Endure Elements
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Abjuration
Level Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1, Sun 1
Components V, S
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration 24 hours
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves).
The creature’s equipment is likewise protected.
Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.