Magic Vestment

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Transmutation
Level Cleric 3, Strength 3, War 3
Components V, S, DF
Casting Time 1 standard action
Range Touch
Target Armor or shield touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.