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Tiphys the Navigator: Argonaut of the Seas

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  • Alias: Agniades
  • Gender: Male
  • Race: Human
  • Occupation: Navigator, Argonaut
  • Religion: Follower of the Hellenic Pantheon
  • Allies: Jason and the Argonauts
  • Enemies: Various adversaries encountered during the quest for the Golden Fleece
  • Abode/Base of Operations: The Argo (ship), various locations visited during the quest
  • Nationality: Greek
  • Languages: Greek
  • Alignment: Neutral Good
  • Affiliation(s): The Argonauts, Kingdom of Iolcus
  • Significant others: No significant others mentioned in mythology

Tiphys, a renowned figure of Greek mythology, is hailed as one of the esteemed Argonauts embarking on a daring quest for the Golden Fleece.

Background: Born in Siphai, Tiphys grows up amidst the tales of heroes and adventures, instilling in him a longing for the unknown. His father, Agnius, a respected figure in their community, fuels Tiphys’ fascination with the sea and navigation. From a young age, Tiphys displays an innate talent for sailing, effortlessly navigating the waters and interpreting the signs of the sky.

Character Description: Tiphys is characterized by his unwavering courage and indomitable spirit. Despite the dangers that lurk in the vast expanse of the sea, he approaches each challenge with stoic determination and a steadfast resolve. His comrades admire his leadership skills and rely on his expertise in steering the ship through treacherous waters. However, beneath his confident exterior lies a deep-seated fear of failure and the unknown, driving him to constantly push his limits and prove his worth.

Motivation: Driven by a desire for glory and adventure, Tiphys eagerly joins Jason’s quest for the Golden Fleece. He sees this perilous journey not only as an opportunity to showcase his skills but also as a chance to seek his destiny and carve his name into the annals of history. Despite the inherent risks and uncertainties that lie ahead, Tiphys remains resolute in his quest, fueled by the hope of achieving greatness and immortalizing his legacy among the heroes of old.

Tiphys – AI Generated Artwork – NightCafe Creator

Medium humanoid (human), neutral

Armor Class: 12 (leather armor)

Hit Points: 82 (15d8 + 15)

Speed: 30 ft.

10 (+0)16 (+3)12 (+1)14 (+2)14 (+2)16 (+3)

Skills: Athletics +4, Perception +6, Survival +6

Senses: passive Perception 16

Languages: Greek, Celestial

Challenge: 6 (2,300 XP)


Multiattack: Tiphys makes two attacks: one with his shortsword and one with his dagger.

  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Legendary Actions

Tiphys can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tiphys regains spent legendary actions at the start of his turn.

  • Move: He moves up to half his speed without provoking opportunity attacks.
  • Distracting Tactics (Costs 2 Actions): He uses his tactical knowledge to distract a creature within 30 feet, granting advantage on the next attack roll made against it by one of his allies.
  • Parry: He adds 2 to his AC against one melee attack that would hit him. To do so, Tiphys must see the attacker and be wielding a melee weapon.


  • Leather armor
  • Shortswords (2)
  • Daggers (2)
  • Navigator’s tools
  • Spyglass


  • Tactical Insight: He has advantage on Wisdom (Perception) checks related to navigation and sensing changes in weather or the sea.
  • Seafaring Expertise: He gains a +2 bonus to Intelligence checks and saving throws related to navigating the sea, reading maps, or determining the best course of action at sea.
  • Legendary Navigator: Tiphys has advantage on Intelligence checks made to navigate at sea, and he can accurately predict the weather for the next 24 hours while on a ship.
  • Inspiring Leader: As a bonus action, he can grant temporary hit points equal to his Charisma modifier (minimum of 1) to himself and up to three friendly creatures within 30 feet who can see or hear him. These temporary hit points last for 1 hour.

Magical Items

  • Tidecaller’s Compass: This magical compass allows Tiphys to always know his exact location at sea and the direction and distance to the nearest landmass. It also grants advantage on checks related to navigating treacherous waters.
  • Bracelet of the Argonaut: This bracelet bestows upon Tiphys resistance to cold damage and grants him the ability to breathe underwater.


Tiphys, an ancient Greek navigator, appears weathered from years at sea, with salt-stained clothes and a keen, determined gaze. His experience is evident in every movement, and an air of leadership surrounds him as he charts the course to glory aboard the Argo.

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