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Kullervo the Tormented

“Kullervo: The Tragic Hero of Finnish Mythology – Cursed Fate and Epic Sorrow!”

Kullervo the Tormented
By Akseli Gallen-Kallela – https://www.kansallisgalleria.fi/fi/object/613286, Public Domain, https://commons.wikimedia.org/w/index.php?curid=90829637
  • Alias: Kullervo the Tormented.
  • Gender: Male
  • Race: Human
  • Occupation: Formerly a shepherd, later a tragic hero
  • Religion: Finnish mythology
  • Allies: a loyal dog.
  • Enemies: His antagonists include his abusive foster family and those who wrong him.
  • Abode/Base of Operations: His exact dwelling varies throughout his story, but he originates from a small farm.
  • Nationality: Finnish
  • Languages: Finnish
  • Alignment: Chaotic Neutral
  • Affiliation(s): None specified, Kullervo is more of a lone figure in his tale.
  • Significant Others: His lost family members, including his sister, are significant to his story.

Kullervo, a figure deeply rooted in Finnish mythology, is a young and tormented hero known for his tragic and tumultuous life. Born into a world of misfortune, he is driven by a burning desire to overcome the darkness that shrouds his existence. Raised by a cruel foster family, Kullervo endures a relentless cycle of suffering and abuse.

Fearing a future as bleak as his past, Kullervo’s heart yearns for solace and revenge. He dreams of finding his lost family and reuniting with his true heritage, all while seeking to unleash his inner strength against those who have wronged him. Kullervo’s relentless pursuit of justice and self-discovery propels him through a series of fateful encounters, each testing his resolve and determination.

Haunted by his own tragic destiny and the relentless adversities he faces, Kullervo is a character bound by the complexities of his own existence. As he navigates the treacherous path laid before him, he strives to achieve a sense of identity and purpose, ultimately seeking redemption from the relentless hardships that have marked his life.

Kullervo, Doomed Avenger

Kullervo the Tormented
By Akseli Gallen-Kallela – ZwF1KDCzANLhIA at Google Cultural Institute, zoom level maximum, Public Domain, https://commons.wikimedia.org/w/index.php?curid=29191463

Medium humanoid (human), chaotic neutral


Armor Class 15 (chain shirt) Hit Points 110 (13d8 + 52) Speed 30 ft.


STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)14 (+2)12 (+1)14 (+2)

Saving Throws Str +7, Dex +6 Skills Athletics +7, Intimidation +5, Survival +4 Senses passive Perception 11 Languages Common, Giant Challenge 9 (5,000 XP)


Fury of Vengeance. Kullervo can enter a state of controlled rage as a bonus action. While in this state, he gains advantage on Strength checks and saving throws, and his melee weapon attacks deal an additional 1d6 damage. This rage lasts for 1 minute, ending early if Kullervo is incapacitated or if he chooses to end it as a bonus action. Kullervo can use this feature once, regaining use after a long rest.

Relentless Avenger. If he takes damage from a creature that is within 5 feet of him, he can use his reaction to make a melee weapon attack against that creature.

Wolf Companion. He is accompanied by a loyal wolf companion. The wolf shares Kullervo’s initiative count but takes its turn immediately after his. It can move and use its reaction on its own, but Kullervo has the final say on its actions. If Kullervo is incapacitated or absent, the wolf acts on its own.

Actions


Multiattack. Kullervo makes three melee attacks with his greatsword or two ranged attacks with his longbow.

  • Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Wolf Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions


Defensive Parry. When Kullervo is hit by a melee attack, he can use his reaction to add +4 to his AC against that attack.

Legendary Actions


Kullervo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kullervo regains spent legendary actions at the start of his turn.

  • Weapon Strike. Kullervo makes one greatsword attack.
  • Battle Cry (Costs 2 Actions). Kullervo lets out a fierce battle cry. All enemies within 30 feet of him must make a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Rallying Presence (Costs 3 Actions). Kullervo inspires his allies within 30 feet. All friendly creatures in that area gain advantage on attack rolls and saving throws for 1 minute.

Equipment

  • Chain shirt
  • Greatsword
  • Longbow with 20 arrows
  • Wolf pelt cloak
  • Hunting knife
  • Explorer’s pack
  • Wolf companion

Treasure Kullervo’s tragic saga and the sorrowful songs surrounding his name have drawn the attention of bards and historians. Collectors may pay a high price for artifacts related to his tale.

Roleplaying Kullervo He is a brooding and vengeful figure, driven by the tragic events of his past. He bears the weight of a cursed lineage and seeks vengeance against those who wronged him. Despite his inner turmoil, he has a fierce loyalty to his wolf companion and will stop at nothing to achieve his goals. He is a formidable adversary in battle, utilizing his fury and combat skills to strike down his enemies with relentless determination.

Wolf

Medium beast, unaligned


Armor Class 13 (natural armor) Hit Points 26 (4d8 + 8) Speed 40 ft.


STRDEXCONINTWISCHA
12 (+1)15 (+2)14 (+2)3 (-4)12 (+1)7 (-2)

Skills Perception +3, Stealth +4 Senses darkvision 60 ft., passive Perception 13 Languages understands Common but can’t speak Challenge 1 (200 XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Howl (3/Day). The wolf howls loudly. Each creature within 300 feet of the wolf that can hear the howl must succeed on a DC 11 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pack Tactics. The wolf can take the Dodge, Disengage, or Help action as a bonus action on each of its turns while at least one of its allies is within 5 feet of it.

Equipment None

Roleplaying the Wolf Kullervo’s wolf companion is a loyal and fierce protector. It follows Kullervo’s commands and fights alongside him with unwavering loyalty. The wolf’s keen senses make it an excellent tracker and hunter. It shares a deep bond with Kullervo and is always ready to defend its master in times of danger.

Currently in the World

Kullervo is a young man of sturdy build with a wild, untamed appearance. His unkempt, long dark hair hangs down to his shoulders, framing a rugged face marred by sorrow and hardship. His piercing, melancholic eyes betray a deep inner turmoil, and his unshaven face bears the scars of numerous trials.

He is clad in rough, earth-toned clothing, which consists of a tattered brown tunic and worn leather pants that have seen better days. A threadbare cloak is draped over his shoulders, offering little protection from the elements. Strapped to his side is a simple, yet well-maintained hunting knife, a tool for survival in the harsh wilderness.

Currently, Kullervo finds himself in the midst of a dense, ancient forest. Tall, gnarled trees with moss-covered branches loom overhead, casting eerie shadows on the forest floor. The air is thick with the scent of damp earth and decaying leaves. Kullervo’s mood is one of profound sadness and anger, as he continues his solitary journey, haunted by the tragedies of his past and the uncertainty of his future.

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