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The Oneiromancer

Oneiromancer
“The Songs of Ossian”, Ink and watercolors Date 1811-1813 Ingres, Jean Auguste Dominique

” The Oneiromancer” – Lucid dreaming is similar to certain schools of magic; like spellcasting, it involves the ability to assert one’s desires to alter the nature of reality.

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002

It is not surprising, therefore, that those who excel at magic can also become the most powerful lucid dreamers. A character who devotes her life to the study of dreams and to true mastery of the Lucid Dreaming skill is known as an oneiromancer.

Hit Die: d4

REQUIREMENTS

To become an oneiromancer, a character must fulfill all of the following criteria:
Skills: 4 ranks in Lucid Dreaming
Spellcasting: The character must be able to cast at least one of the following spells — dreamwalking, circle of dreams, or sleep of the just.
Will Saving Throw: The character must have a total Will saving throw of +7 or more, counting only base save, Wisdom modifier, and other permanent modifiers.

CLASS SKILLS

The class skills of the oneiromancer are Concentration (Constitution), Craft (Wisdom), Knowledge (all skills, taken individually) (Intelligence), Lucid Dreaming (Wisdom), Profession (Wisdom), and Sense Motive (Wisdom).
Skill points at Each Level: 2 + Intelligence modifier
Dream Points at Each Level: 4 + Wisdom modifier

The Onieromancer
Level BABFSRSWSSpecial Spells Per Day
1 +0 +0+0+2 Stabilize Spellcasting, Deep Sleep+1 level of existing class
2+1+0+0+3Nocturnal Armsmaster+1 level of existing class
3+1+1+1+3Additional Dream Points (5)+1 level of existing class
4+2+1+1+4Dreamreader +1 level of existing class
5+2+1+1+4Additional Dream Points (5)+1 level of existing class
6+3+2+2+5Reinforced Self-Image+1 level of existing class
7+3+2+2+5Additional Dream Points (5)+1 level of existing class
8+4+2+2+6Stream of Consciousness+1 level of existing class
9+4+3+3+6Additional Dream Points (5)+1 level of existing class
10+5+3+3+7Unlimited Potential+1 level of existing class

CLASS FEATURES

All of the following are class features of the oneiromancer prestige class:

Weapon and Armor Proficiency: Oneiromancers are devoted to the study of dreams. As a result, an oneiromancer does not gain proficiency with any sort of armor or weaponry while in the waking world.

Spells: An oneiromancer continues to study of magic in addition to working with dreams. Whenever a new oneiromancer level is gained, the character gains spells as if she had also gained a level in one of the spellcasting classes she possessed before becoming an oneiromancer. However, she does not gain any other benefits of that class upon advancing a level. Oneiromancers also gain access to one special spell, oneiric bolt.

This uses a 3rd-level spell slot, and must be learned through the normal methodology of the oneiromancer’s other spellcasting class. In other words, an oneiromancer/ wizard will still have to find a copy of the spell to put in his spell book —but a normal wizard who found the spell would be unable to use it effectively.

Stabilize Spellcasting: By combining her knowledge of dreams with her arcane talents, even a 1st-level oneiromancer can ensure that her magic, when used in dreams, always has the effect she intends it to have. This allows the oneiromancer to avoid the chance for random spell effects described on page 114. This is a voluntary action; if the oneiromancer wants to take her chances in the hopes of getting a more powerful result, she can always choose to have the GM roll on the random effect table.

Deep Sleep: One of the first things an oneiromancer learns at 1st level is how to enter a deep, trance-like state similar to the spell sleep of the just. While in this trance, the oneiromancer will wake only if she voluntarily chooses to do so (using the Wake at Will action described on page 113), if she dies in the world of dreams, or if she takes physical damage in the waking world. She will not be bothered by noises, and will not have to make Will saves to prolong the length of a dream.

Nocturnal Armsmaster: As noted above, oneiromancers do not study the use of weapons while in the waking world. However, through training and mental discipline, at 2nd level an oneiromancer learns to ignore his limitations while sleeping. In dreams, an oneiromancer with this ability is considered to have proficiency with all forms of weaponry and armor. Penalties for skill use and spellcasting due to use of armor still apply to the character, however.

Additional Dream Points: Through her studies, an oneiromancer learns improved techniques of meditation that increase her ability to manipulate dreams. At 3rd, 5th, 7th, and 9th level, an oneiromancer gains five additional dream points.

Dreamreader: As an oneiromancer continues in her studies, at 4th level she becomes adept at interpreting the meaning hidden within her dream surroundings. The character may add her oneiromancer class level to her roll whenever she is making a Lucid Dreaming check to effect the Study Dream Host action (page 112).

Reinforced Self-image: Due to her training and strong sense of self, at 6th level an oneiromancer’s dream-persona possesses 25% more hit points than her real body.

Stream of Consciousness: Most adventurers cannot regain dream points while in the midst of a dream. A skilled oneiromancer learns to immerse herself in the currents of the unconscious; at 8th level this technique restores her energy and ability to manipulate dreams, but at the same time weakens her self-image while within the specific dream in which she uses this ability. As a full action, the oneiromancer may restore as many dream points as she wishes (up to her usual maximum), but her dream-persona loses one hit point for each dream point restored. This damage cannot be healed, although it will be completely restored if the character wakes up and then returns to sleep.

Unlimited Potential: For most people, the Lucid Dreaming skill is used to determine how many dream points the character can expend in a single turn. A master oneiromancer of 10th level learns to break all such restrictions; she can twist the reality of dreams with but a thought. At this level, the oneiromancer may expend any or all of her dream points in a single turn, regardless of her Lucid Dreaming skill.

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