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Mummu “God of the Watery Abyss, Chaos, and Potentiality”

Mummu 1
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  • Pantheon: Mesopotamian pantheon
  • Deity Title: God of the Abyss, Chaos, and Potentiality
  • Deity Symbol: A swirling vortex or a shapeless, ever-changing mass
  • Home Plane: The Deepest Abyss in the Elemental Plane of Water
  • Deity Level: Greater deity
  • Alignment: Chaotic neutral
  • Aliases: The Shapeless One, Lord of Chaos
  • Superior: None
  • Traditional Allies: Tiamat, Dagon
  • Traditional Foes: Anu, Enlil, Marduk
  • Divine Artifact: The Amulet of Chaos, which imbues the wearer with the power to unleash chaos and destruction
  • Servants: Primordial elementals, krakens, aboleths
  • Servitor Creatures: Shapeless oozes and slimes, chaotic water creatures
  • Sacred Animal: The Leviathan
  • Manifestations: Whirlpools, tidal waves, shapeless tentacled forms
  • Signs of Favor: Sudden and unpredictable storms, the appearance of strange and bizarre sea creatures
  • Worshipers: Primordial beings, chaotic sea creatures, those who seek to harness the power of chaos and destruction
  • Cleric Alignments: Chaotic neutral, chaotic evil
  • Specialty Priests: The Shapeless, The Unpredictable
  • Holy Days: The Festival of the Abyss, which is celebrated during the full moon of the spring equinox
  • Portfolio: Chaos, Destruction, Water, Primordial forces
  • Domains: Chaos, Destruction, Water, Tempest
  • Favored Weapon: The Trident
  • Favored Class: Sorcerer
  • Favored Race: Aboleth
  • Duties of the Priesthood: Spread chaos and destruction, harness the power of the abyss and the sea, seek out and destroy the enemies of chaos
  • Major Cult/Temple Sites: The Sunken Temple of Mummu, located deep beneath the ocean’s surface
  • Benefits: Clerics and followers of Mummu gain the ability to call upon the power of the abyss and summon chaotic water creatures to aid them in battle. They also gain resistance to elemental water damage and the ability to create whirlpools and tidal waves.

Mummu is a shapeless, ever-shifting entity that embodies the swirling chaos of the primeval sea. Its form defies consistency, appearing as a roiling mass of water, darkness, and vapor. At times, it manifests as a massive whirlpool with glowing, tentacle-like appendages that twist and ripple unpredictably. Other appearances include an amorphous cloud of mist or an enormous, undulating sphere of liquid chaos that glimmers with the faint hues of deep ocean bioluminescence. his presence exudes an otherworldly energy, warping the surrounding space with rippling distortions and erratic flickers of light and shadow.

Behaviour:
Mummu is a force of nature—unpredictable, unrelenting, and utterly indifferent to mortal concerns. It delights in disorder, reveling in the creation of turbulence and instability. He neither forms alliances easily nor acts out of malice or kindness; instead, its actions are driven by an instinctual need to maintain a state of flux and disruption. When confronted, he reacts with overwhelming force, preferring to engulf its foes in chaotic water and leave them to their fate. Despite its destructive tendencies, Mummu can be eerily calm, observing events with an inscrutable patience before unleashing its wrath.

Habitat:
Mummu resides in the abyssal depths of the ocean, where light cannot penetrate and pressure is crushing. Its primary lair is the Sunken Temple of Mummu, a colossal, ancient structure of alien design buried deep beneath the waves. The surrounding region is marked by perpetual storms, turbulent waters, and swirling vortexes. It also claims dominion over the Elemental Plane of Water, where its influence creates chaotic currents, spontaneous whirlpools, and rifts to other chaotic planes.

Modus Operandi:
Mummu operates through sudden and devastating displays of power. It manifests where chaos and water intertwine, summoning tidal waves, whirlpools, and chaotic storms to disrupt balance and order. In combat, it overwhelms opponents with its tentacles, dragging them into watery depths, or unleashes blasts of chaotic energy that rend reality itself. Mummu often uses proxies such as krakens, aboleths, and primordial elementals to sow discord and destruction. Though Mummu rarely interacts directly with mortals, its presence is marked by the appearance of strange, chaotic phenomena.

Motivation:
Mummu is the embodiment of potentiality and the raw, untamed power of chaos. It seeks to prevent stagnation, delighting in the unpredictability and constant transformation of the cosmos. Its ultimate goal is not destruction for its own sake but the preservation of a state where change and possibility reign supreme. As a primordial being, Mummu is driven by forces beyond mortal comprehension, ensuring that chaos remains an essential part of existence.

In Game

Mummu "God of the Watery Abyss, Chaos, and Potentiality"
Midjourney

Mummu is an ancient Mesopotamian deity, a primordial god of the watery abyss and the chaotic forces of creation. As the embodiment of formlessness and potentiality, Mummu is said to have existed before the beginning of time itself, and to have played a key role in the creation of the world.

Mummu is often depicted as a shapeless and ever-changing entity, embodying the swirling chaos of the primeval sea. Though Mummu is rarely worshipped directly by humans, the god’s influence is felt throughout Mesopotamian mythology, where Mummu is often cited as a key player in the creation of the world and the rise of the gods.

As a god of chaos and potentiality, Mummu is motivated by a deep desire to see the world remain in a state of flux and change. It delights in the unpredictable and the chaotic, and is said to have worked alongside the great god Tiamat to unleash the forces of chaos upon the world.

Despite their role in the creation of the world, Mummu is not typically seen as a benevolent or malevolent deity. Rather, the god is seen as a force of nature, beyond the concepts of good and evil that govern the world of mortals. It’s goals are likewise inscrutable to most mortals, as the god’s motivations are rooted in the unknowable depths of the abyss. Nonetheless, Mummu’s influence remains felt throughout Mesopotamian mythology, reminding humans of the ever-present chaos and potentiality that lies beneath the surface of the world.

Mummu
Create

Colossal Aberration (Primordial), Chaotic Neutral


Armor Class 26 (natural armor)
Hit Points 1,020 (60d20 + 360)
Speed 60 ft., swim 200 ft., burrow 30 ft., fly 60 ft. (hover)


STRDEXCONINTWISCHA
38 (+14)22 (+6)32 (+11)30 (+10)28 (+9)34 (+12)

Saving Throws Str +22, Dex +14, Con +19, Int +18, Wis +17, Cha +20
Skills Arcana +18, Perception +17, Insight +17, Intimidation +20
Damage Resistances Acid, Cold, Fire, Lightning, Psychic
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Truesight 300 ft., Darkvision 300 ft., Passive Perception 27
Languages All, telepathy 500 ft.
Challenge 50 (1,000,000 XP)
Proficiency Bonus +10


Traits

Amorphous Colossus.
Mummu can move through spaces as narrow as 1 inch without squeezing. Additionally, any creature that starts its turn grappling or restrained by Mummu takes 36 (8d8) psychic damage from its chaotic form.

Legendary Resistance (5/Day).
If Mummu fails a saving throw, it can choose to succeed instead.

Chaotic Aura.
At the start of Mummu’s turn, all creatures within 120 feet of it must succeed on a DC 26 Constitution saving throw or take 27 (6d8) psychic damage and be affected by a random effect from the Confusion spell until the end of their next turn.

Magic Resistance.
He has advantage on saving throws against spells and other magical effects.

Magic Weapons.
His weapon attacks are magical.

Primordial Influence.
All bodies of water within 1 mile of Mummu are considered difficult terrain for its enemies and deal 7 (2d6) psychic damage per round to nonmagical creatures that enter the water.


Actions

Multiattack.
Mummu makes three attacks: one with its Tentacle Slam and two with Chaotic Lash.

  • Tentacle Slam. Melee Weapon Attack: +22 to hit, reach 120 ft., one target.
    Hit: 72 (12d10 + 14) bludgeoning damage. The target is grappled (escape DC 26) and restrained while grappled. Mummu can grapple up to 10 creatures this way.
  • Chaotic Lash. Melee Weapon Attack: +22 to hit, reach 200 ft., one target.
    Hit: 64 (10d10 + 14) force damage. The target must make a DC 26 Constitution saving throw or be stunned until the end of its next turn.
  • Whirlpool of Oblivion (Recharge 5–6).
    Mummu creates a massive vortex in a 120-foot radius centered on itself. Each creature in the area must make a DC 26 Strength saving throw.
    • Failure: Pulled 60 feet closer to Mummu, take 81 (18d8) bludgeoning damage, and are restrained by swirling water for 1 minute.
    • Success: The creature takes half damage and is not restrained.
  • Chaos Wave (Recharge 6).
    Mummu releases a pulse of primordial energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw.
    • Failure: The creature takes 143 (33d8) force damage.
    • Success: The creature takes half damage.

Innate Spellcasting

Mummu’s innate spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At Will: Control Water, Chaos Bolt, Dispel Magic, Evard’s Black Tentacles, Detect Thoughts
  • 3/Day Each: Tsunami, Dominate Monster, Reverse Gravity, Prismatic Spray, Wall of Force
  • 1/Day Each: Weird, Storm of Vengeance, Reality Break (EGtW), Gate, Imprisonment

Spell-Like Abilities

Mummu can channel raw chaos into pseudo-magical effects without expending an action:

  • Primordial Burst (Recharge 5–6):
    Mummu unleashes a surge of chaotic energy in a 120-foot radius. Each creature in the area must roll on the Wild Magic Surge table (PHB, pg. 104), applying the results immediately. Mummu is immune to these effects.
  • Shatter Reality (Recharge 6):
    Mummu rips apart the fabric of reality in a 60-foot cube within 300 feet. Each creature in the area must make a DC 26 Intelligence saving throw.
    • Failure: The creature takes 88 (16d10) psychic damage and is affected by the feeblemind spell.
    • Success: The creature takes half damage and suffers no additional effects.

Legendary Actions

Mummu can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Mummu regains spent legendary actions at the start of its turn.

  • Tentacle Swipe.
    Mummu makes a Tentacle Slam attack.
  • Abyssal Surge (Costs 2 Actions).
    Mummu causes water within 120 feet to surge violently. Each creature in the area must make a DC 26 Strength saving throw or take 36 (8d8) bludgeoning damage and be knocked prone.
  • Summon Chaos (Costs 3 Actions).
    Mummu summons 1d4 Primordial Elementals or 1 Kraken under its control. The summoned creatures remain for 1 hour or until destroyed.

Lair Actions

On initiative count 20 (losing initiative ties), Mummu takes a lair action to cause one of the following effects:

  • Tidal Rift. A massive wave crashes in a 120-foot line, 20 feet wide. Each creature in the area must make a DC 26 Dexterity saving throw, taking 72 (16d8) bludgeoning damage and being pushed 30 feet away on a failed save, or half damage on a success.
  • Primordial Chaos. A 60-foot radius area centered on a point Mummu chooses within its lair becomes warped. Each creature in the area must succeed on a DC 26 Intelligence saving throw or take 54 (12d8) psychic damage and suffer disadvantage on attack rolls until the end of its next turn.
  • Flooded Terrain. Water fills the lair, causing all non-aquatic creatures to treat the area as difficult terrain until the next lair action.

Regional Effects

The region surrounding Mummu’s lair is warped by its chaotic presence, creating the following effects:

  • All bodies of water within 6 miles become turbulent and treacherous.
  • Weather patterns within 10 miles are chaotic and unpredictable, shifting between violent storms and eerie calms.
  • Random magical surges (as if affected by the Wild Magic Surge table) occur within 1 mile every hour.

Role and Lore

Mummu is not merely a creature but a force of nature. As the embodiment of chaos and the primordial sea, it serves no master and obeys no laws, its motivations inscrutable to mortal understanding. Those who invoke or confront Mummu risk not only their lives but their sanity, for its presence erodes the boundaries of reality itself.

Few deities dare approach Mummu, with even entities like Tiamat or Dagon treating it with wary respect. Mummu is often sought by those seeking to harness pure chaos, but none have succeeded without unleashing untold destruction.

Mummu’s lair lies in the deepest abyss of the Elemental Plane of Water, a swirling vortex of impossible geometry and incomprehensible beauty, accessible only to the most foolhardy or powerful adventurers.

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