Elizabeth Báthory
![Elizabeth Báthory](https://spiralworlds.com/wp-content/uploads/2022/11/Elizabeth-Bathory.jpg)
Countess Elizabeth Báthory de Ecsed is a Hungarian noblewoman and serial killer from the family of Báthory, who owned land in the Kingdom of Hungary.
Elizabeth Báthory was born into one of the richest and most powerful families in Hungary, a family that had more than its fair share of scandalous members, including a devil worshipping uncle, a bi-sexual aunt, Klara, with a penchant for torturing servants, and a brother, Stephan, who was prone to bouts of heavy drinking and lecherous acts.
That, combined with the witness of a gyspy being sewn into a horse and left for dead at a very young age, may have played a part in the vile lady she was to later become.
At the tender age of 15, Elizabeth Báthory married Ferenc Nadasdy, a union though to have been arranged by both families as a political power move. Nadasdy was besotted with his young bride though, and as a wedding gift, he presented her with Csejte castle, and as he was often away at battle, Elizabeth was left with the task of disciplining the servants, a job she attacked with unbridled glee.
Among the punishments doled out were, beating with a heavy club, sticking pins into the lips, flesh, and under the fingernails, and, probably most brutal of all, taking the girls outside, laying them in the snow and pouring cold water on them until they froze to death. Elizabeth Báthory had some help when it came to carrying out these acts, in the shape of her manservants Helena, Dorka and Ficszko and washerwoman Katarina. Elizabeth latter befriended a noble woman named Anna Darvulia who was both a lover and teacher of new torture techniques.
After the death of her husband, and the disappearance of Darvulia a few years later, Elizabeth Báthory’s levels of depravity and torture increased. Not content to punishing her sevants, she picked young women from the surrounding area, as well as some supplied by her aunt Karla, and performed barbaric acts of cruelty and sexual abuse upon them. The blood flowed freely, Elizabeth would bathe in the crimson offal in an attempt to retain her youthful looks and beauty, an act that led to her receiving the moniker of the blood countess.
Elizabeth Báthory and her gang of accomplices were involved in the murder of more than 650 young women during their reign of terror. That ended when Gyorgy Thurzo was dispatched to investigate the alleged crimes, and collect evidence that lead to arrest and trial. Thurzo and his men went to Cjeste Castle and discovered one dead girl and another dying. The arrests were made, and the trial set, Helena, Dorka, Ficszko and Katarina were tortured and sentenced to death by burning.
Elizabeth Báthory was never convicted, but was condemned to a single, walled-in room in her castle where she lived out the remainder of her days.
Four years latter, as Elizabeth lay dying Darvulia reappeared in her true demonic form, killed the guards and raised Elizabeth from the dead as a vampire. The two then took bloody vengence on everyone who had betrayed them and have retook and fortified their castle home.
D&D 5E Elizabeth Báthory
![By Unknown author - [1]; Copy of an old portrait, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6383230](https://spiralworlds.com/wp-content/uploads/2022/08/Elizabeth_Bathory_Portrait-1-789x1024.jpg)
Countess Elizabeth Báthory de Ecsed is a Hungarian noblewoman and serial killer from the family of Báthory, who owned land in the Kingdom of Hungary..
Born into Hungary and one of the most powerful families in Europe, Elizabeth Báthory was well-educated and spoke German, Greek, Hungarian, Latin, and Slovak. She suffered from epilepsy at a young age however, possibly because her parents were genetically not very far away (first cousins).
At 10 she became engaged to Ferenc Nádasdy (feared across the Ottoman Empire as the ‘Black Knight of Hungary’), marring when she was 14 on May 8th, 1574—though not without having an affair with a peasant boy, giving the offspring away, and then doing nothing as when Nádasdy found out he castrated peasant and threw the child to the wolves. Ferenc Nádasdy got rich from war and they bonded over their mutual sadism, and also the 5 kids they had together (the last born in 1598).
In 1601 two events occur that ramp up Elizabeth Báthory’s bloodlust: Anna Darvulia shows up (we’ll talk about her in a bit) and Ferenc Nádasdy falls ill, losing the use of his legs and dying 3 years later. Servant girls start disappearing! Local clergy begin getting suspicious because what is happening to all these servant girls? After her husband’s death Elizabeth Báthory goes right off of the rails, and when replacing murdered servants becomes a bother she starts luring girls in from the countryside. Elizabeth purportedly didn’t do that much torturing with her own hands and instead left it to her sycophants: Erzsi Majorova, Ilona Jo, Dorka, Katalin, and Fizcko.
First they’d wait for a servant to make a mistake, then start battering the poor girl before gruesome violence took place—stabbing with sewing needles, cutting of fingers with knives, forcing them to cannibalism, tearing things away or out with pincers, and the like. Elizabeth Báthory did not bathe in blood but it makes for a good story about murderously obsessive narcissism. By 1609 there are rumors about what Elizabeth Báthory was up to spreading everywhere, her ‘witch’ buddy Anna passes away, debts are starting to become overwhelming, and all of her children have been married off so she starts going after noble girls thinking that her fortunes would flourish, opening a finishing school for young noble women.
If she wasn’t definitely insane yet, this is obviously where she went all the way nuts: if aristocrats were willing to pay for their children to attend her school, why would they suddenly not care when said children disappeared? They appeal to King Matthias II to investigate and in turn he sends György Thurzó (the Palatine of Hungary) to figure out what the hell is going on. At the very end of 1610 he gets himself and the king eating in Bathory Castle, gets suspicious she attempted to poison them, then returns a few days later with guards.
They overhear Elizabeth and Erzsi making incantations, then go inside to find the mutilated bodies of several girls and arrest them. January 1611 all of Elizabeth’s accomplices go to trial—Ilona Jo, Dorka, and Fizcko are executed. Katalin spends life in prison. Elizabeth however receives no trial, placed in solitary confinement until she passes away in 1614, then placed in a public cemetery before being exhumed not long after and taken to the Bathory family crypt—yet when it was opened in 1995, her corpse was missing.
Elizabeth Báthory
Medium humanoid (human), chaotic evil rogue (genius) 5/bard (whispering) 5
Armor Class 15 (studded leather)
Hit Points 55 (10d8+10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 20 (+5) |
Saving Throws Dex +7, Int +6
Skills Arcana +6, Deception +13, History +6, Insight +7, Intimidation +13, Performance +9, Persuasion +13; harpsichord +9, thieves’ tools +7
Senses passive Perception 9
Languages German, Greek, Hungarian, Latin, Slovak
Challenge 7 (2,900 XP)
Background: Noble – Countess. Due to her position as royalty, Elizabeth is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).
Bardic Inspiration 1d8 (5/Short Rest). As a bonus action on her turn, Elizabeth can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails.
Cunning Action (1/Turn). Elizabeth can take a bonus action to take the Dash, Disengage, Help, or Hide action.
Fast Learner. After Elizabeth has heard a creature speak for 1 minute or longer, she can mimic its manner of speaking as long as she knows the same language as the creature (allowing her to seem like she is local to a given region).
Jack of All Trades. Elizabeth adds +2 to any ability check she makes that doesn’t already include her proficiency bonus.
Psionic Strike (1/Turn). Elizabeth expends one use of Bardic Inspiration when she hits a creature with a melee weapon attack to deal an extra 10 (3d6) psychic damage to her target.
Sneak Attack (1/Turn). Elizabeth deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Elizabeth that isn’t incapacitated and Elizabeth doesn’t have disadvantage on the attack roll.
Spellcasting. Elizabeth is a 5th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 17; +9 to hit with spell attacks). She has the following spells prepared from the bard’s spell list:
Cantrips: message, prestidigitation, vicious mockery
1st level (4 slots): bane, charm person, sleep, thunderwave
2nd level (3 slots): detect thoughts, enthrall, suggestion
3rd level (2 slots): bestow curse, fear
Song of Rest. After a short rest, if Elizabeth or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Tactician. Elizabeth is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Elizabeth and is within 30 feet of her.
Terrifying (1/Short Rest). Elizabeth can horrify a creature that can understand what she says during 1 minute of talking, forcing it to make a DC 17 Wisdom saving throw. On a failure, for the next hour the creature is frightened of Elizabeth or a creature of her choosing. The effect ends of the creature is attacked, damaged, or witnesses an ally be attacked or damaged. On a successful save, the target doesn’t recognize Elizabeth’s attempt to frighten it.
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
REACTIONS
Uncanny Dodge. When an attacker Elizabeth can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.
Elizabeth Báthory
Name Elizabeth Báthory
Human Vampire CR 14
XP 38400
Any Medium Humanoid (Undead) Traits Undead
Aristocrat level 8 (skill points 72) Aristocrat
Witch level 9 (skill points 63) Witch
(Patron – Shadow )
Init +5; Senses ; Perception +17
DEFENSE
AC 22, touch 14, flat-footed 20 (+1 Dex, +6 Natural, +2 armour, +1 feats, +2 deflection)
hp 186 (0d8+8d6+9d6+102+8+17);Fast healing 5 points each round
Fort +11, Ref +8, Will +12
Damage reduction 10/silver and magic, Resist cold 10, Resist electricity 10, Turn resistance +4
OFFENSE
Speed 30ft.
Melee +1 Silver, Alchemical Medium Bane Longsword +16/+11 (1d8+5/19-20), MWK Dagger punching +9 (1d4+2 X3)
Ranged MWK Seeking Pistol, coat +13 (1d4 X3) range 10
Space 5 ft.; Reach 5 ft.
Special Attacks
Blood drain 1d4 con if pins opponent. Gain 5 hps per attack,
Create spawn ,
Dominate DC(24) As a standard action,
Summon once per day 1d6+1 rat swarms or 1d4+1 bat swarms or 3d6 wolfs
Spells Known:
Witch Spells: CL 9 Concentration 13
- Level 0 (4) DC 14: Arcane Mark, Bleed, Detect Magic, Detect Poison, ;
- Level 1 (6) DC 15: Cause Fear, Charm Person, Command, Obscuring Mist, Ray of Enfeeblement, Silent Image, ;
- Level 2 (6) DC 16: Beastspeak, Blindness/Deafness, Darkness X 2, Inflict Moderate Wounds, Miserable Pity, ;
- Level 3 (5) DC 17: Bestow Curse, Deeper Darkness, Lovers Vengeance, Pain Strike, Speak with Dead, ;
- Level 4 (4) DC 18: Curse Of Burning Sleep, Fear, Shadow Conjuration, Symbol Of Laughter, ;
- Level 5 (2) DC 19: Curse, Major, ;
STATISTICS
Str 18, Dex 12, Con 0, Int 19, Wis 11, Cha 23
Base Atk +10; CMB +14; CMD 28
Feats Hex – Cackle (Su), Hex – Cauldron (Ex), Hex – Coven (Ex), Hex – Poison Steep (Sp), Hex – Scar (Su), Alertness, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Combat Casting, Combat Reflexes, Command Undead, Craft Construct, Deceitful, Dodge, Exotic Weapon Prof, Improved Initiative, Lightning reflexes, Martial Weap Prof, Mounted Archery, Mounted Combat, Shield Proficiency, Simple Weapon Proficiency, Spell Focus, Toughness, Tower Shield Proficiency, Weapon Focus, Weapon Focus(Ranged);
Skills Appraise +4, Bluff +16, Craft Alchemy +21, Diplomacy +24, Disguise +8, Fly +11, Handle Animal +6, Heal +13, Intimidate +24, Know Arcana +17, Know Geography +4, Know Nature +17, Know Nobility +21, Know the Planes +4, Linguistics +4, Perception +17, Perform Oratory +6, Ride +18, Sense Motive +10, Spellcraft +17, Stealth +9, Survival +0, Swim +14, Use Magic Device +15
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
ITEMS: Cloak of charisma (+4) +4 CHR, Elixir of love DC14 Charm, Unguent of timelessness -, Potion of Aid -, Potion of Undectable alignment -, Ring of Protection (+2) +2 AC, +1 (+1 special ability) Longsword, Silver, Alchemical Medium Weapon : , Bane : Against a designated foe, enhancement bonus is +2 better and +2d6 points of damage., Masterwork Dagger, punching, Masterwork Pistol, coat, Seeking : Negates any miss chances that would apply, such as from concealment.,