Robert the Devil
“Robert the Devil: From Sinister Origins to Saintly Redemption – Unveiling the Legend!”
A knight who discovers he is the son of a Devil. His mother, despairing of heaven’s aid in order to obtain a son, had asked for help from the devils. Robert’s infernal instincts propel him into a violent and sinful life, but he eventually overcomes them to achieve repentance.
- Alias: Robert the Devil
- Gender: Male
- Race: Human
- Occupation: Knight, Bandit Chief
- Religion: N/A
- Allies: None of note
- Enemies: All who opposed him
- Abode/Base of Operations: Varied, as he roamed and committed his deeds
- Nationality: Norman
- Languages: Norman French
- Alignment: Lawful Evil
- Affiliation(s): None
- Significant Others: His mother
Robert the Devil, a legendary figure from medieval lore, is a Norman knight whose peculiar origins set him on a path fraught with darkness and sin. Born to a desperate duchess who turned to a Devil to grant her a child, he emerged as a fiery and malevolent force.
His infancy was marked by violence as he bit his nurse and tore her hair, and his youth saw him turn against his teachers with a knife. As he grew into manhood, he became a notorious bandit chief, his monstrous instincts guiding him down a treacherous and sinful road. Though dubbed a knight, he continued to spiral into a pit of malevolence, leaving no one who could surpass him in strength or courage. His actions wreaked havoc upon the world as he robbed, burned, murdered, and ravished at will.
However, a transformative moment in his life transpired as he cut the throats of nuns in a nearby abbey. In this chilling act, he suddenly realized the horror he instilled in others and, for the first time, felt the weight of his own monstrous wickedness. A burning curiosity consumed him – why was he born this way, and who was responsible for creating such a vile existence?
Fueled by a relentless desire for redemption, Robert embarked on a journey to conquer the darkness that had taken root in his soul. He sought to thwart the designs of the underworld and find a way to serve a higher purpose, one that would absolve him of his sins and transform him into a symbol of salvation.
With unwavering determination, Robert abandoned his life of violence, embraced the harshest forms of penance, and made a solemn vow to only consume food acquired by wresting it from the jaws of dogs. His acts of penance and devotion were not in vain. He chose to lead a life of sanctity and redemption, becoming a symbol of transformation and the capacity for change, even in the face of malevolence and darkness.
Robert the Devil
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield) Hit Points 180 (19d8 + 95) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 10 (0) | 14 (+2) | 16 (+3) |
Skills Athletics +7, Intimidation +6, Survival +4 Senses passive Perception 12 Languages Common Challenge 12 (8,400 XP)
Special Equipment:
- Fiery Longsword: This magical longsword deals an additional 1d6 fire damage on a successful hit.
- Knight’s Shield: Grants Robert the Devil a +2 bonus to AC when equipped.
- Cloak of Devilish Resilience: Provides resistance to fire damage.
- Horned Helm: Increases Intimidation checks by +2.
- Devil’s Signet Ring: Can be used to summon a hellhound (1/day).
- Pouch with 100 gold coins: Standard currency.
- Warhorse: A loyal and well-trained steed.
- Knight’s Lance: A long, heavy lance designed for mounted combat.
Actions
Multiattack. Robert the Devil makes two melee attacks.
Fiery Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage plus 1d6 fire damage.
Knight’s Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) piercing damage.
Devil’s Fury (Recharge 5-6). Robert taps into the fiery energy of his lineage, creating a burst of hellfire in a 20-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much on a successful one.
Reactions
Knight’s Parry. When a creature makes a melee attack against Robert and hits, he can use his reaction to add +2 to his AC for that attack, potentially causing the attack to miss.
Legendary Actions
Robert the Devil can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Robert the Devil regains spent legendary actions at the start of his turn.
Hellish Challenge (Costs 2 Actions). Robert the Devil targets one creature he can see within 30 feet and issues a challenge, forcing it to make a DC 15 Wisdom saving throw or suffer disadvantage on attacks against creatures other than Robert until the end of its next turn.
Currently in the World
Robert the Devil, a menacing figure, stands at an imposing height, his sturdy build accentuated by a formidable presence. His unkempt raven-black hair cascades wildly to his shoulders, framing a face that exudes cruelty and defiance.
A permanent scowl graces his features, while his dark, piercing eyes seem to burn with an intense, malevolent fire. His attire, befitting his martial and unruly nature, consists of a battered suit of armor, bearing signs of wear and countless battles. The tarnished steel plates and chainmail clank as he moves, a stark contrast to the vivid crimson cape that billows behind him, resembling a gory shroud.
Robert currently surveys his surroundings from a perch on a desolate hilltop, his cold gaze taking in the surrounding landscape – a grim, war-torn expanse of conquered territories and smoldering ruins. He stands alone, a solitary figure amidst the remnants of his violent exploits. His mood is one of bitter determination, fueled by a thirst for power and a craving for redemption, as he reflects on his dark past and contemplates the treacherous path ahead.