Cure Light Wounds (Lesser Rite of Healing)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Conjuration (Healing)
Level Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2
Components V, S
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration Instantaneous
Saving Throw Will half (harmless); see text
Spell Resistance Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.