Contagion
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Necromancy [Evil]
Level: Cleric 3, Destruction 3, Druid 3, Sorceror/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion’s normal save DC for the initial saving throw).
Disease | DC | Damage |
Blinding Sickness | 16 | 1d4 Strenght1 |
Cackle Fever | 16 | 1d6 Wisdom |
Filth fever | 12 | 1d3 Dexterity and 1d3 Constitution |
Mindfire | 12 | 1d4 Intellegence |
Red Ache | 15 | 1d6 Strenght |
Shakes | 13 | 1d8 Dexterity |
Slimy Doom | 14 | 1d4 Constitution |
1 Each time a victim takes 2 or more points of Strength damage from Blinding Sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded. |