Hagen of Tronje, the Shadowblade
“Meet Hagen, the Grim Burgundian Warrior Who Shaped Legends and Sealed Fates!”
- Alias: Hagen of Tronje
- Gender: Male
- Race: Half Elf (with dark elf ancestry)
- Occupation: Warrior, advisor to King Gunther
- Religion: Polytheistic beliefs, likely worshipping Germanic deities
- Allies: King Gunther, Burgundian nobility
- Enemies: Enemies of the Burgundian kingdom, particularly those seeking revenge for Siegfried’s death
- Abode/Base of Operations: Worms, capital of the Burgundian kingdom
- Nationality: Burgundian
- Languages: Old High German, possibly some knowledge of other Germanic languages
- Alignment: Neutral Evil
- Affiliation(s): Burgundian royal court
- Significant Others: No specific significant other mentioned in the primary sources, although he may have had familial connections within the Burgundian royal line.
Hagen, renowned as one of the most formidable figures in Germanic legend, embodies the dark and complex nature of heroism. A warrior of unmatched prowess, his deeds are steeped in myth and tragedy, leaving an indelible mark on the annals of history.
Life Story:
Born into the Burgundian royal line, Hagen’s origins are shrouded in mystery and intrigue. As the half-brother of King Gunther, he is a key figure in the court of Worms. But Hagen’s path is far from conventional; rumors swirl of his otherworldly lineage, whispered tales of a dark elfin ancestry.
Throughout his life, Hagen becomes embroiled in the tumultuous affairs of kings and kingdoms. His most infamous act is the treacherous slaying of the hero Siegfried, whose invulnerability is undone by Hagen’s cunning. This act of betrayal sets in motion a chain of events that ultimately leads to the downfall of the Burgundian kingdom.
Achievements:
Hagen’s prowess in battle is legendary, his skill with sword and shield unmatched. Countless foes have fallen before his might, earning him a fearsome reputation on the battlefield. Yet it is his cunning and guile that truly set him apart, as he navigates the treacherous waters of court politics with ruthless efficiency.
Character Description:
Hagen is a figure of dark and brooding intensity, his one-eyed gaze hinting at depths of sorrow and bitterness. His demeanor is cold and calculating, his actions driven by a fierce loyalty to his king and an unwavering commitment to his own ideals.
Fear and Motivation:
Hagen fears neither man nor beast, his resolve unshakeable in the face of adversity. Yet beneath his stoic exterior lies a deep-seated fear of failure, a dread of being unable to protect those he holds dear. It is this fear that drives him to ever greater feats of heroism and villainy, as he seeks to carve out a place of honor and glory in the annals of history.
Conclusion:
In the tapestry of Germanic legend, Hagen looms large as a figure of both dread and admiration. His story serves as a cautionary tale of the dangers of ambition and hubris, a reminder that even the mightiest heroes are not immune to the ravages of fate.
Hagen of Tronje
Medium humanoid (half-elf), neutral evil
Armor Class: 16 (chainmail)
Hit Points: 210 (20d10 + 80)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) |
Saving Throws: Str +9, Con +9, Wis +7, Cha +8
Skills: Athletics +9, Intimidation +8, Perception +7
Damage Resistances: Poison
Condition Immunities: Frightened
Senses: Darkvision 60 ft., passive Perception 17
Languages: Common, Elvish, Undercommon
Challenge: 16 (15,000 XP)
Fey Ancestry: Hagen has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Spellcasting: Hagen is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). He has the following spells prepared:
- Cantrips (at will): Eldritch Blast, Minor Illusion
- 1st level (4 slots): Armor of Agathys, Hellish Rebuke, Shield
- 2nd level (3 slots): Darkness, Hold Person
- 3rd level (3 slots): Counterspell, Fear
- 4th level (3 slots): Dimension Door, Greater Invisibility
- 5th level (2 slots): Dominate Person
Dark Delirium: As an action, Hagen can plant paranoia and despair in one creature’s mind within 60 feet of him. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack: Hagen makes two longsword attacks.
Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Parry: Hagen adds 4 to his AC against one melee attack that would hit him. To do so, Hagen must see the attacker and be wielding a melee weapon.
Action Surge (1/Day): On his turn, Hagen can take one additional action on top of his regular action and a possible bonus action.
Legendary Resistance (3/Day): If Hagen fails a saving throw, he can choose to succeed instead.
Fey Presence (Recharges after a Short or Long Rest): Hagen’s fey ancestry allows him to channel the loathing and fear that his kind can stir in others. As an action, he can cause each creature in a 10-foot cube originating from him to make a Wisdom saving throw against his spell save DC. The creatures that fail their saving throws are all charmed or frightened by him (his choice) until the end of his next turn.
Fey Step (Recharges after a Short or Long Rest): As a bonus action, Hagen can magically teleport up to 60 feet to an unoccupied space he can see.
Actions
Soul-Drinker Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Lair Actions
On initiative count 20 (losing initiative ties), Hagen takes a lair action to cause one of the following effects:
- Hagen creates an illusion that makes it appear as though the ground is crumbling away, causing creatures in a 30-foot radius to become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Hagen teleports up to 60 feet to an unoccupied space he can see.
Reactions
Parry: Hagen adds 4 to his AC against one melee attack that would hit him. To do so, Hagen must see the attacker and be wielding a melee weapon.