Porphyrion, the Writhing Colossus ‘King of the Gigantes’
“Meet Porphyrion: The Giant Who Dared to Take on Zeus—And Paid the Ultimate Price!”

- Alias: The Writhing Colossus
- Gender: Male
- Race: Giant (Titan Subtype)
- Occupation: King of the Gigantes / Titan of Chaos
- Religion: Embodiment of primordial chaos; revered by cults of destruction
- Allies: Lesser giants, primordial titans, chaotic cultists, monstrous entities
- Enemies: Olympian gods, celestial orders, divine champions, mortal heroes
- Abode/ Base of Operations: The Phlegraean Fields – a volcanic, apocalyptic wasteland
- Nationality: Primordial (Earthborn)
- Languages: Primordial, Giant, Celestial, Abyssal, Infernal, Telepathy
- Alignment: Chaotic Evil
- Affiliation(s): Gigantes; cults of ancient, chaotic worship; rebellious Titan factions
- Significant Others: None known; his existence is dedicated solely to chaos and defiance of the gods
Porphyrion was a towering, monstrous figure, far exceeding the size of any mortal or god. His skin was rough and cracked like volcanic stone, glowing faintly with the embers of his primal rage. His eyes burned with an unnatural green fire, reflecting his insatiable hunger for chaos. A wild mane of tangled, serpent-like hair crowned his head, and his lower half was wreathed in writhing serpents instead of legs—an omen of his chthonic origins. His voice was a booming roar, capable of shaking mountains, and when he moved, the ground trembled beneath his colossal weight.
Behavior
Porphyrion was ferocious, arrogant, and unrelentingly violent. Unlike some of the Gigantes, who sought only to challenge the gods, Porphyrion was filled with a personal vendetta against Zeus and the Olympians. He was ruled by impulse and rage, acting without hesitation when provoked. He had little patience for diplomacy or trickery—he sought direct confrontation, reveling in the chaos of battle. Despite his immense power, he was not mindless; he was a born leader, commanding the Gigantes with a brutal, warlord-like authority.
Habitat
Porphyrion hailed from the earth itself, birthed from Gaia as part of her plan to overthrow the Olympians. He and his kin dwelled in Phlegra (“the burning plains”), a land of scorched rock, jagged mountains, and chasms filled with molten fire. This mythical battlefield, often identified with regions in Thrace or Italy, was a place of primordial chaos, where the sky was constantly thick with ash and the land itself seemed alive with restless energy.
Modus Operandi
Porphyrion fought with sheer brute force, ripping mountains from the earth and hurling them at his enemies. His strikes could shatter cities, and his roars could drive mortals mad with fear. Unlike his fellow Gigantes, who used poisoned weapons or ambush tactics, he relied on overwhelming power and relentless assault. In battle, he often targeted Zeus directly, challenging the king of the gods in single combat. When he attempted to seize Hera, Zeus struck him with a thunderbolt, leaving him vulnerable for Heracles to deal the killing blow with an arrow.
Motivation
Porphyrion was driven by a deep, unyielding hatred for the Olympians, instilled in him by his mother, Gaia, who sought revenge for the Titans’ defeat. Unlike some of the Gigantes, who fought out of duty or mere destruction, Porphyrion was consumed by his own desire for dominance. He wished not only to overthrow Zeus but to take his place as the ruler of the cosmos, establishing an age of giants where the gods would be cast down and mortals would cower under their rule. His arrogance and ambition, however, led to his downfall—he underestimated the combined might of Zeus and Heracles, sealing his fate in the Gigantomachy.
Final Fate

Struck down by the combined might of Zeus’ lightning and Heracles’ arrows, Porphyrion fell, his massive body shaking the very foundations of the world. His death marked the turning point in the Gigantomachy, sealing the fate of the Gigantes and solidifying the reign of the Olympian gods.
Porphyrion 5e
Porphyrion, Pathfinder
Porphyrion, King of the Gigantes

“Tremble, mortals… the throne of the gods is mine!”
Colossal Titan of Destruction
Gargantuan Giant (Titan), Chaotic Evil
Armor Class 29 (God-Forged Hide)
Hit Points 2,250 (50d20 + 1,000)
Speed 120 ft. (earthquake stride), climb 80 ft., burrow 60 ft.
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
40 (+15) | 18 (+4) | 40 (+15) | 18 (+4) | 22 (+6) | 30 (+10) |
Saving Throws
Str +25, Dex +14, Con +25, Wis +16, Cha +20
Skills Athletics +30, Perception +22, Intimidation +20
Damage Resistances Radiant, Thunder, Cold, Fire
Damage Immunities Lightning, Poison, Nonmagical Bludgeoning, Piercing, and Slashing
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Petrified, Stunned
Senses Truesight 120 ft., Tremorsense 300 ft., Passive Perception 32
Languages Primordial, Celestial, Abyssal, Infernal, Giant, Telepathy 300 ft.
Challenge 38 (2,250,000 XP)
Legendary Titan Traits
Colossal Being. Porphyrion takes up a 50 ft. by 50 ft. space and has reach of 60 ft.
God-Forged Resilience. If Porphyrion is reduced to 0 hit points, he instead drops to 1 hit point unless he has taken radiant damage from a god or divine artifact in the last round. He can use his Mythic Awakening ability once per battle.
Seismic Presence. Porphyrion’s steps cause the land to tremble. Any creature within 100 feet of him must make a DC 28 Strength saving throw or be knocked prone when he moves. Buildings and nonmagical structures automatically take 50 bludgeoning damage per round.
King of the Gigantes. Giants and titans within 1,000 feet gain advantage on attack rolls and saving throws while Porphyrion is conscious.
Serpentine Lower Body. Instead of legs, Porphyrion’s lower half is a massive, writhing mass of serpents. He cannot be knocked prone, and any creature that starts its turn within 30 feet of him must make a DC 28 Dexterity saving throw or take 55 (10d10) poison damage as the snakes lash out.
Actions
Multiattack. Porphyrion makes four attacks, choosing from the following options:
Titanic Slam. Melee Weapon Attack: +25 to hit, reach 60 ft., one target.
Hit: 200 (20d10 + 15) bludgeoning damage, and the target must succeed on a DC 30 Strength saving throw or be knocked 1d4 x 50 feet away and prone.
Storm-Hurled Boulder. Ranged Weapon Attack: +20 to hit, range 600 ft., one target.
Hit: 180 (20d8 + 15) bludgeoning damage and the target must succeed on a DC 28 Dexterity saving throw or be buried under rubble, becoming restrained until they spend an action making a DC 28 Strength check to escape.
Wrath of the Earth. (Recharge 5–6) Porphyrion slams the ground, causing a 200-foot-radius earthquake. Creatures within this area must make a DC 30 Dexterity saving throw or take 180 (20d10) bludgeoning damage and fall prone. The terrain becomes difficult terrain for 1 minute.
Legendary Actions (3 per round)
Porphyrion can take 3 legendary actions, choosing from the options below:
- Titanic Stomp (Costs 1 Action). Targets within 30 feet must make a DC 28 Dexterity saving throw or take 100 (10d10) bludgeoning damage and be knocked prone.
- Furious Roar (Costs 2 Actions). All creatures within 300 feet must succeed on a DC 30 Wisdom saving throw or be frightened for 1 minute. A creature may repeat the saving throw at the end of its turn.
- Hurl Olympus (Costs 3 Actions). Porphyrion rips a massive chunk of terrain (30 ft. across) and hurls it up to 500 feet. Each creature in a 60-foot area must make a DC 29 Dexterity saving throw or take 250 (25d10) force damage and be pinned.
Spellcasting
Porphyrion is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 30, +22 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: Dispel Magic, Wall of Force, Thunderwave, Telekinesis
3/day each: Chain Lightning, Earthquake, Fire Storm, Power Word Kill
1/day each: Meteor Swarm, Storm of Vengeance, Wish (only to restore himself or his allies)
Mythic Awakening (Once per battle, upon reaching 0 HP)
Porphyrion erupts in an explosion of divine fury. His body swells with chaotic energy, restoring 1,000 hit points and granting him the following benefits for 1 minute:
- Attacks bypass all resistances and immunities.
- Seismic Presence now extends to 200 feet.
- Wrath of the Earth now recharges on a 4–6.
- His movement speed increases to 180 ft.
Lair & Regional Effects
Porphyrion’s lair in the Phlegraean Fields warps reality itself:
- The land trembles constantly. Tremors occur every 1d4 hours, causing structures to crumble.
- The sky is forever storm-wracked, and all lightning and thunder damage is doubled within 10 miles.
- Giants feel an ancient call to war. All giants within 10 miles gain advantage on attacks and saving throws.
- Titanic Echoes. If Porphyrion dies in his lair, his rage lingers for centuries, causing unnatural earthquakes in the area forever.
Role & Mythos
Porphyrion is not merely a giant—he is the King of the Gigantes, Gaia’s Chosen Champion, a being forged for the sole purpose of overthrowing the gods. His power rivals that of the greatest deities, and he seeks the destruction of Olympus and all divine authority. He wields immense raw strength, god-defying resilience, and earth-shattering attacks that reshape the battlefield.
Porphyrion is a world-ending threat, a raid-tier boss meant for epic-level parties and divine champions. Without a god’s intervention, defeating him is nearly impossible. Those who challenge him must not only survive his titanic onslaught but also his Mythic Awakening, a surge of destruction capable of toppling mountains.
Porphyrion, King of the Gigantes

Gargantuan Giant (Titan Subtype), Chaotic Evil
CR: 35
XP: 2,000,000
DEFENSE
- AC: 40 (–; touch 18, flat-footed 32)
- Dex: +10
- Natural Armor: +22
- Other: (includes dodge bonuses, etc.)
- HP: 1,800 (approx. 120d10+960)
- Fortitude: +30, Reflex: +20, Will: +24
- DR: 15/good and magic
- Spell Resistance: 35
- Magic Resistance: 30
OFFENSE
- Speed: 60 ft. (earthquake stride), Climb 40 ft., Burrow 30 ft.
- Melee:
- Titanic Slam: +30 melee; 2d12+20 bludgeoning damage; DC 35 Strength check to avoid being knocked prone (1d4×50 ft. knockback).
- Ranged:
- Storm-Hurled Boulder: +25 ranged (600 ft.); 2d10+20 bludgeoning damage; DC 35 Dexterity save to avoid being restrained by crushing rubble.
- Spell-Like Abilities (20th-Level Caster; Cha 30; Spell DC 35):
- At will: dispel magic, wall of force, thunderwave, telekinesis
- 3/day each: chain lightning, earthquake, fire storm, power word kill
- 1/day each: meteor swarm, storm of vengeance, wish (restricted to self/allies restoration)
SPECIAL ABILITIES
- Seismic Presence (Su):
- As Porphyrion moves, every creature within 100 ft. must succeed on a DC 35 Strength save or be knocked prone. Nonmagical structures take 50 points of bludgeoning damage per round from his passing.
- Writhing Serpents (Ex):
- His lower half is a living mass of enormous, writhing serpents instead of legs. Any creature that begins its turn within 30 ft. of this serpentine mass must make a DC 35 Reflex save or suffer 10d10 points of poison damage (half damage on a successful save). The venom lingers for 1 round, causing additional minor deterioration (1d6 Constitution bleed for 1 round on a failed save).
- Legendary Powers (Su):(3 Legendary Actions per round; usable at the end of other creatures’ turns)
- Titanic Stomp (1 Action): Each creature within 30 ft. takes 10d10 bludgeoning damage (DC 35 Dexterity save for half damage) and is knocked prone.
- Furious Roar (2 Actions): All creatures within 300 ft. must succeed on a DC 35 Will save or be frightened for 1 round (save ends at the end of each affected creature’s turn).
- Hurl Olympus (3 Actions): Porphyrion slams the ground and hurls a massive boulder in a 60-ft. radius burst; each creature in that area takes 25d10 force damage (DC 35 Reflex save for half damage) and is pinned until they free themselves with a DC 35 Strength check.
- Mythic Awakening (Su):
- When reduced to 0 HP, if Porphyrion has not taken radiant damage from a divine artifact during the previous round, he instead drops to 1 HP and immediately regains 500 HP. This ability may be used once per battle.
- Broken Divine Shackles (Su):
- Remnants of his ancient bindings grant Porphyrion a partial reduction of incoming spell effects (reducing spell damage or effects by 50% on a single save per round) and a +10 bonus to spell resistance. These effects do not stack with his other magic resistances.
ECOSYSTEM & REGIONAL EFFECTS
- Environment:
- Phlegraean Fields: A volcanic, ever-shaking wasteland where the very ground rebels in his presence.
- Regional Effects:
- Constant Tremors: Earthquakes (1d4 rounds’ duration, every 1d4 hours) ripple through the region.
- Charged Atmosphere: Lightning and thunder damage are increased by 50% within a 10-mile radius.
- Giant Empowerment: All giants and titans within 10 miles gain advantage on attack rolls and saving throws while Porphyrion is active.
ROLE & LORE
- Role:
- Epic Raid Boss: Porphyrion is a world-shaking threat designed for epic-level parties and divine champions. He is the embodiment of raw, chaotic power and is a catalyst for apocalyptic events.
- Lore:
- Born of Gaia’s Wrath: Forged in the molten fires of primordial chaos, Porphyrion was destined to challenge the gods themselves.
- King of the Gigantes: His towering, monstrous form—with skin resembling volcanic stone aglow with the embers of his rage, eyes burning with an unnatural green fire, a mane of wild, serpent-like hair, and a lower half formed entirely of writhing serpents—has become a living legend of divine defiance.
- Symbol of Destruction: The shattered divine shackles that cling to his massive wrists are a testament to the gods’ failure to contain his unbridled power. As he strides across the battlefield, he reshapes the land, shattering temples and corrupting the earth with venomous decay.
- Relationships:
- Foes: Olympian deities, celestial legions, and any force of divine order.
- Allies: Lesser giants and titanic entities drawn to his chaotic call, empowered by his mere presence.
- Magic Items:
- Broken Divine Shackles: These remnants of his ancient bonds carry residual enchantments that not only serve as a badge of his defiance but also grant him partial protection against magical effects.