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Peter Niers “The Dark Sorcerer, The Ruthless Bandit”

Peter Niers, known as The Dark Sorcerer and The Ruthless Bandit, is a male human with a penchant for forbidden magic and a notorious reputation as a dangerous and merciless outlaw.

Peter Niers "The Dark Sorcerer, The Ruthless Bandit"
  • Alias: The Dark Sorcerer, The Ruthless Bandit
  • Gender: Male
  • Race: Human
  • Occupation: Sorcerer, Bandit
  • Religion: None (He delves into forbidden and dark magics)
  • Allies: None (He is a loner, distrustful of others)
  • Enemies: Local authorities, rival bandit groups, rival sorcerers
  • Abode/Base of Operations: A hidden underground lair deep in the forest, The Palatinate, Holy Roman Empire
  • Nationality: German (He operates in various regions)
  • Languages: German, Dark Tongue (for occult rituals)
  • Alignment: Neutral Evil
  • Affiliation(s): None (He is a rogue figure)
  • Significant Others: None (He values his independence and avoids close relationships)

Peter Niers, known as “The Dark Sorcerer” and “The Ruthless Bandit,” is a menacing figure who strikes fear into the hearts of those who cross his path. He is a notorious criminal with a dark past, operating outside the boundaries of the law.

Driven by a deep fascination with the occult and the pursuit of power, Peter Niers delved into forbidden arts, harnessing dark magic to enhance his sinister abilities. His crimes are heinous and include acts of murder, theft, and manipulation, all carried out with a chilling ruthlessness that sets him apart from common criminals.

A master of disguise, Peter Niers has a remarkable ability to change his appearance at will, evading capture and leaving law enforcement agencies frustrated. He is highly intelligent and cunning, always staying one step ahead of those who seek to bring him to justice.

Armed with two loaded pistols and a formidable two-handed sword, Peter Niers is a formidable opponent in combat. His supernatural powers are rumored to extend beyond his mastery of dark magic, allowing him to transform into various forms, including animals like goats, dogs, or cats. This ability grants him a distinct advantage, making it even more challenging for his pursuers to apprehend him.

Peter Niers operates with a network of loyal accomplices who aid him in his criminal activities, ensuring his continued evasion of the law. He has amassed significant wealth and resources, enabling him to maintain a stronghold and base of operations hidden in the darkest corners of the realm.

His appearance is intimidating, with long, unkempt black hair that falls past his shoulders and piercing, cold eyes that seem to hold ancient secrets. His face bears the scars of a tumultuous past, telling tales of violence and survival. Clad in tattered, dark robes adorned with symbols of dark magic, he emanates an aura of malevolence and danger.

The authorities have issued a warning to the public, urging them to exercise extreme caution if encountering Peter Niers. He is considered extremely dangerous and should not be approached. A specialized team of elite hunters has been assembled to track him down and bring him to justice for his horrific crimes. The public is encouraged to report any information regarding his whereabouts to the authorities immediately.

Peter Niers, The Dark Sorcerer

Medium humanoid (human), neutral evil

Armor Class: 15 (mage armor) Hit Points: 120 (16d8 + 48) Speed: 30 ft.

STR 14 (+2) | DEX 16 (+3) | CON 16 (+3) | INT 18 (+4) | WIS 12 (+1) | CHA 16 (+3)

Saving Throws: Dex +6, Int +8 Skills: Arcana +8, Deception +6, Stealth +6 Damage Resistances: Necrotic Senses: Darkvision 60 ft., passive Perception 11 Languages: Common, Abyssal Challenge Rating: 9 (5,000 XP)

Spellcasting: Peter Niers is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Peter Niers has the following wizard spells prepared:

  • Cantrips (at will): chill touch, mage hand, minor illusion
  • 1st level (4 slots): detect magic, mage armor, magic missile
  • 2nd level (3 slots): mirror image, misty step, ray of enfeeblement
  • 3rd level (3 slots): counterspell, fireball, lightning bolt
  • 4th level (3 slots): banishment, dimension door
  • 5th level (1 slot): cloudkill, cone of cold


  • Multiattack. Peter Niers makes two attacks with his loaded pistols or uses his two-handed sword.
  • Loaded Pistol. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Two-Handed Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.


  • Shield. Peter Niers casts the shield spell as a reaction when he is hit by an attack, causing the attack to miss.

Legendary Actions: Peter Niers can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Peter Niers regains spent legendary actions at the start of his turn.

  • Cantrip. Peter Niers casts a cantrip.
  • Spell. Peter Niers casts a 1st- or 2nd-level spell from his list of prepared spells.


  • Two loaded pistols, two-handed sword, spellbook, component pouch
  • Robes adorned with dark symbols
  • Twisted ring embedded with a mysterious gemstone

Magic Items:

  • Amulet of Dark Secrets (grants advantage on Arcana checks and resistance to necrotic damage)
  • Cloak of Shadows (provides advantage on Stealth checks and allows the user to cast invisibility once per day)

With his deadly arsenal of loaded pistols and a formidable two-handed sword, Peter Niers strikes fear into the hearts of his enemies. He combines his mastery of dark magic with his proficiency in ranged and melee combat, making him a versatile and dangerous adversary. Whether he unleashes a barrage of bullets or delivers devastating blows with his sword, Peter Niers is a force to be reckoned with on the battlefield.

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