Witchcraft • Legacy Sensory Transmutation

Ears of the Bat

Ears of the Bat spell heightening hearing while suppressing sight

Ears of the Bat sacrifices ordinary sight to grant extraordinary hearing and crude ultrasonic awareness. It is preserved as a legacy d20 Witch, Druid and Ranger spell.

Ears of the Bat at a Glance

5.5e / 2024 No direct conversion published here
5e / 2014 No direct conversion published here
Pathfinder 1e Not a Pathfinder Witch spell by default
D&D 3.x Legacy Witch 2, Druid 2, Ranger 2

D&D 3.x Legacy Rules

School Transmutation
Level Witch 2, Druid 2, Ranger 2
Components V, S, M
Casting Time 1 action
Range Touch
Duration 1 minute/level (D)
Spell Resistance Yes

The subject is blinded for ordinary sight but gains +10 on Listen checks and +4 on Search checks made to find secret doors or compartments. Ultrasonic location offsets many blindness penalties, though the legacy spell still imposes a 10% miss chance and reduces movement to three-quarters normal speed.

A subject with Blind-Fight ignores the spell’s remaining blindness penalties under the original rules. Material component: a piece of bat fur.

Edition Boundary

The Listen/Search skill bonuses, miss chance and movement fractions belong to older d20 rules. Later editions should use their own blindness, blindsight and perception mechanics.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

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