Black Cat

Originally Posted by Kain Darkwind of the Dicefreaks forums.
On this Thread
Black Cat | |
Tiny Magical Beast | |
Hit Dice | 5d10 + 5 (32 hp) |
Initiative | +4 |
Speed | 40 ft. |
Armor Class | 17 (+4 Dexterity, +1 natural, +2 size), touch 16, flat-footed 13, combat 17 |
Base Attack/Combat | +5/+2 |
Attack | Claw +10 melee (1d3 – 1 and disease) |
Full Attack | 2 claws +10 melee (1d3 – 1 and disease) and bite +8 melee (1d4 – 1) |
Space/ Reach | 2.5 ft. /0 ft. |
Special Attacks | Disease, misfortune |
Special Qualities | Damage reduction 5/good, Darkvision, evasion, Low-Light Vision, Scent, Spell Resistance 10 |
Saves | Fort +5, Ref +8, Will +6 |
Abilities | Strength 7, Dexterity 19, Constitution 12, Intelligence 12, Wisdom 17, Charisma 14 |
Skills | Acrobatics +12, Climb +12, Perception +11, Spellcraft +8, Stealth +16 |
Feats | Ability Focus (misfortune), Iron Will, Multiattack |
Climate/Terrain | Any |
Organization | Solitary |
Challenge Rating | 2 |
Treasure | None |
Alignment | Usually neutral evil |
Disease (Ex): Cat scratch fever, Fortitude DC 13. Incubation time 1d4 weeks, 1d2 Constitution.
Misfortune (Su): Bestow curse (Caster level 5th) on anyone passing within 20 ft. of the cat. Will save DC 16 negates. A creature who successfully saves is immune to the particular cat’s misfortune for 1 hour.
Skills: Black cats have a +4 racial bonus on Climb and Stealth checks and a +8 racial bonus on Acrobatics checks. They use their Dexterity modifier instead of their Strength modifier for Climb checks.