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Heinrich Kramer “Heinrich Institoris”

Heinrich Kramer
Midjourney
  • Alias – Heinrich Kramer, also known as Heinrich Institoris
  • Gender – Male
  • Race – Human
  • Occupation – Witch-hunter, Inquisitor, Theologian
  • Religion – Roman Catholic
  • Allies – Other members of the Catholic Church, other inquisitors and witch-hunters
  • Enemies – Witches, heretics, anyone who opposes the Church
  • Abode/Base of operations – Kramer spends much of his time traveling throughout Europe, hunting witches and heretics. He doesn’t have a permanent home or base of operations.
  • Nationality – German
  • Languages – German, Latin
  • Alignment – Lawful Evil
  • Affiliation(s) – Catholic Church, Inquisition
  • Significant others – Kramer is a devoutly religious man and has taken a vow of celibacy. He has no significant others.

Heinrich Kramer is a German inquisitor and author of the infamous Malleus Maleficarum, a treatise on the detection and prosecution of witches. He is a man of fervent religious faith and an unshakable belief in the existence of evil in the world. He is driven by a deep-seated desire to root out and punish those who he perceives as being in league with the devil, and to defend the church from their corrupting influence.

Heinrich Kramer is a man of strong will and unwavering conviction. He is highly educated and deeply versed in the scriptures, and his knowledge of theology and church law is extensive. He is a skilled orator, able to sway the opinions of those around him with his words, and a tireless worker, dedicating every moment of his life to the pursuit of his goals.

Despite his dedication, however, Heinrich Kramer’s uncompromising stance often puts him at odds with the authorities of the church, who are wary of his tactics and concerned about the impact his actions are having on the wider community. He is frequently at loggerheads with other inquisitors, whom he sees as too lenient in their approach, and with the secular authorities, who he feels are too quick to dismiss the supernatural as mere superstition.

Heinrich Kramer ‘s story is one of obsession and moral certainty, and his legacy is a mixed one. Though he undoubtedly believed he was doing the right thing, his methods were often cruel and unjust, and his ideas about witchcraft and its practitioners were based on superstition and ignorance rather than evidence and reason. His treatise, the Malleus Maleficarum, would go on to become one of the most infamous texts in European history, responsible for the deaths of thousands of innocent people and the perpetuation of a dangerous and irrational belief in their dealings with the supernatural.

Heinrich Kramer, The Witch Hunter

Heinrich Kramer, The Witch Hunter
Midjourney

Medium humanoid (human), lawful evil

Armor Class: 16 (studded leather)

Hit Points: 180 (24d8 + 72)

Speed: 30 ft.

STRDEXCONINTWISCHA
14 (+2)18 (+4)16 (+3)18 (+4)16 (+3)12 (+1)

Skills: Arcana +8, Deception +5, Insight +7, Intimidation +7, Religion +8

Senses: passive Perception 13

Languages: Common, Latin, German

Challenge: 10 (5,900 XP)

Equipment:

  • Staff of Striking
  • Studded Leather Armor
  • Wand of Magic Missiles
  • Holy Symbol of The Inquisition
  • Book of Demonic Lore

Abilities:

Inquisitor’s AuthorityHeinrich Kramer is a member of the Inquisition, and has the authority to investigate and prosecute heretics. He has advantage on Wisdom (Insight) checks when interrogating a suspect.
Demonic ExpertiseKramer has extensive knowledge of demons and their powers. He has advantage on Intelligence (Arcana) checks when dealing with demons or demonic artifacts.
Relentless PursuitOnce Kramer has identified a target as a heretic or witch, he will not rest until they have been brought to justice. He gains advantage on Wisdom (Survival) checks when tracking a target.
Witch Hunter’s ArsenalKramer is equipped with a variety of tools to combat witches and other supernatural foes. He can cast Magic Missile from his wand, and his staff of striking deals extra damage to supernatural creatures.
Inquisitor’s JudgementKramer can use an action to judge a creature that he can see within 60 feet of him. The creature must make a DC 16 Wisdom saving throw or be frightened of Kramer for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

With his keen intellect and extensive knowledge of the supernatural, Heinrich Kramer is a formidable adversary to anyone he deems a heretic. He will stop at nothing to bring these individuals to justice, and has the full authority of the Inquisition behind him. His arsenal of spells and equipment make him a threat to even the most powerful of witches, and his judgement can strike fear into the hearts of those who stand against him.

Spells:

  • Cantrips (at will): light, mage hand, prestidigitation
  • 1st level (4 slots): comprehend languages, detect magic, protection from evil and good
  • 2nd level (3 slots): hold person, lesser restoration
  • 3rd level (3 slots): dispel magic, fear
  • 4th level (3 slots): banishment, freedom of movement

Actions:

Multiattack. Heinrich Kramer makes two melee attacks with his staff or two ranged attacks with his wand.

Staff of Striking. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus an additional 4 (1d8) force damage.

Wand of Magic Missiles. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 23 (7d4+7) force damage.

Inquisitor’s Judgement. Heinrich Kramer can use an action to judge a creature that he can see within 60 feet of him. The creature must make a DC 16 Wisdom saving throw or be frightened of Kramer for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Legendary Actions:

Heinrich Kramer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kramer regains spent legendary actions at the start of his turn.

Inquisitor’s Rebuke. Kramer uses his Inquisitor’s Judgement ability.

Counter Spell (Costs 2 Actions). Kramer attempts to interrupt a creature in the process of casting a spell. The creature must make a DC 16 Intelligence saving throw. On a failure, the creature’s spell is counterspelled.

Arcane Blast (Costs 3 Actions). Kramer casts a magic missile spell from his wand, dealing 23 (7d4+7) force damage to one creature within range.

Heinrich Kramer is a dangerous and relentless foe, with a variety of tools at his disposal to take down those he deems to be heretics or witches. His extensive knowledge of the supernatural and his Inquisitor’s authority make him a formidable adversary, and his spells and legendary actions allow him to deal significant damage to his enemies while also disrupting their magic. His Inquisitor’s Judgement ability strikes fear into the hearts of those he faces, while his Arcane Blast can deal a devastating blow. Any adventurer foolish enough to cross his path will need to be well-prepared and have a solid plan to take him down.

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