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Sir Griflet, the Valiant Lancer of the Round Table

“Sir Griflet: The Undaunted Knight of Many Names – Unravel the Epic Tale of Arthurian Valor and Frequent Imprisonment!”

Sir Griflet
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  • Alias: Sir Griflet
  • Gender: Male
  • Race: Human
  • Occupation: Knight of the Round Table
  • Religion: Likely follows the Christian beliefs prevalent in Arthurian legend
  • Allies: Cousins Lucan and Bedivere, fellow knights of the Round Table
  • Enemies: Opposing forces in the Battle of Bedegraine, captors during his recurring imprisonments
  • Abode/Base of Operations: Camelot, the legendary court of King Arthur
  • Nationality: Arthurian Britain
  • Languages: Old English, possibly some knowledge of Latin
  • Alignment: Lawful Good
  • Affiliation(s): The Round Table, allegiance to King Arthur
  • Significant Others: Not explicitly mentioned in available information

Sir Griflet, a spirited and unwavering knight of the Round Table in the Arthurian saga, emerges as a vital figure in the early days of King Arthur’s reign. The echoes of his origins trace back to Welsh mythology, where he embodies the valiant spirit of Gilfaethwy fab Dôn. As a cousin to Lucan and Bedivere, Sir Griflet begins his journey as a devoted young squire, standing alongside his peers in the Battle of Bedegraine against rebellious forces.

In the midst of this conflict, Sir Griflet distinguishes himself by displaying unparalleled courage, slaying a Saxon king and securing his place at the Round Table. Despite his initial feats, Griflet’s tale takes a curious turn as he becomes a recurring captive in the narratives of other knights. This pattern, noted even by Gawain, prompts speculation about the uncanny frequency of Griflet’s imprisonments.

Driven by an unwavering commitment to the principles of honor and duty, Sir Griflet exemplifies the quintessential knight, ready to embark on perilous adventures to rescue comrades. The French Mort Artu paints him as one of the few survivors of Arthur’s final battle, entrusted with the poignant task of returning Excalibur to the Lady of the Lake.

However, Le Morte d’Arthur takes a different turn, portraying Sir Griflet as one of the knights who meets his demise at the hands of Lancelot’s rescue party during the execution of Guinevere. This divergence in narratives adds layers to Sir Griflet’s character, showcasing the complexities and varied interpretations within Arthurian legends.

Throughout his journey, Sir Griflet’s indomitable spirit and unyielding commitment to chivalrous ideals form the core of his character. His overarching goal remains woven into the fabric of Arthurian legacy — a desire to contribute significantly to the noble pursuit of valor and righteousness.

By Chatsam - Own work, CC BY-SA 3.0,, Griflet
By Chatsam – Own work, CC BY-SA 3.0,

Medium humanoid (human), lawful good

Armor Class 18 (plate armor, shield)
Hit Points 138 (21d8 + 42)
Speed 30 ft.

18 (+4)14 (+2)14 (+2)12 (+1)16 (+3)16 (+3)

Saving Throws Str +8, Con +6
Skills Athletics +8, Insight +7, Perception +7
Senses passive Perception 17
Languages Common, Celestial
Challenge 9 (5,000 XP)

Indomitable (3/Day). He can reroll a saving throw that he fails. If he does so, he must use the new roll.

Second Wind (Recharges after a Short or Long Rest). On his turn, He can use a bonus action to regain 1d10+7 hit points.

Action Surge (1/Day). On his turn, Sir Griflet can take an additional action on top of his regular action and a possible bonus action.


Multiattack. Sir Griflet makes three melee attacks: one with his longsword and two with his shortsword.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Jousting Charge (1/Day). He can make a mounted charge attack with his lance. If the attack hits, it deals an extra 9 (2d8) piercing damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.


Parry. Sir Griflet adds 3 to his AC against one melee attack that would hit him. To do so, Sir Griflet must see the attacker and be wielding a melee weapon.

Evasive Maneuvers. When mounted, if Sir Griflet is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.


  • Plate Armor
  • Shield
  • Longsword
  • Shortsword
  • Lance
  • Jousting Armor (Advantage on saving throws against being dismounted)

Lair Actions

Noble Presence. He can expend a legendary action to bolster the morale of his allies. All allies within 30 feet gain advantage on their next attack roll or saving throw.

Champion’s Challenge (3/Day). Sir Griflet can challenge a creature within sight to single combat. The target must succeed on a DC 16 Wisdom saving throw or be compelled to engage Sir Griflet in one-on-one combat for 1 minute or until they take damage from another source.

Legendary Actions

Sir Griflet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sir Griflet regains spent legendary actions at the start of his turn.

Attack. He makes one melee attack.

Inspiring Words (Costs 2 Actions). Sir Griflet speaks inspiring words, allowing one ally within 30 feet to reroll a saving throw.

Combat Expertise (Costs 3 Actions). Sir Griflet can make an additional multiattack or take the Dodge action.

Currently in the World

Sir Griflet stands tall and proud, his knightly demeanor evident in every stride. Adorned in a gleaming suit of armor, polished to perfection, it reflects the sunlight, highlighting the intricate engravings that tell tales of past battles. The coat of arms, prominently featuring a shield with the symbol of Griflet, adds a touch of heraldic grandeur.

His surcoat, emblazoned with vibrant colors, flows gracefully as he moves, a striking contrast to the metallic sheen of his armor. The hues depict his loyalty and affiliation with the Round Table, displaying the vivid colors associated with Arthurian legend.

Currently, Sir Griflet is engaged in the training grounds of Camelot, diligently practicing his swordplay. The clashing of blades echoes against the stone walls of the castle, creating a rhythmic melody of combat. His focused expression reveals a deep sense of dedication, a knight committed to honing his skills for the greater good.

The surroundings are a mix of the medieval architecture of Camelot, with towering stone walls and banners fluttering in the breeze. The training yard is bustling with activity, squires rushing to assist knights and fellow warriors engaged in their exercises.

Sir Griflet’s mood is one of determination, a silent vow to uphold the ideals of knighthood and serve King Arthur with unwavering loyalty. In the midst of the training ground’s energy, he finds solace and purpose, a stalwart defender preparing for the challenges that await him.

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