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Areithous King of Arne

AI Generated Artwork – NightCafe Creator
  • Alias: None known
  • Gender: Male
  • Race: Human
  • Occupation: King of Arne
  • Religion: Presumably worshipped the gods of ancient Greek mythology
  • Allies: The people of Arne, loyal subjects, fellow kings of Boeotia
  • Enemies: Lycurgus of Arcadia
  • Abode/ Base of Operations: Arne, a city in Boeotia, Greece
  • Nationality: Boeotian (Greek)
  • Languages: Ancient Greek
  • Alignment: Lawful Good
  • Affiliation(s): The Kingdom of Arne, Boeotian royalty
  • Significant Others: Philomedusa (wife), Menesthius (son)

    In the heart of Boeotia, a legendary figure emerges, Areithous, the revered King of Arne. Known for his unmatched skill in battle, he wields a mighty mace, his weapon of choice, with unparalleled mastery.

    Areithous, a symbol of strength and courage, faces countless adversaries on the field of combat. His mace, a fearsome extension of his will, strikes with relentless force, leaving his foes in awe and terror. With each swing, he upholds the honor and sovereignty of Arne, defending his beloved kingdom against all threats.

    However, fate takes a fateful turn for the valiant king when he encounters Lycurgus of Arcadia, a cunning and formidable warrior. In a treacherous encounter, Lycurgus drives Areithous into a narrow defile, robbing him of the advantage of his mighty mace. Cornered and bereft of his trusted weapon, Areithous fights valiantly but succumbs to the superior strategy of his opponent.

    Areithous’s defeat reverberates throughout the land, as Lycurgus claims the fallen king’s illustrious armor as a trophy. The legacy of Areithous, once carried by his formidable presence, now adorns the body of his conqueror, a testament to the fallen king’s unmatched valor.

    Time passes, and the armor of Areithous finds a new wearer, Ereuthalion, who steps into the formidable footsteps of the fallen king. The weight of Areithous’s armor bears witness to the legacy and strength it represents, passed down from one warrior to another, each destined to leave their own mark on history.

    The tale of Areithous, the indomitable King of Arne, echoes through the annals of Boeotian lore. Though his life was cut short by the crafty Lycurgus, his spirit lives on, forever etched in the hearts of his people and in the stories sung by bards. His mace, his unwavering symbol of power, and his armor, a coveted relic of his might, serve as reminders of his unyielding determination and unwavering loyalty to his kingdom.

    In the face of adversity, Areithous fought with unmatched valor and upheld the ideals of kingship. His legacy inspires warriors to this day, reminding them that even in defeat, the spirit of a true king remains unbroken.

    Areithous, King of Arne Medium humanoid (human), lawful neutral

    Armor Class 18 (royal armor) Hit Points 180 (19d8 + 95) Speed 30 ft.

    22 (+6)14 (+2)20 (+5)12 (+1)16 (+3)18 (+4)

    Saving Throws Str +12, Con +11 Skills Athletics +12, History +7, Intimidation +9 Senses Passive Perception 13 Languages Common, Ancient Boeotian Challenge 14 (11,500 XP)

    Legendary Resistance (3/Day). If Areithous fails a saving throw, he can choose to succeed instead.

    Brute. A melee weapon deals one extra die of its damage when Areithous hits with it (included in the attack).

    Brave. Areithous has advantage on saving throws against being frightened.


    Multiattack. Areithous makes three melee attacks: two with his Iron Club and one with his Stomp.

    Iron Club. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 6) bludgeoning damage.

    Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft., one target prone. Hit: 22 (3d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

    Commanding Presence (Recharge 5-6). Areithous lets out a commanding roar, inspiring his allies and demoralizing his enemies. Each creature of Areithous’ choice within 60 feet of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to being frightened are unaffected.


    Royal Parry. When Areithous is hit by a melee attack, he can use his reaction to add 5 to his AC against that attack, potentially causing the attack to miss.

    Legendary Actions

    Areithous can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Areithous regains spent legendary actions at the start of his turn.

    Iron Swing. Areithous makes one Iron Club attack.

    Inspiring Roar (Costs 2 Actions). Areithous uses his Commanding Presence ability without it counting against the number of times he can use it per day.

    Mighty Charge (Costs 3 Actions). Areithous moves up to his speed in a straight line and makes one Iron Club attack against a creature he passes within reach. If the attack hits, it deals an additional 18 (4d8) bludgeoning damage and the target must succeed on a DC 20 Strength saving throw or be knocked prone.

    Lair Actions

    On initiative count 20 (losing initiative ties), Areithous takes a lair action to cause one of the following effects:

    • The ground shakes, and all creatures within 30 feet of Areithous must succeed on a DC 18 Strength saving throw or be knocked prone.
    • Areithous lets out a powerful roar, inspiring his allies. All friendly creatures within 60 feet of him gain advantage on their next attack roll.
    • Areithous stomps the ground, causing it to crack. A 20-foot-radius area centered on him becomes difficult terrain for 1 round.


    • Iron Club: Areithous wields a large iron club, a legendary weapon known for its devastating impact.
    • Royal Armor: Areithous wears a suit of finely crafted royal armor, adorned with symbols of his kingship and providing excellent protection.
    • Crested Helmet: Areithous dons a crested helmet, displaying his status as the King of Arne and striking fear into the hearts of his enemies.
    • Belt of Strength: Areithous wears a magical belt that enhances his already formidable strength, allowing him to unleash powerful blows in combat.

    Characteristics and Lore: Areithous, the legendary King of Arne, was renowned for his unparalleled strength and mastery of combat with his iron club. His royal armor and crested helmet served as symbols of his leadership and authority. Areithous was a brave and fearsome warrior, fighting with unwavering determination on the battlefield. His commanding presence inspired his allies and struck fear into the hearts of his enemies. Despite his eventual downfall at the hands of Lycurgus, his legacy lived on through the tales of his heroic deeds.

    Currently in the World

    Areithous, the King of Arne, was a towering figure with a strong and imposing presence. He possessed a well-built and muscular physique, reflecting his prowess as a warrior. His broad shoulders and chiseled features exuded an air of authority and strength. Areithous had a thick, flowing beard that added to his regal appearance, and his eyes gleamed with determination and a sense of responsibility.

    Currently, Areithous stands at the head of his royal court, wearing a golden crown adorned with precious gemstones, symbolizing his kingship. He is dressed in magnificent armor, intricately crafted and embellished with intricate designs. His armor reflects his status as a formidable warrior-king, forged from the finest metals and polished to a gleaming shine.

    Surrounded by his loyal subjects and advisors, Areithous commands respect and admiration from those in his presence. The grand hall echoes with the sounds of discussions and courtly affairs as he listens attentively to the matters at hand. His expression is one of focused determination, as he carefully weighs the words and opinions presented to him.

    The surroundings of Areithous are lavish and befitting a king. Intricately carved pillars and tapestries depicting heroic deeds adorn the walls, while a large, ornate throne stands at the center of the room. The hall is filled with the scent of incense, creating an atmosphere of solemnity and reverence. Sunlight streams through stained glass windows, casting colorful patterns on the marble floors.

    In his current mood, Areithous is composed and thoughtful. He carries the weight of his responsibilities as a ruler with grace and wisdom. Although he exudes an aura of authority and seriousness, there is also a sense of warmth and compassion in his gaze. Areithous understands the burdens of leadership but remains resolute in his determination to protect his kingdom and ensure the well-being of his people.

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