Glinda the Good Witch, the Radiant Guardian of Oz
Glinda the Good Witch: Oz’s dazzling sorceress with a sparkling smile hiding a shockingly dark secret!

- Alias: Glinda the Good, The Good Witch of the South, The Royal Sorceress of Oz
- Gender: Female
- Race: Immortal Witch / Fairy Person (as per Ozian lore)
- Occupation: Ruler of the Quadling Country, Protector of Princess Ozma, Royal Sorceress of Oz
- Religion: Not specified; Ozian society lacks organized religion
- Allies: Princess Ozma, Dorothy Gale, The Wizard (post-training), The Scarecrow, The Tin Woodman, The Cowardly Lion
- Enemies: Wicked Witch of the West, General Jinjur (during the Army of Revolt)
- Abode/Base of Operations: A majestic palace in the Quadling Country, surrounded by a protective barrier and attended by a retinue of maidens
- Nationality: Ozian (specifically from the Quadling Country)
- Languages: Ozian dialects; possibly understands other magical languages
- Alignment: Lawful Good
- Affiliation(s): The Royal Court of Oz, The Council of Good Witches
- Significant Others: None mentioned in the original texts; Glinda is portrayed as a solitary figure devoted to her duties
Glinda is renowned for her wisdom, compassion, and formidable magical abilities. She plays a pivotal role in maintaining peace and order in Oz, often acting as a mentor and guide to other characters. Her presence is a symbol of hope and benevolence throughout the land.
Lore & Origins
In the fabled lands of Oz, Glinda emerged from ancient tradition as the most powerful sorceress—a benevolent guardian chosen by fate to restore balance when chaos threatened the realm. First chronicled in L. Frank Baum’s The Wonderful Wizard of Oz (1900), she ascended to her role after vanquishing the old Wicked Witch of the South and taking up the sacred duty of protecting the Quadling Country and the rightful heir, Princess Ozma. Unlike high-flying fae, her magic is measured and deliberate, a quiet force woven into the fabric of Oz’s destiny.
Role in History & Myth
Glinda’s interventions have always been subtle yet decisive. She appears at critical junctures—guiding Dorothy on her perilous journey home by bestowing upon her the enchanted silver shoes and freeing the Winged Monkeys with a command of gentle authority. Revered as a wise counselor and guardian of order, she maintains the delicate equilibrium of Oz by recording its every secret in her Great Book of Records, ensuring that every twist of fate aligns with the enduring promise of hope and renewal.
Motivations & Personality
Driven by an unwavering commitment to safeguard Oz from corruption, Glinda is both compassionate and reserved. Her serene demeanor belies the profound burdens of ancient duty and loss, for she has long witnessed the transient nature of mortal affairs. Ever guided by wisdom and a sense of justice, she intervenes only when the scales tip too far into darkness, preferring to nurture and protect rather than impose her will upon the world.
Physical Appearance & Distinct Features
Glinda is described in the original texts as a strikingly beautiful and ageless woman, with long, lustrous red hair and clear blue eyes that reflect both kindness and the weight of her responsibilities. She is typically garbed in a flowing, pure white dress that seems to shimmer with an inner light—a symbol of her unblemished virtue and magical might. In quiet moments, she is often seen with a delicate crown or an ornate staff, tools that underscore her role as the preserver of Oz’s sacred order. Her presence exudes a gentle radiance that reassures the downtrodden and inspires awe in friend and foe alike.
Influence on the World
Throughout Oz, Glinda’s influence is felt in every whispered legend and every hopeful prayer uttered by the oppressed. Her careful, measured use of magic and her wise counsel have shaped the destiny of kingdoms and ensured that the light of goodness endures even in the darkest of times. As a true paragon of benevolence and authority, Glinda remains a timeless guardian whose legacy is as enduring as the very magic that brought her into being.
Glinda the Good Witch, 5e
Glinda the Good Witch, Pathfinder
Glinda the Good Witch

Medium humanoid (witch), lawful good
Armor Class 18 (Arcane Ward)
Hit Points 300 (24d8 + 192)
Speed 30 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 26 (+8) | 20 (+5) | 24 (+7) | 30 (+10) |
Saving Throws Wis +14, Cha +17
Skills Insight +14, Persuasion +17, Arcana +12, History +12
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed
Senses truesight 120 ft., passive Perception 17
Languages Common, Celestial, Sylvan, telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Legendary Resistance (3/Day). If Glinda fails a saving throw, she can choose to succeed instead.
Arcane Ward. Glinda is surrounded by a magical ward that absorbs up to 50 damage. This ward replenishes after a short or long rest.
Spellcasting. Glinda is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). She has the following spells prepared:
- Cantrips (at will): light, mage hand, prestidigitation, guidance
- 1st level (4 slots): shield, detect magic, charm person, healing word
- 2nd level (3 slots): calm emotions, lesser restoration, mirror image
- 3rd level (3 slots): counterspell, dispel magic, beacon of hope
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): greater restoration, wall of force
- 6th level (1 slot): heroes’ feast
- 7th level (1 slot): plane shift
- 8th level (1 slot): mind blank
- 9th level (1 slot): wish (used only for benevolent purposes)
Actions
Radiant Beam. Ranged Spell Attack: +17 to hit, range 120 ft., one target. Hit: 45 (10d8) radiant damage.
Soothing Presence (Recharge 5–6). Glinda emits a calming aura in a 30-foot radius. Each hostile creature in that area must succeed on a DC 25 Wisdom saving throw or be charmed for 1 minute. A charmed creature is incapacitated and has a speed of 0. The effect ends if the creature is attacked or harmed by a spell.
Legendary Actions
Glinda can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Glinda regains spent legendary actions at the start of her turn.
- Cantrip. Glinda casts a cantrip.
- Teleport. Glinda magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.
- Protective Ward (Costs 2 Actions). Glinda grants a creature she can see within 30 feet a magical shield. The target gains a +2 bonus to AC until the start of Glinda’s next turn.
Lair Actions
On initiative count 20 (losing initiative ties), Glinda can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:
- Healing Light. A soft light fills a 60-foot radius centered on a point Glinda can see within 120 feet. Each friendly creature in that area regains 20 hit points.
- Pacifying Aura. Glinda creates an aura of peace in a 30-foot radius centered on herself. Hostile creatures in that area must succeed on a DC 25 Wisdom saving throw or be unable to attack until the start of their next turn.
Description
Glinda the Good Witch is a paragon of benevolence and wisdom in the Land of Oz. With her radiant presence and unparalleled magical prowess, she serves as a guardian and guide to those in need. Her magic is rooted in compassion, often used to heal, protect, and bring harmony. Glinda’s appearance is both regal and enchanting, with flowing gowns that shimmer like starlight and a gentle aura that soothes even the most troubled hearts.
Glinda the Good Witch

CR 20
XP 307,200
NE Medium humanoid (human)
INITIATIVE: +8;
SENSES: Perception +28;
DEFENSE:
- AC: 28 (–; touch 14, flat-footed 24)
- HP: 250 (20d10+120)
- Saves: Fort +17, Ref +15, Will +21;
- Spell Resistance: 28
OFFENSE:
- Speed: 30 ft., fly 60 ft. (hover)
- Melee: Quarterstaff +15 (1d6+4)
- Spellcasting: Glinda is a 20th-level wizard (CL 20th) with a spell DC of 28 and +18 to hit with spells. She can cast spells as follows:
- 0th-level (at will): light, mage hand, prestidigitation, detect magic
- 1st-level (4/day): shield, charm person, healing word
- 2nd-level (3/day): calm emotions, mirror image
- 3rd-level (3/day): counterspell, dispel magic, beacon of hope
- 4th-level (3/day): banishment, freedom of movement
- 5th-level (2/day): greater restoration, wall of force
- 6th-level (1/day): heroes’ feast
- 7th-level (1/day): plane shift
- 8th-level (1/day): mind blank
- 9th-level (1/day): wish (used only for benevolent purposes)
SPECIAL ABILITIES:
- Arcane Ward: Glinda is shielded by a magical ward that absorbs 50 points of damage per round. This ward regenerates 10 points of damage at the start of her turn.
- Soothing Presence (Su): Once per round (usable as a swift action), Glinda radiates calming energy in a 30-foot radius. Each hostile creature in that area must succeed on a DC 28 Will save or become fascinated (effectively incapacitated) for 1 round.
- Teleportation (Immediate Action): Glinda can instantly teleport up to 60 feet to an unoccupied space she can see, taking along only what she carries.
- Quick Spell (Recharge 5–6): As an immediate action, she can cast a cantrip without expending a standard action.
Note: While Pathfinder 1st Edition does not natively include Legendary Actions, Glinda’s abilities (such as Quick Spell and Teleportation) function to emulate her rapid and versatile responses in combat.
LAIR ACTIONS (if in her sanctum):
On initiative count 20 (losing ties), Glinda can cause one of the following effects (she cannot use the same effect two rounds in a row):
- Healing Light: A gentle radiance fills a 60-foot radius centered on a point within 120 feet. Each friendly creature in that area regains 20 hit points.
- Pacifying Aura: Glinda emanates an aura of serenity in a 30-foot radius. Each hostile creature in the area must succeed on a DC 28 Will save or be unable to attack until the start of its next turn.
TACTICS:
- Combat Role: Preferring to avoid melee, Glinda stays at a safe distance and uses her vast array of spells to control the battlefield, dispel magic, and heal or bolster her allies.
- Defensive Measures: She utilizes teleportation and her Arcane Ward to evade damage while protecting herself with counterspells and defensive magic.
- Battlefield Control: With abilities like Soothing Presence and pacifying lair actions, she can disrupt enemy attacks, forcing foes into a state of calm that hampers their ability to fight.
DESCRIPTION:
- Appearance: Glinda is an ethereal vision of beauty and grace. Her long, lustrous red hair cascades elegantly, framing a serene face with piercing blue eyes that reflect her ancient wisdom. She wears flowing robes of pure white that shimmer as though woven from starlight, and a delicate crown or ornate staff often accompanies her regal bearing.
- Personality: Calm, wise, and compassionate, Glinda exudes an aura of benevolence and strength. Though her power is immense, she remains gentle and nurturing, driven by a lifelong duty to protect the innocent and maintain balance in the Land of Oz.
- Background: Having risen to prominence after vanquishing the wicked forces that once terrorized her realm, Glinda is both revered and feared. Her long history is filled with acts of valor and sacrifice, and she remains a steadfast guardian of Princess Ozma and the Quadling Country, ensuring that hope and light endure in even the darkest times.