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Courthouse Guard (Human Warrior 2)

Source:  Pathfinder d20pfsrd.com

Courthouse Guard CR 1/2
XP 200 each  

Human warrior 2

N Medium humanoid (human)

Init +0; Senses Perception +1
DEFENSE  
AC 15, touch 10, flat-footed 15 (+5 armor)

hp 15 each (2d10+4)

Fort +4, Ref +0, Will +0
OFFENSE
Speed 20 ft.  

Melee halberd +5 (1d10+3/×3)

Ranged heavy  crossbow +2 (1d10/19–20)
TACTICS
During Combat The  guards are badly organized and have no grasp of tactics, simply attacking  the closest opponent. Giving them instructions during combat requires  a DC 12 Intimidate check to get them  to follow orders.  

Morale If reduced  to 5 hit points or fewer, the guards seek cover or try to flee.
STATISTICS
Strength 15, Dexterity 11, Constitution 12, Intelligence 9, Wisdom 10, Charisma 8  

Base Atk +2; CMB +4; CMD 14

Feats Intimidating  Prowess, Weapon  Focus (halberd)

Skills Climb +2, Intimidate +5, Perception +1, Swim +2

Languages Common

Gear scale mail, heavy  crossbow with 10 bolts, halberd

Section  15: Copyright Notice – Pathfinder 44: Trail of the Beast

Pathfinder  44: Trail of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard  Pett

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