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Bergeist

Bergeist
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Appearance: Bergeists are ancient and enigmatic spirits of the mountains, often manifesting as towering figures draped in flowing robes that mimic the rugged terrain around them. Their faces are obscured by wisps of mist, and their eyes gleam with an otherworldly light, reflecting the wisdom of the ages. Some tales speak of Bergeists appearing as spectral figures wreathed in shimmering auroras, blending seamlessly with the majestic beauty of the high peaks.

Behavior: These spectral guardians of the mountains are typically solitary beings, rarely seen by mortal eyes except in times of great need or when they choose to reveal themselves to select individuals. Bergeists are known for their wisdom and aloof demeanor, observing the world below with a detached yet vigilant gaze. While they rarely interfere directly in the affairs of mortals, they are said to possess great knowledge of the natural world and may impart their wisdom to those who seek their counsel with humility and respect.

Habitat: Bergeists are believed to dwell in the most remote and inaccessible regions of the mountains, where the air is thin and the peaks pierce the sky like ancient sentinels. They are often associated with sacred sites, hidden caves, and secluded valleys, where they are said to commune with the spirits of the land and sky. Some legends claim that Bergeists make their homes in ethereal palaces hidden among the clouds, where they preside over celestial gatherings of spirits and deities.

Modus Operandi: They are known for their elusive and enigmatic nature, often appearing when least expected and vanishing without a trace. They are said to possess the ability to manipulate the elements, causing storms to gather or mists to rise at their command. In some tales, they are depicted as protectors of the mountains and their inhabitants, using their powers to ward off intruders or guide lost travelers to safety. However, they are also known to be capricious beings, and those who offend them may incur their wrath.

Motivation: The motivations of Bergeists are shrouded in mystery, their actions guided by ancient laws and inscrutable wisdom. While they may intervene in mortal affairs to maintain the balance of nature or protect sacred sites, their ultimate goals remain unknown. Some believe that Bergeists are the guardians of hidden knowledge and arcane secrets, while others see them as emissaries of the gods, sent to watch over the world below and ensure that the will of the divine is carried out.

  • Bergeist 5e
  • Bergeist 3.5
Bergeist
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Medium Elemental, Neutral


Armor Class 15 (natural armor)

Hit Points 84 (13d8 + 26)

Speed 30 ft., fly 60 ft.


STRDEXCONINTWISCHA
14 (+2)16 (+3)14 (+2)10 (+0)14 (+2)10 (+0)

Saving Throws Dex +6, Wis +5

Skills Perception +5, Stealth +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities lightning, thunder

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 15

Languages Primordial, understands Common but doesn’t speak it

Challenge 5 (1,800 XP)


Incorporeal Movement. The Bergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Mountain Dweller. The Bergeist has advantage on Dexterity (Stealth) checks made in mountainous terrain.

Aura of Protection. The Bergeist emits an aura of protective energy in a 10-foot radius around itself. Friendly creatures in the aura have resistance to lightning and thunder damage.


Actions

Multiattack. The Bergeist makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage.

Lightning Bolt (Recharge 5-6). The Bergeist releases a bolt of lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 24 (7d6) lightning damage on a failed save, or half as much damage on a successful one.


Reactions

Ethereal Shift. When the Bergeist takes damage, it can use its reaction to become ethereal until the end of its next turn or until it attacks.


Legendary Actions

The Bergeist can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bergeist regains spent legendary actions at the start of its turn.

Thunderclap. The Bergeist releases a deafening thunderclap in a 20-foot radius around itself. Each creature in that area must make a DC 14 Constitution saving throw, taking 16 (3d10) thunder damage on a failed save, or half as much damage on a successful one.

Teleport. The Bergeist magically teleports up to 30 feet to an unoccupied space it can see.


Appearance: Bergeist appears as a shimmering, translucent figure, with crackling energy swirling around its form. Its silhouette resembles that of a humanoid figure, but it has no distinct features, appearing more like a living storm cloud.

Behavior: Bergeist is a solitary guardian of mountainous regions, often found in remote and inaccessible peaks. It rarely interacts with other creatures unless they pose a threat to its domain or disturb its resting place.

Habitat: Bergeist resides primarily in high-altitude regions, making its lair within the craggy peaks of mountains. It favors places where storms are frequent and lightning strikes are common.

Modus Operandi: Bergeist defends its territory fiercely, using its lightning-based attacks to drive away intruders or foes. It often employs hit-and-run tactics, using its ethereal abilities to vanish and reappear unexpectedly.

Motivation: Bergeist’s motivation stems from its innate connection to the elemental forces of lightning and thunder. It sees itself as a guardian of the mountains, protecting the natural balance and punishing those who disrupt it.

Bergeist
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You see a human man, old but still strong-looking. He is clad in brown and gray clothing, with a slate-blue cloak, and has a long, gray beard. He moves with assurance, carrying a quarterstaff but never leaning on it.

Originally Posted by Talisman of the Book of Fey forums. 

On this Thread

Bergeists are fey of the mountains, appearing as aged men, they wander and protect whole mountain ranges as a dryad protects a single oak tree. Amiable and wise, they often converse with non-fey, though they rarely ever reveal their true nature unless they have no other choice. They are particularly fond of mortal children, often visiting them in the manner of a mysterious uncle and telling tales or giving small, magical trinkets. When aroused, the wrath of a bergeist is a terrible thing, like a storm in the high mountains.

They are always male; the occasionally mate with ther female fey. Male offspring (the exception) are always bergeists. A small handful of bergeists may wander the same mountain range, but although they are not hostile towards each other, they avoid each other as much as possible.

Bergeists are associated with the Seelie Court, and are fierce enemies of the Unseelie. Protectors of both nature and the mortals who dwell in harmony with it, they mercilessly destroy undead and evil creatures they encounter despoiling nature or endangering their mortal friends. Bergeists’ height and weight are similar to that of human males. Bergeists speak Common, Sylvan, Dwarvan and Terran.

Bergeist
Medium fey (Earth)
Hit Dice12d6+60 (102 hp)
Initiative+2
Speed30′, burrow 30′
AC26 (+2 Dexterity, +8 natural, +6 insight), touch 18, flat-footed 24
Base Attack/Grapple+6/+9
Attackquarterstaff +14 melee
Full Attackquarterstaff +12/+7 melee and off-hand +12 melee
Damagequarterstaff 1d6+7, off-hand 1d6+5
Space/Reach5’/5′
Special AttacksRebuke earth, spell-like abilities, strength of the mountains, stone’s embrace
Special
Qualities
Awareness, DR 10/cold iron, earth mastery, mountain stride, mystic staff, resistance to acid 10 and cold 20, SR 24, stability, tremorsense 60′
SavesFort +12, Ref +10, Will +14
AbilitiesStrength 16, Dexterity 15, Constitution 22, Intelligence 16, Wisdom 21, Charisma 21
SkillsConcentration +21, Diplomacy +18, Hide +16, Knowledge (nature) +17, Listen +19, Move Silently +16, Search +13, Sense Motive +19, Spot +19, Survival +19
FeatsAbility Focus (stone shackles), Great FortitudeTrackTwo-Weapon FightingWeapon Focus (quarterstaff)
EnvironmentAny Mountains
OrganizationSolitary or gathering (1 plus 2-5 other fey)
Challenge Rating12
TreasureStandard
AlignmentUsually neutral good
AdvancementBy character class
Level Adjustment

Combat: 

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=2397997, Bergeist
By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=2397997

Bergeists avoid combat when possible, but when it is necessary they fight ferociously. They attempt to control the battlefield with their spell-like abilities and target particularly dangerous enemies with their more potent attacks. They save their quarterstaves for a last resort.

Awareness (Ex): A bergeist is never surprised. It applies its Wisdom modifier as an insight bonus to AC.

Earth Glide (Ex): A bergeist can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish glides through water. A Move earth spell cast on an area containing a burrowing bergeist flings the fey back 30′ and stuns it for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex): A bergeist gains a +1 bonus on attack and damage rolls if both it and its opponent are touching the ground. It suffers a -4 penalty on attack and damage rolls against airborne or waterborne opponents.

Mountain Stride (Ex): A bergeist ignores the negative effects of rocky or mountainous terrain. It suffers no penalties to movement or any skill checks. This immunity extends to terrain that has been magically manipulated, such as by spike stones.

Mystic Staff (Su): A bergeist is never without his quarterstaff. Although appearing as a normal (masterworkquarterstaff, in the bergeist’s hands it functions as a +4 defending quarterstaff (both ends) that bypasses damage reduction as cold iron and also possesses the powers of a rod of metal and mineral detection. This is a quality of the bergeist’s fey nature, which empowers the staff, and not of the staff itself.

Rebuke Earth (Su): A bergeist can rebuke or command creatures with the Earth subtype as a 12th-level evil cleric rebukes undead.

Stone’s Embrace (Su): Up to three times per day a bergeist may make a special melee touch attack to use its stone’s embrace supernatural power. If the touch attack hits, the victim must make a Fortitude save (DC 21) or immediately suffer 1d4 points of Dexterity damage as his skin begins to turn gray and stonelike. The victim continues to suffer an additional 1d4 Dexterity damage each round (no save) until Dexterity reaches 0, at which point the victim has been transformed into a stone statue.

At any point before the victim has been petrified, a break enchantmentdispel magicflesh to stone, heal or remove curse will end the effect (although break enchantment and dispel magic will not heal the Dexterity damage). Spells such as Lesser restoration or restoration will heal the Dexterity damage, but will not end the effect. Once the victim has been petrified, only a break enchantmentflesh to stonelimited wishmiracle or wish will restore the victim.

The dispel DC for this power is 23 (caster level 12). The save DC is Charisma-based.

Spell-like Abilities: At will–magic stonemeld into stonesoften earth and stonespike stonesstone shape;

Caster level 12th; save DC 15 + spell level. The save DCs are Charisma-based.

Stability (Ex): A bergeist gains a +4 bonus on ability checks made to resist a bull rush or trip attempt when standing on firm ground.

Strength of the Mountains (Su): Three times per day as a swift action, a bergeist can grant itself a surge of strength, gaining a +12 enhancement bonus to Strength for 1 round. This changes the bergeist’s statistics as follows: Base Attack/Grapple +6/+15; Attack quarterstaff +20; Full Attack quarterstaff +18/+13 and off-hand +18, Damage quarterstaff 1d6+13, off-hand 1d6+8; Abilities Strength 28.

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