Captain George Lowther: The Fearsome Pirate of the Caribbean
Captain George Lowther is a tall, broad-shouldered man with a thick beard and piercing blue eyes.
- Alias – Captain George Lowther, also known as “The Black Knight of the Sea”
- Gender – Male
- Race – Human
- Occupation – Pirate Captain
- Religion – None known
- Allies – His loyal crew
- Enemies – The Royal Navy and any ship that stands in the way of his crew’s plunder
- Abode/ Base of operations – Lowther’s ship, the Black Knight, which sails the Caribbean sea in search of riches to plunder
- Nationality – English
- Languages – English, and a smattering of Spanish and French picked up during his voyages
- Alignment – Chaotic Neutral
- Affiliation (s) – None known, although Lowther is rumored to have ties to several other pirate crews in the area
- Significant others – None known, as Lowther’s devotion is solely to his ship and his crew
Captain George Lowther is a notorious pirate, feared by sailors and merchants alike. He roams the seas with his crew, raiding ships and plundering their riches. Despite his violent reputation, Lowther is a complex character with a fascinating story.
Lowther was born into a wealthy family in England, but he was always drawn to a life of adventure. He ran away from home at a young age and joined the Royal Navy, where he quickly rose through the ranks. However, he became disillusioned with the strict rules and regulations of the Navy, and he longed for more freedom and excitement.
One day, Lowther deserted the Navy and joined a band of pirates. He discovered that he had a talent for piracy, and he quickly rose through the ranks of his new crew. Eventually, he became captain of his own ship, and he set out to make a name for himself on the high seas.
Lowther is a ruthless pirate who will do whatever it takes to get what he wants. He is known for his cunning tactics and his ability to outsmart his enemies. However, he also has a softer side, and he is fiercely loyal to his crew. He sees them as his family, and he will do anything to protect them.
Despite his success as a pirate, Lowther has a bigger goal in mind. He wants to amass enough wealth and power to retire from piracy and live a life of luxury. He dreams of settling down on a tropical island with his crew and living out the rest of his days in peace and comfort.
Lowther’s life as a pirate is a constant adventure, filled with danger and excitement. He knows that his life is always on the line, but he wouldn’t have it any other way. For Captain George Lowther, piracy is not just a job, it’s a way of life.
Captain George Lowther, The Fearsome Pirate of the Caribbean
Medium humanoid (human), chaotic neutral
Armor Class: 16 (studded leather)
Hit Points: 135 (18d8+54)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Skills: Athletics +9, Intimidation +7, Perception +5
Senses: passive Perception 15
Languages: English, Spanish, French
Challenge: 10 (5,900 XP)
Actions
Multiattack: Captain George Lowther makes three cutlass attacks or two pistol attacks.
Cutlass: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) slashing damage.
Pistol: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 13 (2d10+2) piercing damage.
Throwing Dagger: Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 8 (1d4+4) piercing damage.
Boarding Action: Captain George Lowther can order his crew to board an enemy ship. All crew members within 30 feet of Lowther may take the Dash action as a bonus action, and the first crew member to reach an enemy ship may use a grappling hook to board it.
Equipment
- Studded leather armor, Cutlass, Two pistols, 10 throwing daggers, A grappling hook, A spyglass, A captain’s hat
Abilities
Pirate’s Eye: Captain George Lowther gains advantage on Perception checks made to detect hidden treasures or secret passageways.
Fearless Leader: Captain George Lowther and his crew gain advantage on saving throws against being frightened or charmed.
Pirate’s Code: Captain George Lowther demands loyalty and obedience from his crew. Any crew member who disobeys his orders or tries to mutiny suffers a -2 penalty to all attack rolls and saving throws until they apologize and make amends.
Lair Actions: When fighting on his ship, Captain George Lowther can use his surroundings to his advantage. He may order his crew to fire cannons at enemy ships, causing 6d10 bludgeoning damage to all creatures within a 30-foot radius. Additionally, he can cause the ship to lurch violently, requiring all creatures within 20 feet to make a DC 15 Dexterity saving throw or fall prone. These lair actions can only be used once per long rest.
Reactions
Parry: When an attacker he can see hits Captain George Lowther with a melee attack, he can use his reaction to halve the attack’s damage against him.