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William Tell

William Tell, By Hans Sandreuter; photograph: Roland zh - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=11548800
By Hans Sandreuter; photograph: Roland zh – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=11548800

William Tell from Bürglen was known as an expert marksman with the crossbow. At the time, the Habsburg emperors were seeking to dominate Uri. Hermann Gessler, the newly appointed Austrian Vogt of Altdorf raised a pole in the village’s central square with his hat on top and demanded that all the local townsfolk bow before it. As Tell passed by without bowing, he was arrested. He received the punishment of being forced to shoot an apple off the head of his son, Walter, or else both would be executed.

Tell had been promised freedom if he shot the apple. Tell split the fruit with a single bolt from his crossbow, without mishap. When Gessler queried him about the purpose of the second bolt in his quiver, Tell answered that if he had ended up killing his son in that trial, he would have turned the crossbow on Gessler himself. Gessler became enraged at that comment, and had Tell bound and brought to his ship to be taken to his castle at Küssnacht. In a storm on Lake Lucerne, Tell managed to escape. On land, he went to Küssnacht, and when Gessler arrived, Tell shot him with the crossbow.

This defiance of the Austrian, Gessler, sparked a rebellion, leading to the formation of the Swiss Confederation.

Name William Tell
Human CR 13

XP 25600

Any Medium humanoid

Fighter level 14 (skill points 56) Light, Archer (Archer )

Init +4; Senses ; Perception +8
DEFENSE
AC 19, Touch 15, flat footed 14 (masterwork Hide, Shield, none) (+4 Dexterity, +4 armour, +1 feats)

hp 109 (0d8+14d10+14+14);

Fort +10, Ref +8, Will +4
OFFENSE
Speed 20

Melee Single Attack(+1/+0) Handaxe +17 (1d6+2 X3) or (+1/+0) Crossbow, heavy +23 (1d10+3 /19-20 X2) Huntsman Ranged +1 to hit and +1 damage if within 30ft

Full Attack (+1/+0) Handaxe +17/12/7 (1d6+2 X3) Dagger +10 (1d4+1/19-20) or (+1/+0) Crossbow, heavy +21/21 (1d10+3 /19-20 X2) range 180 Huntsman Ranged +1 to hit and +1 damage if within 30ft

Space 5ft.; Reach 5
Special Attacks
Expert Archer (Ex) Gains a bonus on attack and damage rolls with bows = 3

Hawkeye -1(Ex) Gain a bonus on Perception checks = + 4

Hawkeye -2(Ex) The range increment for any bow used increases by + ft = 20

Trick Shot -1 (Ex) Choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against
any target within 30 feet, with a -4 penalty to his CMB. No of Ticks = 3

Trick Shot -2 (Ex) At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow
can break free by destroying the archers arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archers
CMD -4).
STATISTICS
Strength 14, Dexterity 18, Constitution 13, Intelligence 13, Wisdom 11, Charisma 8

Base Attack 14 CMB 16 ; CMD 31

Feats: Deadly Aim, Dodge, Far Shot, Many Shot, Mobility, Point Blank Shot, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Critical Focus, Martial Weap Prof, Precise Shot, Quick Draw, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus(Ranged)

Skills Climb 14, Handle Animal 5, Intimidate 14, Know Arch & Eng 5, Know Dungeon 5, Know Geography 2, Perception 8, Ride 11, Stealth 15, Survival 6, Swim 4

Languages Common
SPECIAL ABILITIES
Evasive Archer (Ex) Gains a dodge bonus to AC against ranged attacks = 2

Safe Shot (Ex) Does not provoke attacks of opportunity when making ranged attacks with a bow.
ECOLOGY
Environment Any

Organization Company 10-20, Band 30-100, Squad 4-8

Treasure Standard
ITEMS
(max value 27000) -Total Value = 750
Masterwork Hide (150gp)


Masterwork Handaxe (300gp)

Masterwork Crossbow, heavy (300gp)

Huntsman Ranged : Gain the enhancement bonus on Survival checks to track any creature damaged in the past day and deals +1d6 damage to those tracked. (+1 bonus)
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