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Dvalinn the Great, Master Dwarf Craftsman

  • Alias – Dvalinn the Great, Master Dwarf Craftsman
  • Gender – Male
  • Race – Dwarf
  • Occupation – Master craftsman, blacksmith, inventor
  • Religion – Follows the teachings of his ancestors
  • Allies – Other dwarves, skilled craftsmen, adventurers seeking his creations
  • Enemies – Orcs, goblins, anyone who threatens his homeland or loved ones
  • Abode/ Base of operations – A large underground forge in the mountains
  • Nationality – Dwarven
  • Languages – Dwarven, Norse, some Elvish and Orcish
  • Alignment – Lawful Good
  • Affiliation(s) – The Dwarven Guild of Craftsmen, various trade organizations and artisan guilds
  • Significant others – None at the moment, but he has a soft spot for a talented apprentice who has yet to prove themselves.

Dvalinn is a dwarf, a master craftsman who spends his days creating beautiful and intricate objects in his forge. He is known throughout the land for his skill, and many come from far and wide to commission his work.

Despite his small stature, Dvalinn is a formidable presence. He is strong and wiry, with a wild beard that reaches down to his waist. His eyes are bright and alert, and he moves with a fluid grace that belies his age.

Dvalinn is a perfectionist when it comes to his craft, and he takes great pride in every piece he creates. He is always seeking to push himself to new heights, to create something that has never been seen before. This drive to innovate is what keeps him working long hours in his forge, honing his skills and experimenting with new techniques.

Beyond his love of crafting, he is deeply committed to his community. He believes that every person has something unique to offer, and he works tirelessly to support and uplift those around him. He is a natural leader, respected and admired by all who know him.

For Dvalinn, the ultimate goal is to create something that will endure long after he is gone, something that will be remembered as a testament to his skill and vision. He is driven by a desire to leave a lasting legacy, to be remembered as one of the great craftsmen of his time. And he knows that the only way to achieve that is through hard work, dedication, and a willingness to take risks and push the boundaries of what is possible.

Dvalinn the Great, Master Dwarf Craftsman

Medium humanoid (dwarf), lawful good

Armor Class 17 (half plate, shield) Hit Points 170 (20d8 + 80) Speed 25 ft.

20 (+5)10 (+0)18 (+4)16 (+3)14 (+2)12 (+1)

Saving Throws Str +10, Con +9, Int +8 Skills Athletics +10, History +8, Insight +7, Perception +7 Damage Resistances Poison Condition Immunities Poisoned Senses Darkvision 60 ft., passive Perception 17 Languages Dwarvish, Common, Elvish, Orcish Challenge 14 (11,500 XP)

Inventor’s Inspiration. Dvalinn has an exceptional talent for invention and craftsmanship. Whenever he spends at least 1 hour working with a set of artisan’s tools, he can create a non-magical item of his choice that is worth up to 500 gp in materials. Dvalinn can also use this ability to craft magical items, but the process takes much longer and requires rare materials and components.


Multiattack. He makes two attacks with his warhammer.

  • Warhammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 7) bludgeoning damage.
  • Throwing Hammer. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 12 (1d6 + 7) bludgeoning damage.
  • Breath of Fire. Once per day, Dvalinn can unleash a powerful burst of flame in a 20-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Dvalinn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Dvalinn regains spent legendary actions at the start of his turn.

  • Forge Strike. Dvalinn makes one Warhammer attack.
  • Metalcraft. Dvalinn can use his Inventor’s Inspiration ability to create a non-magical item of his choice that is worth up to 100 gp in materials.
  • Smokescreen. Dvalinn creates a cloud of thick smoke that fills a 20-foot-radius sphere centered on a point within 60 feet of him. The smoke lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The area is heavily obscured, making it difficult for creatures inside to see or be seen.


  • Half plate armor
  • Shield
  • Warhammer
  • 4 throwing hammers
  • Artisan’s tools (smithing, woodworking, masonry)
  • Several non-magical creations worth up to 500 gp in materials
  • Bag of holding (contains various rare and exotic materials and components for crafting)

Magic Items

Hammer of Thunderbolts:

  • This warhammer functions as a + warhammer, but when Dvalinn wields it with both hands, he gains a +4 bonus to attack and damage rolls instead of the normal +2. In addition, the hammer has 20 charges for the following properties. The hammer regains 1d8 + 2 expended charges daily at dawn.
  • Lightning Strike: Dvalinn can expend 1 charge to cast the Thunderwave spell (save DC 17) from the hammer. The spell uses his Intelligence as the spellcasting ability.
  • Thunderous Smite: Dvalinn can expend 1 charge to cast the Thunderous Smite spell on himself. The spell lasts for 1 minute and uses his Intelligence as the spellcasting ability.
  • Thunderbolt Summoning: Dvalinn can expend 5 charges to summon a lightning bolt that strikes a point he can see within 500 feet of him. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Lair Actions

Dvalinn’s lair is a vast underground workshop filled with all manner of tools, machines, and inventions. While in his lair, Dvalinn can use the following lair actions:

  • Construct Summoning: Dvalinn can summon a construct of his own design to fight alongside him. The construct has hit points equal to half Dvalinn’s maximum hit points, and it acts on Dvalinn’s initiative count. The construct remains until it is destroyed or Dvalinn dismisses it (no action required).
  • Trap Activation: Dvalinn can activate one of the many traps and hazards scattered throughout his lair. The type of trap and its effects are up to the DM.
  • Forge Blessing: Dvalinn can imbue a weapon or piece of armor with magical energy. The item gains a +1 bonus to attack and damage rolls for 1 hour.


Dvalinn is a proud and stubborn dwarf who takes great pride in his craft. He is always looking for ways to improve upon his inventions and create new and more powerful items. He is fiercely loyal to his friends and allies, but has little patience for those who waste his time or fail to appreciate his genius. Dvalinn’s ultimate goal is to create the greatest invention of all time, something that will cement his place in history as the greatest craftsman who ever lived.

Currently in the World

Dvalinn is a stout and weathered dwarf with a long, flowing white beard that reaches his chest. He stands at a mere 4 feet tall, but his presence commands respect and his piercing blue eyes radiate wisdom. Dressed in sturdy leather armor adorned with intricate dwarven symbols, he carries a staff made from an ancient oak branch, carved with intricate runes.

Currently, Dvalinn is sitting cross-legged in a dimly lit chamber, surrounded by stacks of old tomes and ancient scrolls. The air is filled with the scent of parchment and aged books. Soft candlelight flickers, casting dancing shadows across the room. Dvalinn’s expression is focused, his brow furrowed with concentration as he carefully studies the writings before him.

His surroundings reflect a deep sense of history and knowledge. Bookshelves line the walls, filled with dusty volumes that contain the accumulated lore of countless generations. Maps and charts hang on the walls, showcasing the vast network of underground tunnels and caverns that make up the dwarven realms. The room exudes a serene atmosphere, an oasis of tranquility amidst the bustling dwarf stronghold.

Dvalinn’s mood is one of quiet contemplation. His intense gaze and furrowed brow reveal his dedication to unraveling the secrets of the past. There’s a sense of purpose in his actions, as he diligently searches for hidden truths and ancient wisdom. While the task may be challenging, Dvalinn’s passion for knowledge fuels his determination to uncover the mysteries that lie within the pages before him.

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