Anne Dieu-le-Veut — Buccaneer Captain

At a Glance
| Name | Anne Dieu-le-Veut, also called Anne Dieuleveult; “Marianne” in some later accounts |
|---|---|
| Role | Breton-born buccaneer, shipboard negotiator, commander and defender of her chosen crew |
| Campaign Year | 1454 CE |
| Home Waters | Tortuga, western Hispaniola and the Caribbean Sea |
| Faction | Brethren of the Coast; commands sailors who follow her own articles and judgement |
| Alignment | Chaotic Good — frees captives, rejects forced service, resists predatory rulers and keeps prizes only after the crew’s agreed share |
| Closest Ally | Laurens de Graaf, an independent captain and partner; they may join voyages but neither commands the other’s crew |
| Strength | Unyielding nerve, sharp negotiation, intimate knowledge of sailors’ grievances |
| Weakness | Will take dangerous personal risks to rescue a captive and will not hide anger at treachery |
| Languages | French, Dutch and Spanish as used in the free ports and trading crews |
Anne has walked into the dockside counting room with a bloodied harbour ledger and a dagger through its binding. Four sailors who signed aboard under voluntary articles are now shackled below a merchant’s decks. One of the Brethren arranged their sale. The merchant is offering Anne a fortune to forget their names. She has brought the ledger to the characters instead.
Some call her a pirate queen; she claims no throne. Anne can bargain with a council, steer a frightened crew through a squall and order a brutal boarding action when a harbour is at risk. She has robbed vessels whose sailors did no wrong. She knows that freedom for her own people is not an excuse to make others suffer. What separates her from less scrupulous captains is what she is willing to sacrifice when the prize and her principles point in different directions.
What Is Happening Right Now?
Four sailors have disappeared. A merchant allegedly hired them at the harbour, then transferred them by night to a ship bound for a foreign fort. The transaction was signed with a council member’s seal, but the signatory insists the mark was stolen.
A rival offers proof at a price. A boatswain can identify the vessel and where its prisoners are hidden. He will talk only if Anne guarantees him passage away from Tortuga. Another captain has already offered a bounty for his silence.
The immediate decision. Anne wants the prisoners brought ashore alive. The characters can approach the ship openly, find the seller’s accounts or shadow its launch before the next tide. She pays for the work; she will also publicly defend anyone who exposes the traitor.
The Woman Behind the Reputation
Anne does not raise her voice when a sailor is afraid. She asks for the details twice and takes note of who will not meet her eyes. When threatened, she tends to smile; when someone harms a captive, that smile vanishes. She remembers every crew member who stood beside her in a storm, and every captain who left people in the water to save a purse of silver.
How she commands. She hears grievances before a voyage and insists that prize shares, compensation for injury and the right to refuse a dangerous mission be written into the ship’s articles. Her sailors answer to her because she upholds those promises; if she breaks them, she expects them to remove her.
Her moral boundary. Anne captures cargo and fights armed resistance, but she rejects trafficking and forced labour. She will relinquish a profitable prize rather than hand innocent prisoners to a buyer. Her goodness is measured in that loss, not in calling every raid a righteous cause.
What draws her anger. A magistrate who punishes sailors for protecting the weak, a pirate who withholds shares, or a companion who tries to turn her into a figurehead. A well-supported accusation persuades her more quickly than a polished speech.
Her weakness. Anne has lost too many people at sea to watch another disappear. She sometimes takes a reckless risk that a calmer captain would leave to a boarding party. Her crew can be forced to choose between obeying an order and protecting her.
Allies, Rivals and Loyalties
Laurens de Graaf. The two are allies and partners in the campaign, tied by trust and fierce disagreement. Laurens prizes control of his ship and a negotiated profit; Anne refuses a bargain that abandons captives. He is neither her master nor the measure of her reputation.
Brethren of the Coast. Anne supports the independent harbours, but demands that their freedom apply to ordinary sailors as well as captains. She speaks forcefully at council when a wealthy captain uses articles of agreement to conceal coercion.
Michel de Grammont. A formidable naval ally when their targets coincide, but she does not trust plans that sacrifice landing parties for a spectacular victory. Their arguments can divide a war council before a shot is fired.
Families of the coast. Fisherfolk, boatbuilders, traders and harbour families know whether Anne kept her word. She has no automatic authority over Indigenous communities or their coastal waters. A passage through their waters is negotiated rather than assumed.
Her adversaries. Dealers in stolen people, officers who claim every sailor aboard a captured ship as property, and pirates who attack undefended settlements. None is made a villain merely by nationality: their methods and choices matter.
Adventure Hooks
The Sold Crew
A merchant sold four contracted sailors after a pirate captain declared them “forfeited cargo.” Anne knows the falsified ledger is evidence but needs witnesses before the ship departs. The party can recover the sailors, prove the fraud and force the harbour council to confront one of its own members.
The Ship That Bears Her Colours
Two fishing villages have been raided under Anne’s pennant. Survivors insist the attacker was a ship she once commanded. Its new captain has falsified the articles and plans another strike near western Hispaniola. Anne offers the characters a place aboard to expose the raiders without punishing their coerced deckhands.
The Price of a Safe Harbour
A pilot from the Caribbean Sea offers Anne a hidden inlet, but local families use it for fishing and shelter during storms. She will not seize the bay simply because the pilot says it is empty. The party must negotiate access, discover who forged the pilot’s authority and prevent a rival fleet from arriving first.
Where to Find Her
Anne may be aboard a coastal raider bringing prisoners to safety, at a council meeting in Tortuga, or in a warehouse arguing over cargo shares. She travels with a small, chosen escort, not a permanent guard of faceless pirates. When meeting strangers, she prefers a public quay where the crew can see that she has not made secret promises.
Appearance and Possessions
Anne wears practical wool and linen, sea boots, a weathered cloak and a brimmed sailor’s hat. She keeps her hair tied away from the rigging, carries a rapier and dagger, and protects her charts inside oiled leather. She does not need a later tricorn or flintlock to be dangerous. Her authority comes from her seamanship, her willingness to risk herself and sailors who have chosen to follow her.
She occasionally acquires unusual prizes. A hat of disguise may appear in a particular adventure as an item she is trying to recover, not an unlisted power built into every version of her character.
Anne Dieu-le-Veut — Game Statistics
Anne is a mortal captain and a dangerous combatant. Her power over a ship comes from the willing cooperation of trained sailors, not legendary actions, magical lair effects or a supernatural aura.
Anne Dieu-le-Veut
Medium Humanoid (Human), Chaotic Good
- AC
- 16 (studded leather)
- Initiative
- +4 (14)
- HP
- 117 (18d8 + 36)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12Mod +1 · Save +1 | 18Mod +4 · Save +7 | 14Mod +2 · Save +2 | 14Mod +2 · Save +2 | 14Mod +2 · Save +5 | 16Mod +3 · Save +3 |
- Skills
- Acrobatics +7, Deception +6, Insight +5, Intimidation +6, Perception +8, Persuasion +6, Sleight of Hand +7, Stealth +10
- Senses
- Passive Perception 18
- Languages
- French, Dutch, Spanish
- CR
- 6 (2,300 XP; PB +3)
Traits
Sea Legs. Anne has Advantage on Dexterity saving throws to avoid falling Prone on a pitching deck or an unstable platform.
Exploit an Opening. Once on each of her turns, Anne deals an extra 21 (6d6) damage on a Rapier hit if she has Advantage on the attack roll, or if an ally is within 5 feet of the target and Anne doesn’t have Disadvantage.
Actions
Multiattack. Anne makes three Rapier attacks. She may replace one with a Light Crossbow attack.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage; loading applies.
Bonus Actions
Cover the Retreat (Recharge 5–6). One ally Anne can see within 30 feet who can hear her can move up to half its Speed without provoking Opportunity Attacks.
Reactions
Parry. Anne adds 3 to her AC against one melee attack that would hit her if she can see the attacker and is wielding her rapier.
Gear: Rapier, dagger, light crossbow, rope, sea charts and ship’s articles. Her crew acts on its own initiative.
Anne Dieu-le-Veut
Medium humanoid (human), chaotic good
- Armor Class
- 16 (studded leather)
- Hit Points
- 117 (18d8 + 36)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12+1 | 18+4 | 14+2 | 14+2 | 14+2 | 16+3 |
- Saving Throws
- Dex +7, Wis +5
- Skills
- Acrobatics +7, Deception +6, Insight +5, Intimidation +6, Perception +8, Persuasion +6, Sleight of Hand +7, Stealth +10
- Senses
- passive Perception 18
- Languages
- French, Dutch, Spanish
- Challenge
- 6 (2,300 XP)
Sea Legs. Anne has advantage on Dexterity saving throws to avoid falling prone on a pitching deck or unstable platform.
Exploit an Opening. Once per turn Anne deals an extra 21 (6d6) damage with a rapier attack if she has advantage on the attack roll, or if an ally is within 5 feet of the target and Anne doesn’t have disadvantage.
Actions
Multiattack. Anne makes three rapier attacks, or two rapier attacks and one light crossbow attack.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage; loading applies.
Bonus Actions
Cover the Retreat (Recharge 5–6). One ally within 30 feet who can hear Anne can move up to half its speed without provoking opportunity attacks.
Reactions
Parry. Anne adds 3 to her AC against one melee attack that would hit her if she can see the attacker and is wielding her rapier.
Equipment: Rapier, dagger, light crossbow, sea charts and sailor’s kit.
Anne Dieu-le-Veut — CR 9
XP 6,400
Female human rogue 6/fighter 4
CG Medium humanoid (human)
Init +8; Senses Perception +14
DEFENSE
- AC
- 19, touch 15, flat-footed 18 (uncanny dodge; +4 armour, +4 Dex, +1 dodge)
- hp
- 69 (6d8 + 4d10 + 20)
- Fort
- +8
- Ref
- +10
- Will
- +4
- Defensive Abilities
- evasion, uncanny dodge
OFFENSE
- Speed
- 30 ft.
- Melee
- masterwork rapier +14/+9 (1d6+3/18–20)
- Ranged
- masterwork light crossbow +13 (1d8/19–20)
- Special Attacks
- sneak attack +3d6
STATISTICS
- Str
- 12
- Dex
- 18
- Con
- 14
- Int
- 14
- Wis
- 12
- Cha
- 16
- Base Atk
- +8
- CMB
- +9
- CMD
- 24
Feats: Combat Expertise, Dodge, Improved Feint, Improved Initiative, Mobility, Point-Blank Shot, Quick Draw, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier).
Skills: Acrobatics +17, Bluff +16, Diplomacy +16, Intimidate +14, Knowledge (geography) +7, Perception +14, Profession (sailor) +14, Sense Motive +12, Stealth +17, Swim +9.
Languages: French, Dutch, Spanish.
Rogue Abilities: Evasion, uncanny dodge, trapfinding +3, trap sense +2; rogue talents (combat trick, fast stealth, trap spotter).
Fighter Abilities: Bravery +1 against fear; armour training 1 (armour check penalty reduced by 1).
TACTICS
Before Combat: Anne chooses a position where her sailors can see her signals and keeps an escape boat ready.
During Combat: She attacks a distracted foe, feints to break a guard and uses allies’ positions to secure an exit for prisoners.
Morale: She withdraws if staying would condemn her sailors or captives; she will risk her own safety to lead a rescue.
Gear: Masterwork rapier, masterwork chain shirt, masterwork light crossbow, signal whistle and navigation kit.
Anne Dieu-le-Veut
Medium Humanoid (Human); Chaotic Good
- Hit Dice
- 6d6 + 4d10 + 20 (64 hp)
- Initiative
- +8
- Speed
- 30 ft. (6 squares)
- Armor Class
- 18 (+4 armour, +4 Dex), touch 14, flat-footed 18 (uncanny dodge); Dodge +1 against a designated opponent
- Base Attack/Grapple
- +8/+9
- Attack
- Masterwork rapier +14 melee (1d6+3/18–20)
- Full Attack
- Masterwork rapier +14/+9 melee (1d6+3/18–20)
- Space/Reach
- 5 ft./5 ft.
SAVES AND ABILITIES
- Fort
- +8
- Ref
- +10
- Will
- +4
- Str
- 12
- Dex
- 18
- Con
- 14
- Int
- 14
- Wis
- 12
- Cha
- 16
SPECIAL ATTACKS AND QUALITIES
Special Attacks: Sneak attack +3d6.
Special Qualities: Evasion, trapfinding, trap sense +2, uncanny dodge.
Shipboard Tactics: She fights beside a second sailor when possible, feints when isolated, and uses Tumble to avoid being surrounded.
SKILLS AND FEATS
Skills: Balance +12, Bluff +16, Diplomacy +15, Escape Artist +12, Hide +16, Listen +8, Move Silently +15, Profession (sailor) +11, Sense Motive +9, Spot +8, Tumble +16, Use Rope +12.
Feats: Combat Expertise, Dodge, Improved Feint, Improved Initiative, Mobility, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier).
Languages: French, Dutch, Spanish.
ENCOUNTER DETAILS
- Environment
- Warm coasts, free harbours and seagoing vessels
- Organization
- Solitary, with 1–3 companions, or captain with 5–15 sailors
- Challenge Rating
- 10
- Treasure
- NPC equipment and share of prizes
- Alignment
- Chaotic Good
- Advancement
- By character class
Possessions: Masterwork rapier, masterwork chain shirt, light crossbow, sailor’s kit and ship’s articles. Sailors have their own turns and statistics.
Anne Dieu-le-Veut: Life and Legend
In ordinary history, Anne Dieu-le-Veut was a Breton woman associated with the Caribbean in the later seventeenth century. She was married to the buccaneers Pierre Lelong and Joseph Chérel before marrying Laurens de Graaf in 1693. Stories of her duel with de Graaf, seagoing exploits, command and extraordinary bravery became part of her legend; the documentary evidence for some of these adventures is limited.
In this campaign she is alive and active in 1454, and the struggle for the Caribbean free harbours has its own earlier course. Her independent command and the events described above are part of that history, not claims that the historical seventeenth-century record occurred two hundred years earlier.
Earlier Painted Portrait

Historical Sources
Ar Gedour’s Breton biography records the main dates and marriages; a historical overview of Anne Dieu-le-Veut distinguishes documented details from popular tales. Research on women pirates and historical storytelling discusses the thin evidence behind the legend. Historical sources describe a seventeenth-century person; the setting’s earlier campaign chronology differs.
Connected Harbours and People
Brethren of the Coast · Laurens de Graaf · Tortuga · Western Hispaniola · Michel de Grammont · Port Royal · Caribbean NPCs
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