Fireball
“Unleash Explosive Destruction with the Fireball Spell!”
Fireball is a powerful and iconic spell in both Dungeons & Dragons and Pathfinder. When cast, it conjures a blazing sphere of flames, approximately the size of a melon, which streaks through the air and detonates upon impact. The fiery explosion engulfs everything in its radius, causing immense damage to creatures and objects caught in its fiery embrace. The flames burn bright red and orange, leaving behind smoldering embers and scorch marks in their wake. The deafening roar of the explosion and the searing heat make it a spell both feared and respected on the battlefield.
Fireball 5e
Fireball 3.5
Fireball
3rd-level evocation
- Casting Time: 1 action
- Range: 150 feet
- Components: Verbal and Somatic
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
Description: A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Fireball
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Evocation [Fire]
- Level Sorcerer/Wizard 3
- Components V, S, M
- Casting Time 1 standard action
- Range Long (400 ft. + 40 ft./level)
- Area 20-ft.-radius spread
- Duration Instantaneous
- Saving Throw Reflex half
- Spell Resistance Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Material Component A tiny ball of bat guano and sulfur.