Dire Charge
The recipient becomes capable of terrible charge attacks.
Originally Posted by Shadowfoot of the Wizards Community forums.
On this Thread
(Transmutation)
Level: Cleric 3, Druid 3, Sorcerer, Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The recipient of this spell gains the benefits of the Improved Bull Rush, Improved Charge Attack, and Improved Overrun feats and a +10 bonus to its running speed for the duration of the spell.
Material Component: Powdered ram’s horn.