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Sir Ector the Kind

Sir Ector the Kind
  • Alias: Sir Ector the Kind
  • Gender: Male
  • Race: Human
  • Occupation: Knight, Mentor
  • Religion: Faithful follower of the Old Religion (Ancient British and Celtic beliefs)
  • Allies: King Arthur, Sir Kay, Merlin, Knights of the Round Table
  • Enemies: Enemies of Camelot and King Arthur’s reign
  • Abode/Base of Operations: Castle of Sir Ector in Camelot
  • Nationality: British (Camelot)
  • Languages: Common, Ancient British, and some knowledge of magical languages
  • Alignment: Lawful Good
  • Affiliation(s): Knights of the Round Table, Servant of King Uther Pendragon and later, King Arthur
  • Significant Others: Father figure and mentor to King Arthur, foster father to Sir Kay

In the bustling realm of Camelot, where legends are forged and destinies entwined, one figure stands as the steadfast pillar of support, guiding the young and inexperienced King Arthur on his path to greatness. Meet Sir Ector the Kind, a noble and wise knight, renowned for his benevolent heart and unwavering devotion to chivalry. As the adoptive father of Arthur, he plays an instrumental role in the young king’s upbringing, shaping the monarch’s character with love, compassion, and the teachings of knighthood.

Sir Ector’s origins are humble, born into a family of honorable knights in the service of the late King Uther Pendragon. Following the tragic loss of his own parents, Sir Ector found solace and purpose under the tutelage of the great Merlin, who recognized the young squire’s potential for leadership and valor. When Merlin entrusted the infant Arthur to his care, Ector embraced his newfound role as guardian with a fervent determination to provide the boy with the best possible future.

As Arthur grows, Sir Ector’s patience and unwavering guidance become evident, instilling in the young prince a deep sense of responsibility and fairness. Though not of noble blood himself, Ector values virtues over lineage, recognizing Arthur’s potential to bring about a new era of unity and justice in the realm. In his heart, Sir Ector yearns to see the boy he raised become a legendary king, one who would inspire hope, equality, and prosperity for all the people of Camelot.

Throughout the years, Ector trains Arthur in the art of combat and courtly manners, imparting the wisdom of the Round Table and the ideals of knighthood. His nurturing nature provides a stable foundation for Arthur’s character, and he becomes a beacon of moral support during the young king’s most challenging moments. Ector’s unyielding belief in Arthur’s destiny as the true heir to the throne never wavers, even as the forces of darkness attempt to subvert the kingdom.

As Camelot’s loyal guardian, Sir Ector embodies the essence of nobility and selflessness. His primary desire is to see Arthur rise to his full potential and fulfill the prophecy that marks him as the rightful ruler of the realm. Unbeknownst to many, it is Sir Ector’s kindness, love, and mentorship that will shape the destiny of Camelot, ensuring that King Arthur’s reign becomes the stuff of legends, standing as a testament to the power of benevolence and the triumph of good over evil.

Sir Ector the Kind

Sir Ector
By Howard Pyle –, Public Domain,

Medium humanoid (human), lawful good

Armor Class 18 (plate armor)

Hit Points 147 (14d10 + 70)

Speed 30 ft.

18 (+4)14 (+2)20 (+5)14 (+2)16 (+3)18 (+4)

Saving Throws Str +8, Con +9, Cha +8

Skills Athletics +8, History +5, Insight +6, Persuasion +8

Senses passive Perception 13

Languages Common

Challenge 10 (5,900 XP)

Background. He is a seasoned knight and mentor to King Arthur. He serves as a loyal companion and advisor, guiding young knights in the ways of chivalry.

Knightly Aura. He exudes an aura of inspiration and courage, granting allies within 30 feet advantage on saving throws against being frightened.


Multiattack. He makes three attacks: one with his longsword or two attacks with his lance while on horseback.

  • Lance (Mounted). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (1d12 + 4) piercing damage.
  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 4) slashing damage.
  • Commanding Strike (Recharge 5-6). He issues a powerful command, inspiring a nearby ally. The ally can make one weapon attack as a reaction and add 1d8 to the attack’s damage roll.
  • Mentor’s Guidance (3/Day). He imparts his wisdom and advice to a willing ally. The ally gains advantage on their next ability check or saving throw.


Parry. When a creature misses Sir Ector with a melee attack, he can use his reaction to add 3 to his AC, potentially causing the attack to miss.

Protective Presence. When a creature within 5 feet of Sir Ector is targeted by an attack, he can use his reaction to impose disadvantage on the attack roll.

Legendary Actions

Sir Ector can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sir Ector regains spent legendary actions at the start of his turn.

  • Inspiring Words. Sir Ector speaks encouraging words to an ally within 30 feet. The ally gains temporary hit points equal to 1d10 + Sir Ector’s Charisma modifier.
  • Knightly Maneuver. Sir Ector makes one attack with his longsword or lance.
  • Chivalric Challenge (Costs 2 Actions). Sir Ector issues a challenge to an enemy within 30 feet. The target must make a Wisdom saving throw (DC 16) or have disadvantage on all attack rolls against creatures other than Sir Ector until the end of their next turn.


  • Plate Armor
  • Longsword
  • Lance (For mounted combat)
  • Shield of Valor (Magic Item): This shield grants a +2 bonus to AC and can absorb the damage from one attack as a reaction, preventing it from affecting Sir Ector or an adjacent ally. The shield regains this ability after a long rest.
  • Medallion of Knightly Aura (Magic Item): This medallion amplifies Sir Ector’s aura of inspiration, extending its range to 30 feet.

Currently in the World

Physical Description: Sir Ector the Kind is a middle-aged man with a sturdy build, standing tall and proud. His face is weathered, reflecting the wisdom and experiences of a seasoned knight. He has a full beard and graying hair, which he keeps neatly tied back under his helmet. His eyes are a warm, deep blue, revealing both compassion and strength. Sir Ector carries himself with a noble air, and his kind smile can put anyone at ease.

Current Situation: Sir Ector is currently at the Castle of Camelot, where he resides as a respected knight and loyal mentor to the young King Arthur. He can often be found in the training yard, guiding and honing the skills of young squires and aspiring knights. Today, he is overseeing a sparring session between Sir Kay and one of the squires, providing encouragement and gentle corrections. The castle’s courtyard bustles with activity as knights, servants, and visitors go about their daily tasks.

Surroundings: The Castle of Camelot is an impressive sight, its grand walls rising high above the surrounding countryside. The courtyard is spacious, adorned with banners bearing the sigil of King Arthur’s realm. Flowers bloom in vibrant colors along the edges, adding a touch of beauty to the otherwise martial environment. The sound of clashing swords and the shouts of knights-in-training fill the air, blending with the distant chatter of the castle’s occupants.

Mood: Sir Ector’s mood is one of contentment and purpose. He takes great pride in his role as a mentor and protector of Camelot. Watching young knights develop their skills and character brings him joy, knowing that they will contribute to the realm’s future. Benevolent and wise, Sir Ector’s kindness radiates, making him a beloved figure among those who serve in the castle.

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