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Prince Valiant, the Singing Sword of Thule

Prince Valiant, the Singing Sword of Thule
Create
  • Alias – The Singing Sword, Valiant of Thule, Knight of the Round Table
  • Gender – Male
  • Race – Human
  • Occupation – Knight-Errant, Prince of Thule, Defender of the Realm, Diplomat
  • Religion – Follows a chivalric Christian faith with open-minded respect for other cultures and beliefs
  • Allies – King Arthur and the Knights of the Round Table, Queen Aleta of the Misty Isles, Merlin, his children (notably Arn), various local rulers, tribes, and rebels encountered on his travels
  • Enemies – Tyrants and warlords, usurpers of Thule, the Mistress of the Flame, corrupt nobles and clergy, raiders, pirates, and foreign invaders
  • Abode/ Base of operations – The court of Camelot, the Misty Isles, Thule, and various locations during his travels
  • Nationality – Thulian (Scandinavian origin)
  • Languages – Old Norse dialect (native), common tongue of Camelot, Latin, partial fluency in various foreign languages
  • Alignment – Lawful Good (with strong personal moral judgment)
  • Affiliation (s) – The Knights of the Round Table, the royal house of Thule, the ruling family of the Misty Isles
  • Significant others – Queen Aleta (wife and equal partner), Prince Arn (eldest son), and their other children

Prince Valiant is a noble-born warrior, a knight of Arthurian legend, and a seeker of justice whose tale stretches across continents and kingdoms. Hailing from the misty fjords of Thule, he is both a swordsman and philosopher, a man shaped by hardship, tempered by honor, and bound by a deep yearning to carve peace from a world forever at war. Whether among Camelot’s Round Table or in the desolate steppes of forgotten empires, his name echoes like a battle hymn—respected by kings, feared by tyrants, and beloved by the people.


Life and Exploits:

Fair use, https://en.wikipedia.org/w/index.php?curid=11447855, Prince Valiant
Fair use, https://en.wikipedia.org/w/index.php?curid=11447855

Prince Valiant’s saga begins in exile. His royal family, rulers of the distant kingdom of Thule, are driven from their homeland by a usurper’s betrayal. Raised in the harsh northern wilds, Valiant matures quickly, learning the values of strength, self-reliance, and perseverance from both nature and hardship. His earliest adventures pit him against outlaws, sea raiders, and treacherous nobles. These trials forge not only his skill with a blade, but his commitment to justice and compassion for the oppressed.

Drawn southward, he eventually reaches the storied court of King Arthur, where Prince Valiant earns a place among the Round Table not through birthright, but through relentless valor, sharp wit, and unwavering moral clarity. He wields the Singing Sword, a weapon of legendary craftsmanship and eerie resonance, gifted to him by a mysterious hermit and said to be the equal of Excalibur.

Prince Valiant’s life becomes a relentless tide of quests and trials. He rescues kings and commoners alike, topples warlords, uncovers ancient conspiracies, and even helps dismantle a secret society known as the “Mistress of the Flame.” His travels take him across the Roman Empire’s fading borders, through the Holy Land, North Africa, and even as far as China. In each foreign court or battlefield, he serves as both warrior and diplomat, fighting injustice and uniting allies.

His love for Queen Aleta of the Misty Isles, a fierce and wise ruler in her own right, becomes a cornerstone of his life. Their union is one of equals, and together they raise a family while defending their twin thrones. Prince Valiant’s children eventually become adventurers in their own right, continuing the legacy of bravery and righteousness.

Throughout his life, Prince Valiant faces foes that test more than his blade—sorcerers who twist minds, tyrants who manipulate the masses, and the ever-present temptations of pride and vengeance. Yet he never falters in his belief that a true knight serves the people, not the crown.


Character Traits and Inner Life:

Prince Valiant is noble yet humble, sharp of mind and quick to laugh, but carries the weight of his past with quiet gravity. He is both a dreamer and a realist—a man who believes in the ideals of knighthood but sees clearly the failings of kings and courts. He is fiercely loyal, sometimes to his own detriment, and guided by a code that values mercy over cruelty, truth over glory.

Fears:
Prince Valiant fears moral corruption—not in others, but in himself. Having witnessed how power can erode integrity, he constantly examines his motives. His deepest terror is that he might one day become what he fights: a ruler blind to suffering, or a hero consumed by vanity.

Motivations and Goals:
Prince Valiant fights not for conquest or fame, but for order, compassion, and lasting peace. He dreams of a world where his sword is no longer needed, where his children inherit not his burdens, but the fruits of his struggles. Every battle he enters, every injustice he rights, is a step toward this elusive future.


Use as an NPC:

Prince Valiant is a legendary figure players might encounter as a wise and battle-scarred monarch, a wandering knight in disguise testing would-be heroes, or even a mentor figure guiding them toward a greater destiny. He offers quests not of mere treasure, but of moral consequence, where choices weigh heavier than blades. In dark times, he may emerge from legend like a storm-driven ship, ready to lead once more when the world most needs a hero.


  • Prince Valiant 5e
  • Prince Valiant, Pathfinder
Prince Valiant, the Singing Sword of Thule
Create

Medium humanoid (human), lawful good
Challenge: 12 (8,400 XP)
Proficiency Bonus: +5


Armor Class: 20 (plate armor, shield)
Hit Points: 195 (26d8 + 78)
Speed: 30 ft. (60 ft. mounted)

STRDEXCONINTWISCHA
20 (+5)14 (+2)17 (+3)12 (+1)16 (+3)20 (+5)

Saving Throws: Str +10, Wis +8, Cha +10
Skills: Persuasion +10, Insight +8, History +6, Athletics +10, Perception +8
Damage Resistances: Radiant; nonmagical bludgeoning, piercing, and slashing from evil creatures
Senses: Passive Perception 18
Languages: Common, Old Thulian, Celestial, Draconic (limited)
Alignment: Lawful Good
Legendary Resistance (3/Day): If Valiant fails a saving throw, he can choose to succeed instead.


Mounted Mastery

  • Advantage on melee attacks while mounted against smaller creatures.
  • Singing Sword attacks have +5 ft. reach while mounted.
  • Bonus action to command mount to Dash, Disengage, or Help.
  • Charge Attack: After 20 ft. straight movement, melee hit forces DC 18 Strength save or prone.

Inspiring Presence (Aura)

Allies within 30 ft. who can hear Valiant gain +2 saving throws and temporary HP equal to his Charisma modifier (5) if below half HP.


Master of the Blade

Melee attacks count as magical. On longsword hits, may attempt to disarm, trip, or push (DC 18 save).


The Singing Sword (Legendary Weapon)

+2 longsword; once per round on hit choose one:

  • Echoing Strike: +2d8 thunder damage, enemies within 10 ft. must save DC 16 Con or be deafened until next turn.
  • Blade of Resolve: One ally within 30 ft. gains 10 temporary HP.

Actions

Multiattack: Prince Valiant has three melee or two ranged attacks.

Lance (Melee Weapon Attack): +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage. If charged 20 ft., target makes DC 18 Strength save or is knocked prone and takes 7 (2d6) extra damage.

Singing Sword (Melee Weapon Attack): +12 to hit, reach 10 ft. (mounted), one target. Hit: 10 (1d8 + 6) slashing + 9 (2d8) thunder damage.

Throwing Dagger (Ranged Weapon Attack): +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Battle Command (Recharge 5–6): Up to three allies within 60 ft. can use reaction to make a weapon attack or move up to half speed without opportunity attacks.


Bonus Actions

Heroic Surge (3/Day): Regain one use of Battle Command or take an additional action this turn.


Reactions

Shield of the Just: Impose disadvantage on attack roll targeting ally within 5 ft.


Legendary Actions (3 per round)

  • Valiant Strike: One melee weapon attack.
  • Rallying Cry (Costs 2): Up to three allies within 30 ft. make DC 15 Wisdom save to end charm or fear.
  • Commanding Presence (Costs 3): Allies within 30 ft. gain advantage on attacks and saves vs. charm/fear until end of Valiant’s next turn.

Large beast, lawful good
Armor Class: 16 (reinforced barding)
Hit Points: 85 (10d10 + 30)
Speed: 60 ft.

STRDEXCONINTWISCHA
20 (+5)14 (+2)16 (+3)4 (-3)12 (+1)10 (+0)

Saving Throws: Dex +5, Con +6
Skills: Perception +4
Damage Immunities: Psychic
Senses: Passive Perception 14
Languages: Understands commands in Common and Thulian (no speech)
Challenge: 6 (2,300 XP)


Traits

War-Trained: Can Dash, Disengage, or Dodge as a bonus action when mounted by Valiant.

Unshakable Bond: While mounted, warhorse has advantage on saves; Valiant has advantage on saves to remain mounted.


Actions

Hooves (Melee Weapon Attack): +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Prince Valiant, the Singing Sword of Thule
Create

Male human knight 12
LE Medium humanoid (human)
Init +7; Senses Perception +15


Defense

AC 32, touch 15, flat-footed 27 (+7 armor, +7 shield, +5 Dex, +3 natural)
HP 160 (12d10+84)
Fort +14, Ref +11, Will +14
Defensive Abilities bravery +4, shield ally


Offense

Speed 30 ft., mounted 60 ft.
Melee +2 Singing Sword +17/+12/+7 (1d8+9/19–20 plus 1d8 sonic), lance +19/+14 (1d8+10/×3), dagger +14 (1d4+5/19–20)
Ranged dagger +14 (1d4+5/19–20), javelin +14 (1d6+5)
Special Attacks charge, inspire courage +4, trip, disarm, bull rush (via feats and Master of the Blade)


Statistics

Str 24, Dex 20, Con 20, Int 14, Wis 16, Cha 22
Base Atk +12; CMB +19 (+23 mounted charge); CMD 32 (34 vs. trip, disarm)
Feats Weapon Focus (longsword), Weapon Specialization (longsword), Mounted Combat, Ride-By Attack, Spirited Charge, Power Attack, Combat Reflexes, Greater Trip, Improved Disarm, Shield Focus, Improved Shield Bash
Skills Diplomacy +22, Intimidate +18, Perception +15, Ride +20, Knowledge (history) +14, Sense Motive +15, Bluff +18
Languages Common, Celestial, Draconic
SQ knight’s challenge +4, inspiring presence (aura grants +2 morale bonus on saving throws and temporary HP)


Combat

Prince Valiant fights primarily mounted on his legendary warhorse, leveraging lance charges enhanced by Spirited Charge and Ride-By Attack feats to deal devastating damage and knock foes prone. In close quarters or when dismounted, he wields the magical Singing Sword, using precise strikes combined with combat maneuvers such as trip and disarm to control the battlefield. His inspiring presence bolsters allies’ morale and resilience.

  • Mounted Tactics: Charges with lance, aiming to trip or bull rush foes, using Ride checks for superior positioning.
  • Dismounted Combat: Employs Singing Sword with Weapon Specialization, utilizing Master of the Blade to trigger combat maneuvers on hit.
  • Leadership: Inspires nearby allies with an aura that grants morale bonuses to saving throws and temporary hit points.
  • Special Maneuvers: Expert in disarming, tripping, and bull rushing foes, with a strong CMB and high CMD to resist enemy maneuvers.

Special Abilities

  • Inspiring Presence (Su): Allies within 30 feet gain +2 morale bonus on saving throws and temporary hit points equal to Valiant’s Charisma modifier (6) when below half hit points.
  • Knight’s Challenge (Ex): Marks an opponent, gaining +4 bonus on combat maneuvers against them.
  • Master of the Blade (Ex): After a successful longsword hit, can attempt trip, disarm, or bull rush as a free combat maneuver (DC 22).
  • Charge (Ex): Gains +2 attack and damage bonus on charge attacks; with Spirited Charge feat, lance damage doubles on charge.

Equipment

+2 Singing Sword (longsword), +1 heavy steel shield, full plate armor, lance, throwing daggers, legendary warhorse with barding (AC 20, HP 85)


Prince Valiant’s Mount: Legendary Warhorse

Large animal
AC 20 (barding +4), HP 85 (10d10+30), Speed 60 ft.
Str 20, Dex 14, Con 16, Int 2, Wis 12, Cha 10
Skills: Perception +9, Ride +18
Special Qualities: Evasion, trap sense +1, fast charge
Attacks: Hooves +15 (2d6+7), bite +10 (1d8+5)

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