Iphiclus, The Aetolian Prince
An Argonaut, grandson of Ares, and son of Thestius, known for his bravery and military prowess.
- Alias – The Aetolian Prince
- Gender – Male
- Race – Human
- Occupation – Warrior, adventurer
- Religion – Follower of the Olympian gods, with a particular reverence for his grandfather Ares
- Allies – The Argonauts, fellow warriors, followers of Ares
- Enemies – Monsters, rogue warriors, followers of gods who oppose Ares
- Abode/ Base of operations – The city of Pleuron, in the region of Aetolia
- Nationality – Aetolian
- Languages – Ancient Greek, Latin
- Alignment – Chaotic good
- Affiliation(s) – The Argonauts, the Kingdom of Aetolia
- Significant others – None at the moment, but he hopes to find a worthy partner to share his adventures with.
Iphiclus is an Argonaut, the grandson of Ares, and the son of Thestius, the king of the Pleuronians in Aetolia. He stands tall and broad-shouldered, with a commanding presence and piercing blue eyes that seem to radiate intensity.
Growing up, Iphiclus was trained in combat by his father, who saw great potential in him. He quickly proved himself to be a fierce warrior, displaying a natural talent for swordsmanship and tactics. As he grew older, Iphiclus began to feel a sense of restlessness, a yearning for adventure and a desire to make a name for himself.
When he learned of Jason’s quest for the Golden Fleece, Iphiclus saw it as the perfect opportunity to prove himself. He joined the Argonauts and quickly became one of their most trusted members, using his skills and knowledge to help the group overcome many obstacles.
Iphiclus is driven by a strong sense of honor and a desire to do what is right. He sees himself as a protector of the innocent, and is quick to defend those who cannot defend themselves. He is also fiercely loyal to his friends, and will do whatever it takes to keep them safe.
Iphiclus is a tall and muscular man, standing at around 6’3″. He has short, curly brown hair and piercing blue eyes. His face is chiseled and defined, with a strong jawline and high cheekbones. He bears several scars on his face and arms, evidence of the battles he has fought. He carries himself with a confident and commanding presence, exuding strength and power.
Despite his many accomplishments, Iphiclus remains humble and focused on his goals. He wants to prove himself as a hero and earn the respect of his peers. Above all else, he seeks to bring honor to his family name and make his father proud.
Iphiclus, Argonaut of Aetolia
Medium humanoid (human), chaotic neutral
Armor Class: 16 (breastplate) Hit Points: 170 (20d8 + 80) Speed: 30 ft.
|20 (+5)||14 (+2)||14 (+2)||10 (+0)||16 (+3)||22 (+6)|
Saving Throws: Str +10, Dex +6, Con +6, Wis +8, Cha +11
Skills: Athletics +10, Intimidation +11, Perception +8 Senses: passive Perception 18 Languages: Common, Aetolian Challenge Rating: 12 (8,400 XP)
Multiattack. Iphiclus can make three melee attacks or two ranged attacks.
- Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (1d6+5+2d6) piercing damage.
- Battle Cry (1/day). As a bonus action, Iphiclus lets out a fearsome battle cry. All enemies within 30 ft. must make a Wisdom saving throw (DC 18) or become frightened for 1 minute. They may repeat the saving throw at the end of each of their turns, ending the effect on a success.
- Reckless Attack. When Iphiclus makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn.
- Leadership. Iphiclus can use his bonus action to grant up to two allies within 30 ft. who can see and hear him advantage on their next attack roll, ability check, or saving throw.
Iphiclus carries a spear, a breastplate, and a shield. He also has a cloak of protection that provides a +1 bonus to his AC and saving throws.
Iphiclus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.
- Attack. Iphiclus makes a melee or ranged attack.
- Battle Cry (Costs 2 Actions). Iphiclus uses his Battle Cry ability.
- Rally (Costs 2 Actions). Iphiclus can grant temporary hit points to one ally within 30 ft. who can see and hear him. The ally gains 1d10+6 temporary hit points.