.


DESCRIPTION

Camarasaurus is one of the most common and resilient sauropods of the Jurassic world. Despite its herbivorous nature, it can become a fearsome wall of muscle when defending its kin. With its thick skull, long tail, and massive stomp, it can send predators flying and crush bones beneath its bulk. Though unintelligent, it is deeply social, reacting fiercely to threats against its herd.

Camarasaurus, Guardian of the Ancient Herd
Create

This massive quadruped has a short box-like head atop a long neck, a stout but powerful tail and an elephantine hide.

Originally Posted by Shade of the En World forums.  

On this Thread  

Camarasaurus travels in herds, or at least in family groups.

The most unusual features of Camarasaurus are on its head. The large jaw bones have strong jaw muscles, and the teeth were unusually large for a sauropod. With sharp points that chopped the coarse and tough plants it eats.


Dinosaur, Camarasaurus
Colossal animal
Hit Dice18d8+129 (210 hp)
Initiative-1
Speed30 ft. (6 squares)
Armor Class10 (-8 size, -1 Dexterity, +9 natural), touch 1, flat-footed 10
Base Attack/Grapple+13/+39
AttackStamp +15 melee (4d6+10)
Full Attack2 stamps +15 melee (4d6+10)
Space/Reach40 ft./30 ft.
Special AttacksTrample 6d6+15
Special QualitiesLow-Light Vision, Scent
SavesFort+20, Ref +10, Will +10
AbilitiesStrength 30, Dexterity 9, Constitution 24, Intelligence 1, Wisdom 14, Charisma 7
SkillsListen +14, Spot +15
FeatsAlertness, Diehard, Endurance, Great Fortitude, Iron Will, Toughness
EnvironmentWarm forests, hills and plains
OrganizationSolitary, pair or pod (6-36)
Challenge Rating9
TreasureNone
AlignmentAlways neutral
Advancement19-54 HD (Colossal)
Level Adjustment

COMBAT

When attacked, camarasaurs are capable of using their powerful tails in defense, but are just as likely to run away.

The stamps of a camarasaurus are considered to be bludgeoning and slashing weapons for the purposes of overcoming damage reduction.

Trample (Ex): A camarasaurus can literally run over any creatures in its way that are of Gargantuan or smaller size. Creatures trampled must make a Reflex save (DC 29 half) or take 6d6+15 damage. The save DC is Strength based.

Originally appeared in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989).

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