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Sir Gowther

Illustration of pride at folio 47v of British Library Add MS 37049, a fifteenth-century English manuscript. Pride is depicted as a youth in a tall hat, blue puffed jacket, red breeches, long pyked shoes, with a sword, seized by two devils.

The Duke of Austria is childless and threatens his wife with divorce is she does not quickly conceive. She is in an orchard one morning when a person she believes to be her husband arrives and they make love beneath the trees. However, she has been the victim of a deception. She has been deceived in much the same way that the Duchess of Tintagel is deceived when King Uther Pendragon, cast into the likeness of her husband by Merlin, father’s King Arthur with her. Like the wife of Sir Orfeo, she is accosted by a fay in an orchard.

The child the lady now carries in her womb is Merlin‘s half-brother, we are told. But he is a fiendish child. As a baby, her sends numerous wet-nurses to their graves and tears off his mother’s nipple on the only occasion she dares to suckle him! As he grows to be a youth, hunting becomes his favourite pastime, but as he nears adulthood he prefers to roam the land with a huge sword, terrorising everybody and in particular the religious orders. He burns a convent of nuns to death in their own church. His father is so sickened by his son’s behaviour that he dies for shame.

Sir Gowther is now duke. But when he has his fiendish parentage thrown at him in accusation one day, he runs to his mother to find out if it is true. At the point of his sword, she admits to everything and, in a sudden change of heart, Sir Gowther resolves to travel to Rome to receive absolution for his sins from the Pope.

Sir Gowther receives an audience with the Pope and is given the penance that he may not speak and that whatever he swallows must first have been in the mouth of a dog. The curious, possible implications of this are almost corroborated when, having been kept alive for a few days by a greyhound, he dashes into the palace of the Emperor of the Holy Roman Empire, hides beneath a table and the emperor’s steward comes towards him brandishing a stick. However, he is soon adopted by the court as Hob their fool and eats beneath the tables with the dogs in the evening.

The Emperor has a daughter who is mute, but this does not stop a sultan coming to claim her hand in marriage. The emperor refuses and a dreadful war begins. On three successive days, Sir Gowther, as Hob the fool, prays to God that he might be given arms to help defend the emperor’s lands from the heathen hoards. And three times, he is rewarded by the magical appearance of a horse and armour outside his small room. For three days in succession, he sallies out with the emperor’s army and fights invincibly, first as a black knight, then as a red knight and finally, on the third day, as a white knight, even managing to cut off the sultan’s head during the final day’s fighting. Like the Anglo-Norman romance hero Ipomedon, he fights in differently-coloured arms every day and nobody knows who these knights are who have conducted themselves so magnificently on the field of combat! Well, all except for one. The emperor’s daughter knows the truth.

But victory comes at a price. Following the sultan’s death, on seeing Sir Gowther wounded on the final day of battle, the emperor’s daughter, in her anguish, falls from her tower. The Pope is summoned to bury her. But as the funeral is about to start, she awakens from her bier and tells the assembled gathering that God has forgiven Sir Gowther all his sins. He may speak again, and so can she!

Following this miracle, the two are married and, when her father dies, Sir Gowther becomes Emperor of the Holy Roman Empire. He builds an abbey and attaches to it a convent, in which nuns can pray for the souls of the poor nuns he once burnt alive in their church.

Name Sir Gowther

Demon, Cambion CR 15
This red-skinned, demonic humanoid has a forked tongue, and a pair of black horns sprout from its brow.
XP 51200
Antipaladin level 7 (skill points 28) Antipaladin
Aristocrat level 6 (skill points 36) Captain, Cavalry
Assasin level 3 (skill points 18) Assasin
CE Medium Outsider Chaotic Subtype, Demon Subtype, Evil Subtype, Extraplanar Subtype, Outsider traits
Init +1; Senses Darkvision 60; Perception +11


AC 26, touch 11, flat-footed 25 (+1 Dex, +1 Natural, +11 armor, +3 shield)
hp 177 (3d10+7d10+6d6+3d8+76+7);
Fort +19, Ref +13, Will +15

Immunity to electricity, poison, Resist acid 10, cold 10, fire 10, Spell Resistance 13


Speed 20ft.
Melee +2 Unholy Battle axe +22/+17/+12/+7 (1d8+6 X3), Claw +15 (1d4+4)
Ranged +1 Seeking Crossbow, light +18 (1d8+1 /19-20 X2) range 80 Ranged mwk composite longbow
Space 5 ft.; Reach 5 ft.
Special Attacks
Weapon mwk scimitar. Sadistic Strike (Su) Cambions excel at causing pain and anguish. Cambions always treat any weapons with which they attack (including natural weapons and spells with attack rolls) as if they had the Improved Critical feat for the weapons.,
Sinfrenzy (Su) 1- Every cambion carries an excessive capacity for one of the seven classical sins, determined at the moment of the cambions birth and depending on the nature of his humanoid parents greatest sin. Once per day for a number of rounds equal to his Hit Dice, a cambion can embrace his sin and enter a frenzied state as a free action. While a cambion is in this frenzy, his land speed increases by 10 feet and he gains a +1 bonus on Reflex saves and attack rolls. These bonuses do not stack with those granted by haste or similar effects, but if the cambion has at least 1 level in the class listed for his specific sin, the sinfrenzy grants an additional effect.,
Sinfrenzy (Su) 2- Envy (cleric): Cambion clerics covet the gods power. When they are in a sinfrenzy, their channel energy effect increases by 1d6. Gluttony (alchemist): Cambion alchemists enjoy drinking extracts, potions, mutagens, and even poisons. When they are in a sinfrenzy, their bombs deal an additional die of damage. Greed (rogue): Cambion rogues are obsessed with gathering wealth and power. When they are in a sinfrenzy, cambion rogues deal an additional die of sneak attack damage.,
Sinfrenzy (Su) 3- Lust (bard): Cambion bards seek to dominate and control others, turning them into slaves. When cambion bards are in a sinfrenzy, the bonuses granted by their inspire courage, inspire competence, inspire greatness, and inspire heroics abilities increase by 1. The save DCs of their bardic performances also increase by 1. Pride (wizard): Cambion wizards believe their magic is the greatest. When they are in a sinfrenzy, their spell save DCs increase by 1. Sloth (fighter): Cambion fighters bleed slowly. When entering a sinfrenzy, they gain 2 temporary hit points per Hit Die that disappear when the sinfrenzy ends.,
Sinfrenzy (Su) 4- Wrath (ranger): Cambion rangers attack with savage hatred. When they are in a sinfrenzy, their favored enemy bonuses increase by 2.
Channel negative energy (Su) Consumes two uses of his touch of corruption ability. As a cleric of antipaladin level
Death Attack If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassins choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassins class level + the assassins Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victims saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.

DC 10 + assassin level + INT mod
Fiendish Boon (Sp) SA increase weapon enchantment for 1 minute by 1
Smite Good Add CHA bonus to hit , +1/level to damage. Per day = 3
Sneak Attack Sneak attack at an extra (D6) 2
Touch of Corruption (Su) 1/2 his antipaladin level + his Charisma modifier /day. 1d6 dam /2 levels

Spell-Like Abilities (CL 3rd; concentration +5)
3/day- command , 1/day- charm person DC(15) , 1/day- death knell , enthrall DC(16) ,
Spells Known:
Antipaladin Spells: CL 7 Concentration 11

Level 1 (2) DC 15: Animal Purpose Training, Command, ; 

Level 2 (1) DC 16: Bulls Strength, ;


Str 19, Dex 13, Con 18, Int 15, Wis 10, Cha 19
Base Atk +16; CMB +20; CMD 31
Feats Cruelty (Su) РShaken, Cruelty (Su) РSickened, Animal Affinity, Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Cleave, Deceitful, Martial Weapon Proficiency, Mounted Archery, Mounted Combat, Power Attack, Ride-by Attack, Selective Channeling, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Trample
Skills Acrobatics +12(Acrobatics Jumping 15), Appraise +2, Bluff +28, Climb +8, Diplomacy +4, Disable Device +1, Disguise +17, Escape Artist -3, Handle Animal +11, Intimidate +23, Know Arcana +2, Know Arch & Eng +2, Know Geography +2, Know Nobility +2, Know Religion +7, Linguistics +6, Perception +11, Perform Oratory +4, Ride +24, Sense Motive +10, Sleight of Hand +1, Spellcraft +7, Stealth +9, Survival +0, Swim +4, Use Magic Device +4
Languages Abyssal

SQ Chaotic Subtype, Darkvision 60, Demon Subtype, Evil Subtype, Extraplanar Subtype, Immunity to electricity, poison, Outsider traits, Resist acid 10, cold 10, fire 10, Spell Resistance 13, Aura of Cowardice (Su), Aura of Evil, Detect Good, Plague Bringer (Ex), Poison Use, Save Against Poison 1, Smite Good -2, Uncanny Dodge, Unholy Resilience (Su)

Gear +3 (+1 special ability) Half-plate (agile) armor Dastard, +1 heavy steel shield, +2 Battle axe Unholy , +1 (+1 special ability) Light Crossbow Seeking

Environment any (Abyss)
Organization Solitary, Pair, Gang 3-7, Cult 8-13
Treasure None

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