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Woodes Rogers, The Pirate Hunter

Woodes Rogers, The Pirate Hunter
Midjourney
  • Alias – None
  • Gender – Male
  • Race – Human
  • Occupation – Privateer, Pirate Hunter, Naval Captain
  • Religion – Anglican Christian
  • Allies – British Crown, Royal Navy, Admiralty, Lawful merchants, some other privateers and naval captains
  • Enemies – Pirates, Lawless Buccaneers, Mutineers, those who resist the British authority
  • Abode/Base of Operations – His ship(s) and various ports in the Caribbean and Atlantic Ocean
  • Nationality – English
  • Languages – English
  • Alignment Lawful Neutral
  • Affiliation(s) – British Crown, Royal Navy, Admiralty
  • Significant Others – His wife, Sarah Rogers

Woodes Rogers is a charismatic and daring figure, known for his legendary exploits on the high seas. As a privateer turned pirate hunter, his life is filled with tales of adventure and intrigue. With a strong sense of justice and a desire to restore order to the lawless Caribbean, Rogers is driven by a deep conviction to rid the seas of notorious pirates and bring them to justice.

Born into a modest family, Rogers rose through the ranks with his intelligence and determination. His journey began when he was commissioned by the British Crown as a privateer, tasked with attacking enemy ships and disrupting their trade routes. Through his daring actions and strategic brilliance, he quickly earned a reputation as a formidable sailor and leader.

However, Rogers’ ultimate goal was not simply to amass wealth and fame. He sought to restore stability and ensure the safety of innocent civilians navigating treacherous waters. Witnessing the atrocities committed by infamous pirates, he became determined to put an end to their reign of terror and restore order to the Caribbean.

With the backing of the British Crown, Rogers assembled a fleet and embarked on a daring mission to hunt down and capture notorious pirates. He understood the complexities of pirate psychology and used his knowledge to outsmart them, employing tactics that combined force with negotiation and diplomacy.

Rogers’ unwavering dedication to his mission often placed him in perilous situations. He faced treacherous storms, mutinies, and encounters with fearsome pirate captains. Yet, his resolve remained unshakable as he navigated through dangerous waters, always one step ahead of his adversaries.

In his pursuit of justice, Rogers hoped to restore the rule of law and create a safer maritime environment. His actions had a profound impact on the pirate-infested Caribbean, inspiring fear in the hearts of pirates and offering hope to those who longed for a return to peace and prosperity.

Woodes Rogers, a man of action and principles, continues to be remembered as a legendary figure in the annals of maritime history, his name forever etched in the tales of pirates and the brave souls who dared to challenge them.

Woodes Rogers, The Pirate Hunter

Medium humanoid (human), lawful neutral

Armor Class 16 (chain shirt) Hit Points 130 (20d8 + 40) Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)14 (+2)14 (+2)16 (+3)14 (+2)18 (+4)

Saving Throws Str +7, Dex +6, Con +6 Skills Athletics +7, Insight +5, Perception +5, Persuasion +8 Senses passive Perception 15 Languages Common, Celestial Challenge 10 (5,900 XP)

Background: Sailor (Pirate Hunter)

Actions

Multiattack. Rogers makes two attacks with his cutlass.

  • Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage.
  • Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 10 (2d6+3) piercing damage. Rogers can use a bonus action to reload the pistol.
  • Command Presence (Recharge 5-6). Rogers unleashes his authoritative presence, giving allies within 30 feet advantage on their next attack roll or saving throw.

Reactions Parry. When a creature Rogers can see hits him with a melee attack, he can use his reaction to roll a d6. Add the result to his AC against that attack, potentially causing it to miss.

Legendary Actions Rogers can take 3 legendary actions, choosing from the options below. He regains all expended legendary actions at the start of his turn.

Disarming Reposte. Rogers makes one cutlass attack. If it hits, the target must succeed on a DC 16 Strength saving throw or drop one held item of Rogers’ choice.

Inspiring Command (Costs 2 actions). Rogers uses his Command Presence ability.

Retreat and Reload (Costs 2 actions). Rogers takes the Disengage action and uses a bonus action to reload his pistol.

Lair Actions On initiative count 20 (losing initiative ties), Rogers takes a lair action to issue a powerful command:

  • Quell Mutiny: All creatures within 120 feet of Rogers must make a DC 16 Wisdom saving throw or become frightened for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.

Special Equipment:

  • Rogers’ Cutlass: (Shortsword) +1 bonus to attack and damage rolls. Once per long rest, Rogers can activate the sword to deal an extra 2d6 radiant damage on a successful hit against undead or fiends.
  • The Governor’s Seal: An enchanted ring that allows Rogers to cast Command spell (DC 16) once per day.

Plot Hooks

William Hogarth  (1697–1764) Title    Woodes Rogers and his family - Woodes Rogers, former Pirate, Governor of the Bahamas. The son of the Governor presents his father to the right with plans for the port of Nassau. Woodes Rogers

William Hogarth (1697–1764) Title Woodes Rogers and his family – Woodes Rogers, former Pirate, Governor of the Bahamas. The son of the Governor presents his father to the right with plans for the port of Nassau.
  • The Lost Treasure of the Maracaibo: While exploring a forgotten coastal cave, the players discover a hidden compartment containing a tattered map, rumored to lead to the long-lost treasure amassed by Woodes Rogers during his expedition to Maracaibo. Intrigued by the historical significance and potential wealth, the players embark on a perilous journey to retrace Rogers’ footsteps. Along the way, they encounter challenges reminiscent of Rogers’ own adventures, from treacherous jungles to rival pirate crews, all while unraveling the enigmatic clues left behind by the pirate hunter himself.
  • The Captive’s Dilemma: The players come across a ship in distress, besieged by pirates and on the brink of destruction. To their surprise, they find Woodes Rogers, captured and held hostage by the ruthless buccaneers. Inspired by Rogers’ unwavering dedication to justice, the players launch a daring rescue mission to free him. In doing so, they confront their own moral quandaries, torn between their duty to uphold the law and their desire to mete out justice to the pirates. Their actions will test their resolve and bring them face to face with the complexities of Rogers’ beliefs and values.
  • The Pirate’s Redemption: Woodes Rogers, having dedicated his life to eradicating piracy, is haunted by the memories of those he once hunted down. Seeking absolution, he calls upon the players for assistance. They are tasked with tracking down the remaining members of Rogers’ former crew, offering them a chance at redemption and a fresh start. As the players delve into the pirates’ lives and confront their own prejudices, they must navigate the fine line between forgiveness and retribution, ultimately discovering the power of second chances and the capacity for change.
  • The Treaty of Ocracoke: In a momentous event that could reshape the seas, the players find themselves thrust into the negotiations between Woodes Rogers and the infamous pirate captain Blackbeard. The two legendary figures, once bitter enemies, are now compelled to seek common ground and forge a treaty to bring an end to the rampant piracy. The players act as intermediaries, facilitating the delicate talks and mediating between the opposing parties. Their diplomatic skills and understanding of Rogers’ unwavering commitment to law and order prove crucial in achieving a fragile peace that tests the boundaries of trust and cooperation.
  • The Relic of the Pirate Hunter: Word spreads of a mythical artifact, said to possess the essence of Woodes Rogers’ unyielding determination and sense of justice. The players embark on a quest to locate this relic, guided by ancient prophecies and cryptic clues. Along their journey, they face trials that mirror Rogers’ own struggles, including ethical dilemmas, encounters with notorious pirates, and tests of their loyalty and resolve. As they inch closer to the relic, they must confront their own motivations and grapple with the legacy of the pirate hunter, ultimately deciding how best to wield the power of his legacy.

Currently in the World

Woodes Rogers is a tall and well-built man, standing at around 6 feet with a strong, commanding presence. His weathered face carries the marks of a life at sea, with a neatly trimmed beard and piercing blue eyes that reflect his determination and intelligence. He wears a distinguished captain’s uniform, adorned with medals and insignias of his rank.

Currently, Woodes Rogers stands on the deck of his ship, his gaze fixed on the horizon. The salty breeze tousles his brown hair as he surveys the vast expanse of the ocean, a mixture of seriousness and resolve etched on his face. He carries an air of authority and confidence, exuding the aura of a seasoned naval captain.

His surroundings are a bustling ship, with crew members diligently performing their duties, their footsteps echoing on the wooden deck. The ship sails through clear blue waters, sunlight dancing on the waves. The atmosphere is tense yet purposeful, as Woodes Rogers navigates the challenges of the open sea with unwavering determination.

In terms of mood, Woodes Rogers appears focused and resolute. His eyes reveal a deep sense of responsibility and a steely determination to bring order to the chaotic seas. While he carries the weight of his mission, there is also a glimmer of hope, fueled by his belief in justice and his unwavering commitment to his cause.

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