“Gunther, Sovereign of Shadows and Valor”
Gunther, the cunning Burgundian king who wins queens through fiery trials, commands heroes with silver-tongued charisma, and meets his fate playing harp in a pit of snakes.

- Alias(es): Gunnar (Norse tradition), Gundahar, Gundaharius (historical Latin form)
- Gender: Male
- Race/Species: Human (Legendary/Heroic Age mortal)
- Occupation/Role: King of Burgundy; political strategist; central figure in heroic sagas
- Religion/Belief System: Pre-Christian Germanic paganism (Odinic/Wotan-influenced heroic code, emphasis on honor, oath-keeping, and fate)
- Key Allies:
- Siegfried (Sigurd) – ally and later victim of court intrigue
- Hagen (Högni) – kinsman, chief enforcer, and trusted adviser
- Gernot & Giselher – brothers and co-rulers (German tradition)
- Primary Enemies or Rivals:
- Kriemhild (sister turned avenger)
- Atli (Attila the Hun) – brother-in-law and eventual captor
- Brunhild (Brynhild) – wife and source of political tension after marriage deception
- Abode / Base of Operations: Royal court at Worms on the Rhine (capital of the Burgundian kingdom)
- Nationality / Cultural Background: Burgundian (historical East Germanic tribe, ruling in Rhineland)
- Languages Spoken: Old High German (in Nibelungenlied tradition); Old Norse (in Völsunga saga tradition); Latin (in historical diplomatic context, implied)
- Moral Alignment: Lawful Neutral – prioritizes law, honor, and dynastic stability over personal morality or compassion
- Affiliations / Factions:
- House of Burgundy (royal lineage)
- Nibelung lineage (by control of the treasure)
- Significant Others / Romantic Ties:
- Brunhild/Brynhild – warrior queen and wife, won through Siegfried’s disguised aid in marriage trials
Gunther—Burgundian king, courtly tactician, and tragic oath-keeper—stands at the hinge between legend and law. He wins an invincible queen through cunning, leverages the strength of greater heroes without surrendering his crown, and dies with austere dignity, plucking a harp in a pit of serpents rather than betray sworn bonds. Equal parts statesman and schemer, Gunther is the rare ruler whose brilliance and blind spots are the same thing: a belief that fate can be negotiated like a treaty—until it can’t.
Early Life and Lineage
Born into the royal house of Burgundy at Worms on the Rhine, Gunther inherits a precarious realm: wealthy, proud, and ringed by predatory neighbors. Raised with his brothers (often named Gernot and Giselher; in northern traditions, Högni/Hagen and Guttorm), he is trained more in judgment than in jousts. He learns the arts of hospitality, oath-swearing, and the careful balance of honor and advantage. From the start he understands that kings are remembered not for how hard they strike but for how long their houses endure.
Formative traits
- A statesman’s patience: he listens more than he speaks.
- A strategist’s humility: he knows when another’s strength should front his plan.
- A sovereign’s insecurity: he recognizes that raw might dazzles subjects in a way prudent rule rarely does.
Rise to Power
Gunther ascends to the throne amid shifting alliances. He cultivates a court that dazzles with ceremonial splendor: open halls, rich gifts, and rigorous etiquette. The spectacle isn’t vanity—it’s policy. Splendor keeps warriors loyal, nobles cooperative, and envoys impressed. Yet he knows pageantry cannot stand without power, and power requires champions.
Enter Siegfried (Sigurd), the radiant dragon-slayer. Gunther immediately sees the calculus: make Siegfried a friend and Burgundy gains a shield; make him a rival and the crown won’t outshine the hero’s legend. Gunther chooses alliance—generous gifts, a place of honor, and eventually family ties.
The Trials of Marriage: Winning Brunhild
News reaches Worms of Brunhild (Brynhild), the sovereign warrior-queen whose hand can be won only by surpassing superhuman trials—sometimes a contest of strength, sometimes riding through a wall of living fire. Gunther wants the match not just for love or prestige but to bind his dynasty to a figure of mythic authority.
He engineers a plan worthy of a chess master: Siegfried, shielded by magic and disguise, will perform the impossible; Gunther will reap the marital and political reward. The plan succeeds, but it plants the seed of tragedy:
- Brunhild believes she has wed the man who won her by right of strength.
- Siegfried knows he lent that strength and kept his glory veiled.
- Gunther ties his household together with a beautiful lie—stable enough for a coronation, fragile enough to shatter at a feast.
Courtly Splendor, Fractures Beneath
For a time, Burgundy flourishes. Gunther hosts games, arbitrates disputes with measured justice, and expands his influence through marriages and tribute. Yet rivalries simmer. Queens exchange barbed words about rank and “who wed the worthier man.” Champions take sides. The truth of the trials, once a rumor, becomes a weapon. Gunther’s greatest diplomatic triumph—the Brunhild match—turns into the fulcrum of his crisis.
The Killing of Siegfried
When tempers crest, Hagen/Högni—Gunther’s hard-edged kinsman and adviser—proposes a permanent solution: remove the destabilizing hero. Whether Gunther commands it, consents to it, or simply fails to forbid it, the result is the same—Siegfried is murdered, and with him dies the bright future of a peaceful, hero-guarded Burgundy.
Gunther gains momentary calm and loses everything else: moral authority, the trust of his court, and the goodwill of Kriemhild, Siegfried’s widow and Gunther’s own sister. She swears that the blood price will be paid, and the Rhine seems to run colder.
The Nibelung Treasure and the Road to Ruin
To quell unrest, Gunther asserts control over the Nibelung hoard—a treasure as symbolic as it is vast. He distributes gifts to secure loyalty, then, fearing its power to corrupt, has the trove sunk in the Rhine. The gesture is pure Gunther: rational, ceremonially grand, and fatally insufficient. Kriemhild’s grief has become policy; her vengeance, diplomacy.
She marries the mighty Atli (Attila) and later invites the Burgundians to his hall. Gunther reads the summons as a chance to reset alliances; Hagen reads it as a trap. Both are right.
The Last Stand and the Snake Pit
The Burgundians march east in grim parade, loaded with honor and foreboding. Feasts turn to accusations; accusations to battle. The visiting company is surrounded. Gunther refuses to trade his brother’s life or the secret of the treasure for safety or ransom.
Captured at last, Gunther is bound and thrown into a pit of serpents. His hands tied, he asks for a harp; with bare feet he plucks out a stark, unadorned melody that stills all but one snake—the one that delivers the fatal bite. It is a death perfectly in character: poised, ceremonial, and unbending before impossible odds. He will sacrifice his body, not his oath.
Major Events & Exploits (Highlights)
- Consolidation of Burgundy: Stabilized a border kingdom through spectacle, law, and selective generosity.
- Alliance with Siegfried: Turned a demigod into a dynastic asset—briefly achieving the ideal king-hero symbiosis.
- Winning Brunhild: Orchestrated the most audacious royal marriage of his age via strategic deception.
- Stewardship of the Nibelung Hoard: Used treasure as a state instrument; rejected its corrupting promise by consigning it to the river.
- The Eastern Embassy and Last Battle: Led his people into a perilous diplomatic theater and faced the consequences without flinching.
- The Harp in the Serpents’ Pit: Achieved a kind of negative miracle—imposing order in the jaws of chaos—before yielding to fate.
Key Achievements
- Statecraft as Art: Elevated court ritual into a tool of governance; his banquets, oaths, and gift-cycles knit disparate lords into a functioning polity.
- Dynastic Vision: Sought marriages that merged mortal crowns with mythic legitimacy, aiming to secure Burgundy’s place beyond a single reign.
- Moral Branding: Even in failure, forged an unforgettable image of royal dignity—his serpent-pit death becoming the standard by which steadfastness is measured.
Character Analysis: Fears, Motivations, and Goals

Core Motivation:
Gunther wants a lasting house—a Burgundy that survives its heroes and outlives its enemies. Glory matters, but only insofar as it purchases stability and memory.
Driving Strengths
- Political Intelligence: Sees people as pieces on a living board—understands leverage, timing, and face-saving exits.
- Ceremonial Mastery: Wields ritual like a general wields infantry; every oath and gift functions as policy.
- Stoic Resolve: When negotiation ends, he can suffer rather than bend the realm’s honor.
Hidden Vulnerabilities
- Comparative Insecurity: Standing beside Siegfried or Brunhild, he fears appearing smaller—a fear that nudges him toward secrecy and manipulation.
- Instrumental Loyalty: He values loyalty as currency; others (Hagen, Kriemhild) hold it as creed. That mismatch corrodes trust.
- Optimism About Control: Believes even destiny can be managed if one finds the right lever. The sagas teach the opposite.
Fears
- Disorder at Court: Feasts turning to brawls, oaths unraveling—his worst nightmare is the collapse of the etiquette that holds the world together.
- Becoming a Footnote: To be remembered as “the king during Siegfried’s time” rather than a sovereign in his own right.
- Curses of Treasure: He mistrusts wealth that cannot be accounted for or taxed—hence the Rhine’s cold vault.
Ultimate Goals
- Enduring Legitimacy: A lineage and law that bind Burgundy beyond his death.
- Balanced Power: Heroes close enough to defend the crown, never close enough to overshadow it.
- Death Without Disgrace: If all bargains fail, to exit in a way that redeems the crown’s honor. He succeeds.
Relationships That Define Him
- Siegfried (the Radiant Ally): Admiration mixed with strategic anxiety; affection soured by a single fatal accommodation to fear.
- Brunhild (the Unwinnable Won): Prize, partner, and proof of his cleverness—yet also the mirror that reflects the cost of that cleverness.
- Hagen/Högni (the Iron Hand): The executioner of Gunther’s harshest choices; the edge he draws when diplomacy runs out.
- Kriemhild (the Avenger): His conscience made flesh. Where he calculates, she remembers.
Themes & Significance
Gunther is the archetype of the political king in a heroic age: competent, charismatic, and tragically mismatched to a world that rewards singular feats over durable institutions. His story asks whether a crown can survive on prudence when surrounded by legends—and whether the attempt to manage fate is itself the trap. He is significant because his life reveals the hinge where courtly civilization meets mythic ferocity, and how easily one can shatter the other.
Suggested Timeline (Composite Canon)
- Accession & Court Reforms: Establishes ritual order and gift-based alliances.
- Alliance with Siegfried: Secures Burgundy’s protector.
- Brunhild’s Trials: Siegfried wins them in disguise; royal marriage follows.
- Feud of the Queens: Social fabric frays; truth of the trials surfaces.
- Murder of Siegfried: A choice (or failure to choose) that damns the house.
- Seizure & Sinking of the Hoard: Power without peace.
- Journey to Atli’s Hall: Final gamble at reconciliation.
- Defeat, Captivity, and the Serpent’s Pit: A death that completes the symbol.
Why Gunther Matters
Because most rulers are not dragon-slayers. Most are Gunthers: mortals asked to keep impossible balance between honor and survival, love and state, myth and law. His legend endures not for a single blow struck, but for the cost he accepts to be a king at all—and for the terrible beauty of a song played with bound hands while the world closes in.
Gunther 5e 2024
Gunther PF2E
Gunther PF1E
Gunther, King of Burgundy

Medium humanoid (human), lawful neutral
Challenge Rating: 12 (8,400 XP)
Lore & Background
Gunther is the politically astute and ceremonially magnificent ruler of Burgundy, a king whose reign is defined by cunning alliances and tragic missteps. In the Nibelungenlied, he wins the warrior-queen Brunhild through Siegfried’s disguised aid, a decision that will later fracture his court and ignite bloody vengeance. In the Norse Völsunga saga, as “Gunnar,” he meets his fate bound in a pit of serpents, playing a harp with his toes until the final strike.
In game terms, Gunther is a social encounter powerhouse and battlefield commander, thriving in situations that mix diplomacy, morale, and strategic positioning. He avoids direct heroics, preferring to orchestrate the field through allies, terrain, and ceremony.
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2, Str +5) | 14 (+2, Dex +5) | 16 (+3, Con +6) | 13 (+1, Int +4) | 15 (+2, Wis +5) | 20 (+5, Cha +8) |
Core Stats
- Armor Class: 18 (breastplate, shield, Cloak of Royal Presence)
- Hit Points: 170 (20d8 + 80)
- Speed: 30 ft.
- Proficiency Bonus: +4
- Skills: Persuasion +12, Insight +9, History +8, Intimidation +9, Deception +9
- Senses: passive Perception 12
- Languages: Common (Old High German), Giant, Infernal
- Alignment: Lawful Neutral
Legendary Equipment & Magic Items
- Cloak of Royal Presence (Variant Cloak of Protection): +1 AC and saving throws; advantage on Persuasion checks in formal court settings.
- The Burgundian Crown: Functions as a Headband of Intellect (Int 19) during negotiations.
- Harp of the Bound King: Rare; can be played without hands. Once per day, casts Calm Emotions (DC 18) on all hostile creatures within 30 ft.
Special Traits
- Master of Delegation: Once per long rest, Gunther may choose an ally within 30 ft. to make an attack or skill check in his place without using the ally’s reaction.
- Royal Command (Recharge 5–6): All allies within 60 ft. who can hear Gunther gain advantage on their next attack roll or saving throw within 1 minute.
- Courtly Manipulator: Advantage on Insight, Deception, and Persuasion checks during social encounters.
- Unbroken Composure: Immune to the frightened condition.
Actions
- Multiattack: Gunther makes two melee attacks or one melee attack and uses Royal Command.
- Royal Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
- Commanding Strike: An ally within 30 ft. may use their reaction to make a weapon attack with advantage.
- Harper’s Defiance (1/day): Plays the Harp of the Bound King, forcing all hostile creatures within 30 ft. to make a DC 18 Wisdom saving throw or be charmed until the end of their next turn.
Reactions
- Shield of the Realm (3/day): Add +4 AC against one incoming attack, possibly causing it to miss.
- Interpose Ally: When an adjacent ally is targeted by an attack, Gunther switches places with them and becomes the target.
Legendary Actions
Gunther can take 3 legendary actions, using one at a time at the end of another creature’s turn:
- Command Ally: Order one ally to move up to half their speed without provoking opportunity attacks.
- Glare of Authority: One creature within 30 ft. makes a DC 16 Wisdom saving throw or has disadvantage on its next attack.
- Quick Parley (Costs 2 Actions): One hostile creature makes a DC 18 Charisma saving throw or cannot target Gunther until the start of its next turn.
Lair Actions (Court of Worms)
On initiative count 20 (losing ties), Gunther can take one lair action:
- Summon Guards: 1d4 veteran guards arrive.
- Invoke Courtly Etiquette: Hostile creatures must make a DC 17 Wisdom saving throw or be unable to attack until they are attacked first.
- Dispense the Hoard: All allies gain 5 temporary hit points.
Gunther, King of Burgundy

Human Noble (Lawful Neutral, Level 10)
XP: 5,400 | Perception: +13; darkvision 60 ft.
Languages: Common, Giant, Infernal
Defense
- AC: 28 (Breastplate, Shield, Cloak of Royal Presence)
- HP: 180
- Fort/Ref/Will: +12 / +11 / +13
- Resistances / Immunities: Immune to fear and intimidation effects
Speed
- 25 ft.
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 20 (+5) |
Skills
- Diplomacy +18, Intimidation +16, Society +15, Deception +16, Insight +13, History +14
Attacks & Actions
Action | Type | Bonus / DC | Effect |
---|---|---|---|
Royal Longsword | Melee | +15 | 1d8+6 slashing, versatile P |
Commanding Strike | Single-Action, Attack Substitute | — | Ally within 30 ft. can make a Strike with advantage |
Harper’s Defiance | 3/day, Auditory | DC 23 | Casts calm emotions on hostile creatures within 30 ft. |
Special Abilities
- Master of Delegation (1/day): Ally within 30 ft. may make skill checks or attacks in Gunther’s stead.
- Royal Command (2/day): Allies within 60 ft. gain +2 status bonus to attack rolls and saving throws for 1 round.
- Courtly Manipulator: +2 circumstance bonus to Diplomacy, Deception, and Intimidation.
- Unbroken Composure: Immune to fear effects.
Feats
- Tactical Leader (1): Adjacent allies gain bonus to attack rolls or AC.
- Noble Dedication (1): Skill and social proficiency benefits.
- Inspiring Command (5): 1/hour: grants temporary HP to all allies within 30 ft.
- Strategic Strike (9): Allies gain bonus damage or critical chance when commanded.
Reactions
Reaction | Frequency | Effect |
---|---|---|
Interpose Ally | 3/day | Switch places with adjacent ally to become target. |
Shield of the Realm | 3/day | +4 AC against one incoming attack. |
Magic Items & Equipment
- Harp of the Bound King: 3/day: Calm Emotions (DC 23), playable without hands.
- Cloak of Royal Presence: +1 AC & saves; advantage on Diplomacy in court.
- Burgundian Crown: +2 Int while planning or negotiating.
Lair & Court Tactics
Action | Frequency | Effect |
---|---|---|
Summon Guards | Reaction | 1d4 veteran soldiers appear within court. |
Invoke Courtly Etiquette | 1/round | Hostile creatures fail DC 21 Will save or cannot attack until first attacked. |
Strategic Hoard | 1/day | Allies within 30 ft. gain 5 temporary HP. |
Tactics
- Opens combat with Diplomacy or Deception to sway enemies.
- Enhances allies with Commanding Strike, Royal Command, and Inspiring Command.
- Uses Harper’s Defiance and terrain advantage to control battlefield flow.
Gunther, King of Burgundy

Human Male Noble (Lawful Neutral)
CR 10 | XP 9,600
Defense
AC: 28, touch 15, flat-footed 26 (+6 armor, +3 shield, +2 Dex, +1 cloak, +6 natural)
HP: 125 (10d8+70) | Fort/Ref/Will: +12 / +11 / +13
Defensive Abilities: Immune to fear; Unbroken Composure (+2 bonus on social checks in tense situations)
Offense
Speed: 30 ft.
Melee: +1 Longsword +15/+10 (1d8+6/19–20, versatile)
Ranged: Light Crossbow +12 (1d8/19–20)
Special Attacks: Commanding Strike (Su, 1/round, ally within 30 ft. may attack with +2), Royal Command (Su, 2/day, allies within 60 ft. gain +2 morale bonus on attacks and saves for 1 round), Harper’s Defiance (Sp, 3/day, calm emotions, DC 23, 30 ft. audible)
Statistics
Str 16, Dex 14, Con 16, Int 14, Wis 16, Cha 20
BAB: +10/+5 | CMB/CMD: +12 / 25
Feats: Combat Expertise, Improved Initiative, Leadership, Weapon Focus (Longsword), Power Attack, Improved Trip, Greater Weapon Focus (Longsword)
Skills: Diplomacy +18, Intimidate +16, Bluff +16, Sense Motive +13, Knowledge (History/Nobility) +14, Ride +10, Perception +13
Languages: Common, Giant, Infernal
SQ: Master of Delegation, Courtly Manipulator, Unbroken Composure
Special Qualities
Master of Delegation (Ex, ally may substitute Gunther’s attack or skill once per day), Courtly Manipulator (Ex, +2 circumstance bonus to Diplomacy, Bluff, Intimidate), Unbroken Composure (Ex, immune to fear and intimidation)
Combat Tactics
Gunther opens combat with Diplomacy or Bluff to sway enemies. He remains near allies, enhancing them with Commanding Strike and Royal Command, while using Harper’s Defiance to disrupt enemy morale. He only engages directly with his Longsword when necessary, focusing on battlefield control and strategy.
Equipment
+1 Longsword, Heavy Steel Breastplate (+6 AC), +1 Heavy Steel Shield (+3 AC), Cloak of Royal Presence (+1 AC & saves; +2 Diplomacy), Harp of the Bound King (3/day: calm emotions, DC 23), Burgundian Crown (+2 Int while planning or negotiating)
Ecology & Lore
Environment: Human courts, royal halls, fortified keeps
Organization: Solitary leader, often with elite guards or advisers
Treasure: Standard human noble wealth, magical equipment as noted
Background: Renowned Burgundian king, Gunther is a master of diplomacy, battlefield coordination, and court intrigue. Central to the saga of Siegfried and Brunhild, he embodies the tension between noble authority and practical strategy.