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Tristram De Lyonesse

Tristan is a Cornish hero and one of the Knights of the Round Table. Nephew of King Mark of Cornwall, sent to fetch Iseult back from Ireland to wed the king. However, he and Iseult accidentally consume a love potion while en route and fall helplessly in love. The pair undergo numerous trials that test their secret affair.

After defeating the Irish knight Morholt, Tristan goes to Ireland to bring back the fair Iseult for his uncle King Mark to marry. Along the way, they accidentally ingest a love potion that causes the pair to fall madly in love. Although Iseult marries Mark, she and Tristan are forced by the potion to seek one another out for adultery. The king’s advisors repeatedly try to have the pair tried for adultery, but again and again the couple use trickery to preserve their façade of innocence. The love potion eventually wears off, and the two lovers are free to make their own choice as to whether they cease their adulterous lifestyle or continue.

Tristan, King Mark, and Iseult all hold love for each other. Tristan honors, respects, and loves King Mark as his mentor and adopted father; Iseult is grateful that Mark is kind to her, which he is certainly not obliged to be; and Mark loves Tristan as his son, and Iseult as a wife. But every night, they each have horrible dreams about the future. Tristan’s uncle eventually learns of the affair and seeks to entrap his nephew and his bride. Also present is the endangerment of a fragile kingdom, the cessation of war between Ireland and Cornwall. Mark gets what seems proof of their guilt and resolves to punish them: Tristan by hanging and Iseult by trial by ordeal and then putting her up in a lazar house (a leper colony). Tristan escapes on his way to the stake by a miraculous leap from a chapel and rescues Iseult. The lovers escape into the forest of Morrois and take shelter there until they are discovered by Mark one day. However, they make peace with Mark after Tristan’s agreement to return Iseult to Mark and leave the country. Tristan then travels on to Brittany, where he marries (for her name and her beauty) Iseult of the White Hands, daughter of Hoel of Brittany and sister of Sir Kahedin.

Later Tristan was wounded by a poison lance while attempting to rescue a young woman from six knights. Tristan sends his friend to find Iseult, the only person who can heal him. Tristan said to sail back with white sails if he is bringing Iseult, and black sails if he is not. Iseult agrees to return to Tristan, but Tristan’s jealous wife, Iseult of the White Hands, lies to Tristan about the colour of the sails. Tristan dies of grief, thinking that Iseult has betrayed him, and Iseult dies swooning over his corpse. Two trees grow out of their graves and intertwine their branches so that they cannot be parted by any means. It was said that King Mark tried to have the branches cut 3 separate times, and each time, the branches grew back and intertwined, so therefore he gave up and let them grow.

Tristan, Tristram, Tristram De Lyonesse, By Jean-Claude EVEN - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=41022495
By Jean-Claude EVEN – Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=41022495
By Rogelio de Egusquiza - http://www.arteinformado.com/agenda/f/rogelio-de-egusquiza-1845-1915-113617 – image, Public Domain, https://commons.wikimedia.org/w/index.php?curid=45976966
By Rogelio de Egusquiza – http://www.arteinformado.com/agenda/f/rogelio-de-egusquiza-1845-1915-113617 – image, Public Domain, https://commons.wikimedia.org/w/index.php?curid=45976966

Tristram de Lyones

Human CR 19
XP 204800
Any Medium Humanoid
Cavalier level 16 (skill points 80) Sword (Order of the Sword Cavalier) Bard level 2 (skill points 14) Bard (Court Bard ) Duelist level 3 (skill points 15) Duelist
Init +3; Senses ; Perception +12

DEFENSE

AC 33, touch 15, flat-footed 31 (+1 Dex, +13 armour, +5 shield, +1 feats, +3 deflection)
hp 155 (0d8+16d10+2d8+3d10+21+16);
Fort +12, Ref +12, Will +8 ; +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects.

OFFENSE

Speed 20ft.
Melee +3 Longsword +29/+24/+19/+14 (1d8+9/17-20), +3 Lance +23 (1d8+6 X3) , Dagger +21 (1d4+3/19-20)
Space 5 ft.; Reach 5 ft.
Special Attacks
Banner (Ex) Allies within 60 ft +2 morale on fear saves and +1 morale on attack rolls in a charge. Additional bonus= 2
Cavaliers Charge (Ex) +4 bonus on melee attack rolls on a charge while mounted and no penalty to AC
Challenge (Ex) +1 damage per level against one foe (-2 AC against other foes). Per day = 6
Demanding Challenge (Ex) Target takes a -2 penalty to its AC from attacks made by anyone other than the cavalier.
Fascinate Can fascinate 1 creature + 1 every 3 levels
Knights Challenge (Ex) 1/day adds his CHA bonus on all attack and damage made against challenged. +4 to confirm Critical
Mighty Charge (Ex) Can make a free bull rush, disarm, sunder, or trip combat maneuver if charge attack is successful
Mounted Mastery (Ex) Ignores armor check penalty using Ride, +4 bonus to AC when charge, add mounts STR bonus to damage
Precise Strike (Ex) A duelist gains the ability to strike precisely with a light or one-handed piercing weapon. When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. No of extra 1d6 damage =
Satire (Su) Enemies who hear it take a penalty on attack and damage (min 1) and saves against fear and charm = 1
Sword Challenge Receives a morale bonus on attack rolls against the challenged so long as mounted. Bonus = 5
Tactician (Ex) Standard action, grants teamwork feat within 30 feet last 3 rnds +1per 2 levels. Per day 4

Spells Known:

Bard Spells: CL 2 Concentration 6

  • Level 0 (4) DC 14: Detect Magic, Ghost Sound, Lullaby, Message, Prestidigitation, ; 
  • Level 1 (3) DC 15: Comprehend Languages, Detect Secret Doors, Undetectable Alignment, ;

STATISTICS

Str 19 + 4 = 23, Dex 13, Con 13, Int 10, Wis 9, Cha 15 + 4 = 19
Base Atk +20; CMB +21; CMD 41
Feats Agile Maneuvers, Spirited Charge, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Athletic, Cleave, Combat Casting, Critical Focus, Dodge, Extra Performance, Improved Critical, Leadership, Martial Weap Prof, Mounted Combat, Power Attack, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Trample, Coordinated Charge (Team), Coordinated Maneuvers (Team), Distracting Charge (Combat, Teamwork), Outflank (Team), Shake It Off (Team);
Skills Acrobatics +9, Appraise +0, Bluff +18, Climb +2, Diplomacy +16, Disguise +4, Escape Artist -1, Handle Animal +14, Intimidate +14, Know History +5, Know Local +5, Know Nobility +11, Know Religion +0, Linguistics +0, Perception +12, Perform +14, Ride +24, Sense Motive +17, Sleight of Hand -5, Spellcraft +0, Stealth +1, Swim -4, Use Magic Device +4
Languages Common

ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

ITEMS: +4 Full-plate, Belt of giant strength (+4) +4 STR, Bracers of armour (+1) +1AC, Cloak of charisma (+4) +4 CHR, Candle of truth Zone of truth DC 13, Elixir of love DC14 Charm, Potion of Cure serious wounds -, Potion of Bless weapon -, Ring of Protection (+3) +3 AC, +3 Shield, heavy wooden, +3 Longsword, +3 Lance,

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