Orc Worg Rider (Orc Fighter 2)
“Unleash the savage power of the Orc Worg Rider: a brutal warrior and his terrifying worg mount ready to crush any foe!”
The Orc Worg Rider is a fearsome sight, standing a little over 6 feet tall, with green, mottled skin marked by scars from countless battles. Their muscular frame is draped in a mix of rugged, masterwork hide armor and worn leather, designed to withstand the harshest blows. A fearsome helmet, adorned with crude horns, obscures most of their face, but their glowing yellow eyes betray their ferocity. At their side, they wield a masterwork battleaxe, its dark steel gleaming with deathly purpose, while a heavy shield rests across their back.
The true terror, however, lies in their mount: a massive worg, a wolf-like creature with bloodshot eyes, jagged fur, and a mouth full of vicious, sharpened teeth, constantly snarling in hunger.
Behavior: Orc Worg Riders are the epitome of brutal efficiency. They are solitary and wild, often seen as outcasts among their kind, feared and admired for their ability to tame such a dangerous beast. They are driven by a primal urge to dominate and destroy, reveling in the chaos of battle. However, their bond with their worg mount is not merely one of utility but of mutual respect and ferocity, with each rider and worg operating as a deadly, synchronized unit. On the battlefield, they fight with a mixture of savage abandon and tactical cunning, striking hard and fast, often overwhelming their foes before they can retaliate.
Habitat: Orc Worg Riders are commonly found in the rugged, untamed wilderness of orc territories, where dense forests, craggy mountains, and desolate plains provide ample hunting grounds for both rider and mount. These orcs tend to avoid settled orc communities, living on the fringes of society or in small, nomadic groups. They prefer to make their homes in the wilds, setting up temporary camps in caves, abandoned ruins, or deep in forests where they can remain unseen, always on the move to avoid rival orc factions or unwelcome intruders.
Modus Operandi: In battle, the Orc Worg Rider operates with brutal efficiency, charging into combat atop their worg with terrifying speed. They rely on their mounted combat skills to dominate enemies with swift, crushing blows from their battleaxe, while their worg tears into foes with its savage bite. These riders are adept at using their environment to their advantage, utilizing the terrain for ambushes or surprise attacks. When not engaged in combat, they are scouts and raiders, hunting down weaker groups to either kill or capture for slave labor or sport.
Motivation: Driven by the relentless urge to prove their strength and dominance, the Orc Worg Rider is motivated by a desire for power, status, and respect within orc society. Though they are often outcasts, their prowess in combat and their bond with their worg mount grant them a unique form of authority. They seek to carve their place in the brutal hierarchy of orc society, often clashing with other factions to increase their standing. The Orc Worg Rider’s ultimate goal is not just survival but the accumulation of fear and admiration, ensuring their place as one of the most feared and respected warriors of their kind.
Orc Worg Rider 5e
Orc Worg Rider Pathfinder
Orc Worg Rider
Medium humanoid (orc), chaotic evil
Armor Class 16 (Hide Armor, Shield)
Hit Points 45 (6d8 + 18)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Saving Throws Dex +4, Con +5, Wis +3
Skills Animal Handling +5, Athletics +5, Perception +3, Survival +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
Challenge 3 (700 XP)
TRAITS
Ferocity. When the Orc Worg Rider drops to 0 hit points, it can make one melee attack with advantage before falling unconscious.
Mounted Combatant. The Orc Worg Rider has advantage on melee attack rolls against unmounted creatures that are smaller than its worg. It can also force an attack targeting its mount to be rerolled if the attack hits the mount.
Pack Tactics. The Orc Worg Rider has advantage on attack rolls against a creature if at least one of the rider’s allies (including the worg) is within 5 feet of the target and the ally isn’t incapacitated.
Light Sensitivity. While in bright light, the Orc Worg Rider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
ACTIONS
Multiattack. The Orc Worg Rider makes two melee attacks, one with their battleaxe and one with their worg’s bite. Alternatively, the Orc Worg Rider can make one battleaxe attack and one shortbow attack.
- Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Worg Bite (Mount). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Charge (Recharge 5-6). If the Orc Worg Rider moves at least 20 feet straight toward a creature and then hits it with a melee attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone and take an additional 7 (2d6) slashing damage.
REACTIONS
Shield Block. When the Orc Worg Rider is hit by an attack, they can use their reaction to reduce the damage by 5 (1d10). This can be used once per short rest.
BONUS ACTIONS
Tactical Retreat. When mounted on the worg, the Orc Worg Rider can use their bonus action to command their worg to Dash or Disengage. The worg can also use its bonus action to Dash, Disengage, or Hide, giving the rider even greater flexibility for maneuvering.
MOUNT
Large beast, chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 59 (7d10 + 21)
Speed: 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) |
Skills: Perception +3, Stealth +4
Senses: Darkvision 60 ft., passive Perception 13
Languages: Common, Goblin
Challenge: 2 (450 XP)
Traits
Keen Smell. The worg has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The worg has advantage on an attack roll against a creature if at least one of the worg’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Mighty Leap. The worg can leap up to 20 feet horizontally or 10 feet vertically without needing to make an ability check.
Hunger for Flesh. When the worg reduces a creature to 0 hit points with a melee attack, it can use its bonus action to make one bite attack against a creature within 5 feet of it.
Actions
Multiattack. The worg makes two attacks: one with its bite and one with its claws.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) piercing damage.
- Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Terrifying Howl (Recharge 5-6). The worg releases a deafening, guttural howl. Each creature of the worg’s choice within 30 feet of it and that can hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Snarl and Snap (Recharge 6). As a reaction, when the worg is hit by a melee attack, it can immediately snap its jaws in an attempt to grab its attacker. The attacker must make a DC 13 Dexterity saving throw or be bitten, taking 10 (2d6 + 3) piercing damage and being knocked prone.
Legendary Actions
The worg can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The worg regains spent legendary actions at the start of its turn.
- Claw Attack. The worg makes a claw attack.
- Quick Pounce (Costs 2 Actions). The worg leaps up to 20 feet in a straight line to an unoccupied space it can see. It can make a bite attack as part of this movement.
Tactics
The worg is an intelligent and ruthless predator, capable of working with its pack or hunting alone.
- Ambush Hunter. In battle, a worg is most dangerous when it can use its Pack Tactics to overwhelm enemies. It will move swiftly and silently to position itself behind targets or alongside allies, ensuring it gains advantage on its attacks.
- Terrifying Howl. The worg uses its Terrifying Howl to disorient enemies, especially when it faces multiple foes. This can create panic and cause enemies to make rash decisions, setting them up for a devastating Multiattack or the worg’s Snarl and Snap reaction.
- Mighty Leap and Mobility. The worg will make use of its Mighty Leap to close gaps quickly or retreat to a higher position, especially to avoid ranged attackers or cornered foes. It uses this to keep up the pressure or escape if it’s outmatched.
- Revenge Bite. If the worg takes damage, it may use its Snarl and Snap reaction to punish attackers. The worg uses this to knock enemies prone and gain advantage on subsequent attacks.
- Pack Synergy. When fighting in a group, the worg will coordinate with its allies (such as goblins or other worgs) to corner and overpower prey, using Pack Tactics for devastating combined attacks.
Legendary Actions Explained
The legendary actions emphasize the worg’s quick reflexes and aggressive combat style, enabling it to act outside of its turn and stay constantly threatening in battle. With Quick Pounce, the worg can change its position rapidly and land a surprise bite attack, taking advantage of its speed and dexterity. The Claw Attack legendary action allows it to apply additional pressure, especially when trying to finish off a weakened enemy.
Behavior and Personality
Pack Mentality. Though it may act independently if needed, the worg respects the hierarchy within its pack. It will follow the lead of a pack alpha, but its instincts push it to lead the charge when it senses weakness or prey.
Cunning Tracker. Outside of combat, the worg is an excellent tracker, able to follow the scent of its prey over long distances. It uses this skill to hunt down those who may try to evade it, preferring to attack when the odds are in its favor.
COMBAT TACTICS
- Ambush and Pursuit. The Orc Worg Rider excels in ambush tactics. Utilizing the worg’s high speed and their Charge ability, they often charge in, striking hard with the battleaxe and worg bite before retreating into the shadows, only to strike again once their enemies are disoriented. This makes them excellent at hit-and-run tactics.
- Worg Bond. The Orc Worg Rider’s bond with their worg mount is more than mere practicality. The worg’s Pack Tactics ensures that they rarely fight alone. The rider and worg act as a synchronized unit, surrounding their enemies and overwhelming them with a flurry of attacks.
- Aggression in Numbers. If the Orc Worg Rider faces multiple foes, they’ll focus on isolating a single target and bring it down swiftly, using the Charge action and Pack Tactics for maximum damage. Once they’ve eliminated one enemy, they’ll shift focus to the next weakest target.
MOTIVATION AND BEHAVIOR
The Orc Worg Rider is driven by a deep-seated need to prove their strength and dominance, not only to their fellow orcs but also to the worg, which they treat almost as a peer. While they are feared and respected by other orcs, they often find themselves at the fringes of orc society, with few allies other than their worg mount.
This outcast status pushes them to raid and conquer, constantly seeking new challenges and ways to enhance their standing. They are often lone wolves, preferring the company of their mount to other orcs, and they revel in the chaos of combat, where they can test their prowess against the strongest of foes.
They are opportunistic, ruthless, and quick to exploit weaknesses, often relying on fear and the sheer terror of their worg mount to destabilize enemies. Their ultimate goal is to gain respect through strength—whether by battle or by instilling fear in those around them. However, a deep, animalistic bond with their worg mounts often leads them to risk their lives for their companions, turning even the fiercest riders into somewhat unpredictable opponents.
Orc Worg Rider
Born and bred for war, they are a brutish, violent species and, despite their constant infighting and backstabbing, their horde armies remain a dire threat to all races.
The few orcs brave enough, strong enough, and loathsome enough to ‘tame’ a worg, hold a powerful place in orc society: they are revered for their prowess and primal spirit yet hated out of jealousy for their powerful ally. Because of this, most exist on the fringes of orc society, more wild animal than thinking creature.
Orc worg Rider CR 1 |
XP 400 Orc fighter 2 NE Medium humanoid (orc) Init +2; Senses darkvision 60 ft.; Perception +1 |
DEFENSE |
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dexterity, +2 shield) hp 13 (2d10+2) Fort +2, Ref +2, Will +1; +1 vs. Fear Defensive Abilities bravery +1, Ferocity Weaknesses light sensitivity |
OFFENSE |
Speed 20 ft. Melee mwk battleaxe +6 (1d8+2/x3) Ranged shortbow +4 (1d6/x3) |
STATISTICS |
Strength 14, Dexterity 15, Constitution 13, Intelligence 10, Wisdom 12, Charisma 6 Base Atk +2; CMB +4; CMD 16 Feats Animal Affinity, Mounted Combat, Weapon Focus (battleaxe) Skills Handle Animal +4, Knowledge (geography) +1, Ride +6, Survival +6 Languages Common, Orc SQ weapon familiarity |
Gear |
worg, masterwork hide armor, masterwork heavy wooden shield, masterwork battleaxe, shortbow with 20 arrows, exotic military saddle |