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Issun-bōshi, The Tiny Hero

Issun-bōshi, The Tiny Hero
Create (midjourney.com)
  • Alias – The One-Inch Warrior
  • Gender – Male
  • Race – Human (with a mythological twist)
  • Occupation – Adventurer, Hero
  • Religion – Shinto (following the traditional spiritual beliefs of Japan)
  • Allies – The Princess he rescued, various officials and citizens of the capital city
  • Enemies – The ogre he defeated, malevolent forces that sought to kidnap the princess
  • Abode/ Base of operations – Originally his parents’ home, later the capital city and various locations during his travels
  • Nationality – Japanese
  • Languages – Japanese
  • Alignment – Heroic, Lawful Good
  • Affiliation (s) – None officially; acts independently but aligns with the principles of justice and bravery
  • Significant others – None specifically mentioned, but deeply connected to his parents and the people he aids

Issun-bōshi, a legendary figure from Japanese folklore, is known for his remarkable courage and incredible feats despite his minuscule stature. Often depicted as a one-inch tall warrior, Issun-bōshi’s life story is one of determination, heroism, and the triumph of the underdog.

Life Story: Issun-bōshi was born to a childless couple who, through their deep desire for a child, were blessed with a son no larger than a thumb. Despite his tiny size, Issun-bōshi grew up with immense determination and a spirited heart. His parents, though initially concerned, were proud of his vibrant personality and unwavering spirit.

Determined to prove himself and make a name, Issun-bōshi set off from his home with nothing but a needle as a sword and a rice bowl as a shield. His first adventure took him to the bustling capital city where he sought employment. Despite his small size, his bravery soon caught the attention of a high-ranking official, who gave him the chance to serve as a servant.

Major Exploits:

  1. Defeating the Ogre: Issun-bōshi’s most notable achievement was his encounter with a fearsome ogre that terrorized the region. Using his quick thinking and the element of surprise, he managed to defeat the ogre by exploiting its overconfidence and vulnerabilities. This victory earned him great respect and recognition.
  2. The Rescue of the Princess: During his time in the capital, Issun-bōshi overheard a plot by malevolent forces who planned to kidnap a princess. Disguised as a small, inconspicuous ally, he infiltrated the enemy’s stronghold. With unparalleled agility and cunning, he not only thwarted the kidnapping but also safeguarded the princess from further harm. This act of heroism cemented his status as a legendary figure.
  3. The Magical Sword: In one of his adventures, Issun-bōshi came across a magical sword that could transform him to a more considerable size temporarily. With this sword, he ventured into battles and performed feats that showcased his newfound strength and skill. This period of enhanced power proved pivotal in his journey and broadened his legend.

Character Description: Issun-bōshi is characterized by his unwavering bravery, intelligence, and resourcefulness. His small stature belies his immense courage and strategic mind. Despite his size, he possesses a large heart and a fierce determination to prove his worth and protect those in need. He is deeply motivated by a desire to transcend his physical limitations and demonstrate that greatness is not determined by size.

Fears and Motivations: Issun-bōshi’s primary fear is being overlooked and underestimated due to his small size. This fear drives him to constantly prove himself and exceed expectations. His quest is not only to achieve personal greatness but also to challenge the perceptions and prejudices that come with his size. His ultimate goal is to leave a legacy that shows that even the smallest among us can achieve great things and make a significant impact on the world.

Achievements and Legacy: Issun-bōshi’s legacy is one of resilience and heroism. His exploits have been celebrated in numerous tales, symbolizing the triumph of courage and cleverness over brute strength. His story continues to inspire and resonate, serving as a timeless reminder that true greatness comes from within and that every individual, regardless of size or status, has the potential for extraordinary deeds.

  • Issun-bōshi 5e
  • Issun-bōshi 3.5 (Homebrew)
Issun-bōshi, The Tiny Hero
Create (midjourney.com)

Tiny Humanoid (Human), Lawful Good


Armor Class 18 (Magical Armor and Shield)
Hit Points 60 (8d6 + 32)
Speed 25 ft., Climb 20 ft.


STRDEXCONINTWISCHA
14 (+2)24 (+7)18 (+4)20 (+5)18 (+4)22 (+6)

Saving Throws Dexterity +11, Wisdom +8, Charisma +10
Skills Acrobatics +11, Perception +8, Stealth +11
Damage Resistances Psychic, Bludgeoning (from non-magical attacks)
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Sylvan
Challenge 8 (3,900 XP)


Proficiency Bonus +4


Abilities

  • Tiny Size: Issun-bōshi is Tiny, which means he can use the Hide action as a bonus action, move through the space of any creature that is at least one size larger, and he has advantage on Dexterity (Stealth) checks to hide.
  • Evasion: When subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Issun-bōshi takes no damage on a successful save, and only half damage on a failed save.
  • Bravery: Issun-bōshi has advantage on saving throws against being frightened.
  • Heroic Resilience: Issun-bōshi has resistance to all damage from attacks he can see and can use his reaction to halve the damage from a successful attack once per round.

Actions

  • Magic Sword (Melee Weapon Attack):
    Weapon Attack: +12 to hit, reach 5 ft., one target.
    Hit: 14 (2d8 + 5) slashing damage.
    The sword is a +1 magical weapon, allowing Issun-bōshi to bypass resistances and deal additional damage.
  • Shield Bash (Melee Weapon Attack):
    Weapon Attack: +12 to hit, reach 5 ft., one target.
    Hit: 10 (1d8 + 6) bludgeoning damage.
    Special: On a hit, the target must succeed on a DC 18 Strength saving throw or be knocked prone.
  • Heroic Leap (Recharge 5–6):
    Issun-bōshi leaps up to 30 feet to an unoccupied space he can see. Each creature within 10 feet of the point he lands must make a DC 18 Dexterity saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
  • Deflect Missiles (Reaction):
    When Issun-bōshi is hit by a ranged weapon attack, he can use his reaction to deflect or catch the missile. If he does so, the damage he takes from the attack is reduced by 1d10 + 7. If the damage is reduced to 0, he can catch the missile if it is small enough to hold in one hand and throw it back with a +12 to hit.

Legendary Actions

Issun-bōshi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Issun-bōshi regains spent legendary actions at the start of his turn.

  • Quick Strike: Issun-bōshi makes one Magic Sword attack.
  • Dodge Roll: Issun-bōshi moves up to his speed without provoking opportunity attacks and gains advantage on Dexterity saving throws until the start of his next turn.
  • Shield Toss (Costs 2 Actions): Issun-bōshi throws his shield (rice bowl) at a target within 30 feet. Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 18 Strength saving throw or be knocked prone.

Equipment

  • Magic Sword: A finely crafted sword with a +1 bonus to attack and damage rolls. It grants Issun-bōshi the ability to perform his Heroic Leap.
  • Shield (Rice Bowl): Provides +2 to AC and is a representation of Issun-bōshi’s legendary shield. It also allows for the Shield Bash attack.
  • Leather Armor (Magical): Provides a base AC of 12 + Dexterity modifier and is enchanted to give additional protection.

Regional Effects

The area within 1 mile of Issun-bōshi’s current location is affected by the following magical effects:

  • Inspiring Presence: Allies within 1 mile of Issun-bōshi have advantage on saving throws against being frightened and gain a +2 bonus to attack rolls and saving throws while fighting alongside him.
  • Defensive Aura: Any creature within 10 feet of Issun-bōshi has advantage on saving throws against effects that cause the frightened or charmed conditions.

Lore and Role

Issun-bōshi, known for his extraordinary bravery despite his tiny stature, embodies the archetype of the hero who overcomes physical limitations through sheer willpower and skill. His legendary status is built on tales of vanquishing fearsome foes and protecting those in need. As an NPC in a campaign, Issun-bōshi can serve as a powerful ally or a formidable opponent, showcasing his strength and agility while inspiring others with his heroic feats. His presence in a campaign adds a touch of folklore magic and serves as a reminder that greatness often comes in the smallest packages.

By Internet Archive Book Images - https://www.flickr.com/photos/internetarchivebookimages/14762067036/Source book page: https://archive.org/stream/buddhascrystalot00ozak/buddhascrystalot00ozak#page/n48/mode/1up, No restrictions, https://commons.wikimedia.org/w/index.php?curid=43514143, Issun-bōshi
By Internet Archive Book Images – https://www.flickr.com/photos/
internetarchivebookimages/
14762067036/Source book page: https://archive.org/stream/buddhascrystalot00ozak/
buddhascrystalot00ozak#page/n48/mode/1up, No restrictions, https://commons.wikimedia.org/w/index.php?curid=43514143

“The One-Inch Boy” is the subject of a fairy tale from Japan.

Originally Posted by Paragon Badger of the Giant in the Playground Forums.
On this Thread

An old woman and man live alone, they wish to have a child, despite there old age, even if he is only one inch tall. Soon after, the old woman’s wish is granted. They name the miniature child Issun-bo-shi (“One-Inch Boy”). The child, despite being incredibly small, is treated well by his parents. One day, the boy realizes he will never grow taller than one inch, so he goes on a trip to seek his place in the world. Fancying himself a miniature samurai, Issun-bo-shi is given a sewing needle for a sword, a rice bowl boat, and chopsticks for oars.

He sails down river to the city. There, he petitions for a job with the government and goes to the home of a wealthy daimyo, whose daughter is an attractive princess. He is scorned for his height, but nevertheless given the job of accompanying the princess as her playmate. While they travel together, they are suddenly attacked by two Oni. He went inside the first one and attacked it. He stabbed the second one in the eye. The Oni drops the magical Uchide’s Mallet. As a reward for his bravery, the princess uses the power of the mallet to grow him to full size. Issun-bo-shi and the princess eventually wed.”

Issun-bo-shi
Fine Augmented Human, 1st Level Samurai
Hit Dice: 1d10 (5 HP)
Initiative+4
Speed10 ft. (2 squares)
Armor Class22 (+8 size, +4 Dexterity), touch 22, flat-footed 18
Base Attack/Grapple+1/-16
AttackSewing Needle (1 Piercing Damage) (20/x12)
Full AttackSewing Needle (1 Piercing Damage) (20/x12)
Space/Reach1/2 ft. / 0 ft.
Special AttacksInfiltrate
Special QualitiesHuman Lockpick.
SavesFort +4, Ref +4, Will +4
AbilitiesStrength 8, Dexterity 19, Constitution 13, Intelligence 12, Wisdom 14, Charisma 16
SkillsClimb +3, Diplomacy +6, Hide +16, Iajutsu Focus +6, Intimidate +6, Jump +3, Ride (Dexterity)+8
FeatsDodge, Improved Evasion, Weapon Proficiency (Sewing Needle)
EnvironmentAnywhere where there is adventure, fame, and fortune.
OrganizationUnique (1)
Challenge Rating1
TreasureNone
AlignmentLawful Good
AdvancementBy Character Class
Level Adjustment+1

Combat

Infiltrate

Issun-bo-shi stows away in an enemy’s mouth purposefully, as in ‘Devour Whole’, except he ignores any bite attacks. Each turn while in an enemy’s body, Issun-bo-shi makes a standard attack against the inner lining of the target’s throat.

In order to expunge Issun-bo-shi from one’s body, The target must make an unarmed touch attack on the back of their throat (AC: 10 + Fortitude Save) to induce vomiting. If successful, Issun-bo-shi appears in an adjacent square, and must make a fortitude save (DC: 20) or take 1d6 damage of acid.

Human Lockpick

Issun-bo-shi…IF willing, can be used as a masterwork theives’ tools, who gives an additional circumstance bonus equal to his Intelligence modifier. If used in this manner, it is a full round action for Issun-bo-shi.

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