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Sir Gareth of Orkney, ‘Beaumains, the Fair’

“From Kitchen Boy to Gallant Knight: Sir Gareth’s Heroic Journey Revealed!”

Sir Gareth of Orkney, 'Beaumains, the Fair'
  • Alias: Beaumains
  • Gender: Male
  • Race: Human
  • Occupation: Knight of the Round Table
  • Religion: Christian
  • Allies: King Arthur, Sir Lancelot, Sir Gawain, other Knights of the Round Table
  • Enemies: Various adversaries in Arthurian legends
  • Abode/Base of Operations: Camelot
  • Nationality: British
  • Languages: Old English, Middle English
  • Alignment: Lawful Good
  • Affiliation(s): Knights of the Round Table, Camelot
  • Significant Others: Lyonesse (spouse)

Sir Gareth, a valiant Knight of the Round Table, is the son of King Lot and Queen Morgause, making him the nephew of the great King Arthur. He shares his noble lineage with his brothers Gawain, Agravain, and Gaheris, as well as the notorious Mordred. Known for his bravery and chivalry, Gareth is often recognized by his nickname, Beaumains.

Fearless in the face of adversity, Gareth’s unwavering determination stems from his deep-seated desire to prove himself as a worthy knight through his actions, rather than relying solely on his noble lineage. His noble quest is to uphold justice, protect the innocent, and ensure the safety and honor of the Round Table, driven by a strong sense of duty to King Arthur and Camelot. Above all, Gareth aspires to be a symbol of honor and courage in the legendary tales of Arthurian legend.

Sir Gareth of Orkney, 'Beaumains, the Fair'

Medium humanoid (human), lawful good

Armor Class 18 (plate armor, shield) Hit Points 168 (24d8 + 48) Speed 30 ft.

18 (+4)14 (+2)14 (+2)12 (+1)16 (+3)16 (+3)

Saving Throws Str +8, Con +6, Wis +7, Cha +7 Skills Athletics +8, Insight +7, Persuasion +7 Senses passive Perception 13 Languages Common Challenge 12 (8,400 XP)

Background Feature: Knightly Regard. Sir Gareth is held in high regard by those who respect chivalry and honor. When interacting with individuals who admire knights and their code of conduct, he gains advantage on Charisma (Persuasion) checks.

Action Surge (Recharges after a Short or Long Rest). Sir Gareth can take an additional action on his turn.

Indomitable (3/Day). Sir Gareth can reroll a saving throw he fails. He must use the new roll.


Multiattack. Sir Gareth makes three melee attacks.

  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
  • Jousting Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 4) piercing damage.
  • Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a creature of Large size or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.


Parry. Sir Gareth adds 3 to his AC against one melee attack that would hit him. To do so, Sir Gareth must see the attacker and be wielding a melee weapon.

Legendary Actions

Sir Gareth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sir Gareth regains spent legendary actions at the start of his turn.

Attack. Sir Gareth makes one longsword or jousting lance attack.

Command Allies. Sir Gareth shouts orders to his allies, allowing one ally within 30 feet to make a single weapon attack as a reaction.

Champion’s Rally (Costs 2 Actions). Sir Gareth inspires his allies with an encouraging speech. All friendly creatures within 30 feet gain advantage on their next attack roll or saving throw.


Sir Gareth is equipped with plate armor, a shield, a longsword, and a jousting lance. His plate armor is ornately decorated with the emblem of his house. Additionally, he carries a noble’s outfit, a signet ring, a scroll of pedigree, and a purse containing 25 gold pieces.

Magic Items

Lance of Chivalry. This finely crafted jousting lance is a magical +1 lance. When Sir Gareth wields it, he deals an extra 1d6 radiant damage on a successful hit. This radiant damage is doubled when used against fiends or undead.

Shield of Protection. Sir Gareth’s shield is a magical +1 shield. While wielding this shield, he has resistance to damage from ranged attacks.

Lair Actions

Sir Gareth’s lair is a grand tournament ground where he often showcases his chivalry and martial prowess. When in his lair, he can use lair actions. On initiative count 20 (losing initiative ties), he can take one lair action to cause one of the following effects:

  • Inspiring Presence. Sir Gareth shouts an inspiring battle cry. All friendly creatures within 60 feet gain advantage on their next saving throw.
  • Grand Entrance. Sir Gareth enters the battlefield with a dazzling display, causing all creatures within 30 feet to make a DC 16 Wisdom saving throw or be charmed by his charismatic presence for 1 minute.
  • Honorable Duel (Costs 2 Lair Actions). Sir Gareth challenges a single opponent to an honorable duel. The chosen creature must make a DC 16 Charisma saving throw or be compelled to accept the challenge. During the duel, only Sir Gareth and the chosen opponent can take actions. The duel lasts for 1 minute or until one of them falls unconscious or dies.

Currently in the World

Sir Gareth is a valiant knight, his stature regal and noble, standing at an impressive height with a strong, well-built frame. His raven-black hair flows gracefully down to his broad shoulders, framing a chiseled face adorned with a well-kept beard and piercing, resolute blue eyes that reflect his unwavering determination.

Currently, Sir Gareth finds himself in the heart of Camelot, his gleaming armor adorned with the emblem of the Round Table, a testament to his unwavering loyalty. He stands in the courtyard, sunlight filtering through the towering stone walls, casting a warm glow on his polished armor. The clank of swords and the chatter of fellow knights echo around him, creating an atmosphere of camaraderie and honor.

Despite the bustle of the castle, Sir Gareth remains focused and composed. His mood is one of quiet resolve, as he contemplates his next noble quest in service to King Arthur and the realm. The weight of responsibility rests upon his shoulders, but he wears it with the grace and dignity befitting a Knight of the Round Table.

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