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Sir Bedivere the One Handed

Sir Bedivere the One Handed
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Knight of the Round Table | Marshal of King Arthur’s Court | Spear-Master of Britain


  • Alias – The One-Handed; Marshal of the Court; Bearer of Excalibur’s Return
  • Gender – Male
  • Race – Human
  • Occupation – Knight of the Round Table; royal marshal; warrior and advisor
  • Religion – Christian (later texts); possibly pagan roots in earlier Welsh traditions
  • Allies – King Arthur, Sir Kay, Sir Gawain, Sir Lucan, Sir Griflet, Culhwch
  • Enemies – Mordred, Emperor Lucius, Mont St. Michel Giant, Saxons, court traitors
  • Abode/ Base of operations – Camelot; later possibly a monastery or wilderness retreat
  • Nationality – Briton (post-Roman Britain)
  • Languages – Brythonic (Old Welsh), Latin, Common British dialects
  • Alignment – Lawful Good
  • Affiliation(s) – Knights of the Round Table, Arthur’s Royal Court, Culhwch’s companions
  • Significant others – None canonically named; loyal bonds with Arthur and Kay

Sir Bedivere is one of King Arthur’s oldest and most loyal companions — a warrior forged in youth beside the future king, a leader in battle, and the fated bearer of Excalibur’s final return. With only one hand but unmatched valor, Bedivere is a knight whose courage eclipses his wounds. He stands at the heart of Arthur’s story, a living legend of loyalty, duty, and the quiet sorrow of outliving an age of glory.


The Life and Legend

Sir Bedivere, By Aubrey Beardsley - https://www.lib.rochester.edu/camelot/images/abbed.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=471719
By Aubrey Beardsley – https://www.lib.rochester.edu/camelot/images/abbed.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=471719

Bedivere’s tale begins not in the court of Camelot, but long before it — in the days when Arthur was not yet king, and the world was wild and unruly. Raised alongside Arthur and Sir Kay, Bedivere formed a brotherhood of blood and battle with them that would shape the fate of Britain. Though he lost one hand early in life — whether in battle or divine punishment varies by tale — Bedivere refused to let it end his destiny. Instead, he became a master of the spear, swift and deadly, and trained his body to compensate with unmatched athleticism and precision.

In early wars, Bedivere was one of Arthur’s fiercest champions. He fought at the king’s side in the campaign against the rebellious King Gwynllyw, when Arthur led an expedition to retrieve the abducted St. Gwladys. Bedivere also rode with Arthur’s chosen few on Culhwch’s impossible quest, joining Sir Kay and others in a band of six legendary knights. Among them, Bedivere’s prowess was so great that it was said no three warriors together could draw blood faster than he could alone — despite his missing hand.

Bedivere fought monsters, kings, and giants in equal measure. He and Kay famously helped slay the Giant of Mont Saint-Michel, a terrible creature terrorizing the land, in one of the Round Table’s most brutal tests of might. In Arthur’s imperial war against Emperor Lucius of Rome, Bedivere commanded troops with the precision of a seasoned marshal and the loyalty of a brother-in-arms.

Later in life, Bedivere rose to the rank of Marshal of the Court, commanding the king’s armies and overseeing matters of chivalric conduct. Despite his fearsome skill, he remained deeply introspective and loyal, preferring duty over fame. As Arthur’s world shifted toward its twilight, Bedivere became increasingly aware of the fragility of their golden age.

When Camelot’s end came at the Battle of Camlann, Bedivere stood with his king to the bitter end. Wounded and weary, he helped carry Arthur from the field after the fatal duel with Mordred. In those final moments, Arthur entrusted Bedivere with his greatest burden: to return Excalibur to the Lady of the Lake. Bedivere, torn by emotion and unable to part with the symbol of his king, hesitated — twice. Only on the third attempt did he cast the blade into the waters, where a hand rose from the lake to catch it, and with it, closed the age of Arthur.


Character Description

Bedivere is a tall, muscular man with the bearing of a soldier and the soul of a philosopher. His face bears the quiet strength of someone who has seen glory and loss in equal measure. His remaining hand is calloused and strong; his missing one is often concealed, though never with shame. He wears his knightly armor not for display, but as a second skin.

Despite his martial success, Bedivere is a deeply introspective man. He fears being forgotten, that all he and Arthur fought for — justice, unity, honor — will vanish into legend and be twisted by time. The wound of outliving friends, kings, and the ideals of his youth haunts him.

His actions are driven not by personal ambition but by duty and a fierce belief in the greater good. He sees himself as a guardian of Arthur’s memory and a living thread connecting the past to whatever future Britain may yet find.


Motivations and Desires

  • Primary Goal: To preserve the ideals of Arthur’s reign and ensure that his king’s final wishes are honored in both deed and story.
  • Personal Wish: To be remembered not as a warrior, but as a witness — one who saw greatness and helped guide it to its rightful end.
  • Fear: That the world will forget the truth of Arthur’s age, or worse, that it will remember it incorrectly.

Legacy

Sir Bedivere remains one of the last living links to Arthur’s golden age. Knights and bards speak his name with reverence. Some say he retired to a monastery; others believe he walked into the wilderness, never to be seen again, guarding the secrets of the old world. A few even claim he watches over the lake, waiting for the day Britain needs a king once more.

Regardless of the tale, one truth remains: where there was Arthur, there was Bedivere — steadfast, unyielding, and true.


  • Sir Bedivere 5e
  • Sir Bedivere, Pathfinder
Sir Bedivere the One Handed
Create

Medium humanoid (human), Lawful Good
Knight of the Round Table | Marshal of Arthur’s Court


Armor Class: 19 (half plate, shield)
Hit Points: 165 (22d8 + 66)
Speed: 30 ft., 40 ft. (mounted)


STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)12 (+1)14 (+2)16 (+3)

Saving Throws: Str +8, Con +6, Wis +5
Skills: Athletics +8, History +5, Insight +6, Perception +6, Persuasion +7
Senses: Passive Perception 16
Languages: Common, Old Brythonic, Latin
Challenge: 10 (5,900 XP)
Proficiency Bonus: +4


Special Traits

One-Handed Mastery.
Bedivere fights expertly with one hand, wielding a shield and spear without penalty; he cannot use two-handed weapons or two-weapon fighting.

Marshal of the Court.
As a bonus action, Bedivere can command one ally within 60 feet who can hear him to either make one weapon attack or move up to half their speed without provoking opportunity attacks.

Mounted Warrior.
While mounted, Bedivere has advantage on melee attacks against creatures smaller than his mount and can make a lance attack as a bonus action when charging at least 20 feet in a straight line.

Bravery of the Round Table.
Bedivere has advantage on saving throws against being frightened or charmed and cannot be magically compelled to betray Arthur or his allies.


Actions

Spear of the One-Handed. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target.
Hit: 10 (1d8 + 6) piercing damage, or 11 (1d10 + 6) if used two-handed (mounted only).
If Bedivere hit the same target on his previous turn, he deals an additional 1d6 damage.

Shield Bash. Bonus Action after a successful melee attack.
Target must succeed on a DC 16 Strength saving throw or be knocked prone. On a success, the target’s speed is reduced by 10 feet until the end of its next turn.

Excalibur’s Final Bearer (1/day).
For 1 minute, Bedivere’s attacks deal an extra 1d8 radiant damage; he and allies within 30 feet gain +1 to AC and saving throws. If reduced to 0 HP during this time, Bedivere can make one final melee attack before falling unconscious.


Reactions

Protect the King.
When an adjacent ally is hit by an attack, Bedivere can impose disadvantage on the attack roll using his shield.


Tactics

Bedivere excels in mounted combat, using reach and mobility to control the battlefield. On foot, he pins foes with spear strikes and shield maneuvers, knocking enemies prone to protect his allies. He uses Marshal of the Court to coordinate allies’ actions, prioritizing protecting Arthur and strategic strikes. When facing powerful foes or during critical moments, he invokes Excalibur’s Final Bearer to inspire himself and his comrades for a last stand.


Equipment

  • Ornate half plate engraved with Arthurian symbols
  • Masterwork spear (his favored weapon)
  • Heater shield bearing the Round Table emblem
  • Warhorse named Drustan, trained for battle
  • Silver dragon cloak clasp, a gift from King Arthur
Sir Bedivere the One Handed
Create

LG Medium humanoid (human)
Knight 12


DEFENSE

AC 28, touch 13, flat-footed 24 (+4 armor, +2 Dex, +2 shield, +6 natural, +4 dodge)
HP 165 (12d10+84)
Fort +14, Ref +8, Will +11
DR 5/—
Defensive Abilities bravery +3, shield guardian (shield bash +3 AC)
Init +6; Senses Perception +15


OFFENSE

Speed 30 ft., 40 ft. (mounted)
Melee +1 masterwork spear +17/+12 (1d8+8/×3) or +1 masterwork lance +17/+12 (1d8+12/×3, charge)
Ranged masterwork spear +13/+8 (1d8+6/×3)
Special Attacks marshal’s command, shield bash prone, spear strike


STATISTICS

Str 22, Dex 15, Con 18, Int 12, Wis 14, Cha 16
Base Atk +12; CMB +18; CMD 31 (33 vs. trip)
Feats Combat Reflexes, Improved Shield Bash, Mounted Combat, Power Attack, Weapon Focus (spear), Weapon Specialization (spear), Greater Weapon Focus (spear), Dodge, Mobility, Shield Master, Spirited Charge
Skills Athletics +20, Diplomacy +18, Intimidate +16, Knowledge (history) +12, Perception +15, Ride +20, Sense Motive +14, Survival +10
Languages Common, Old Brythonic, Latin
SQ one-handed mastery, marshal’s presence, bravery


SPECIAL ABILITIES

One-Handed Mastery (Ex):
Despite having only one functional hand, Sir Bedivere wields his spear in his strong hand while using a specially designed shield strapped securely to his forearm. This allows him to gain the normal benefits of a shield without requiring a free hand. He cannot wield two-handed weapons or use two-weapon fighting.

Marshal’s Command (Ex):
As a standard action, command one ally within 60 ft. to take an immediate action: one weapon attack or move up to half speed without provoking opportunity attacks. Usable 3/day.

Shield Bash Prone (Ex):
After a successful shield bash, can attempt a trip combat maneuver as a free action without provoking attacks of opportunity.

Bravery (Ex):
+3 morale bonus on saves against fear effects.

Shield Guardian (Ex):
Shield grants +3 deflection bonus to AC against one attack per round.


SPELL-LIKE ABILITIES

At Will: detect magic, bless weapon (self only)
3/day: heroism (swift action, 1 minute)
1/day: divine favor (self only)


TACTICS

Combat: Fights primarily mounted, charging with lance to deal powerful blows. On foot, controls battlefield with spear reach and shield bash trips. Uses marshal’s command to direct allies efficiently. Buffs self and allies with spells when fights prolong. Relies on defense and battlefield control over brute force.


DESCRIPTION

A towering and muscular knight, Sir Bedivere bears his one-handed handicap with unmatched skill and honor. Loyal to King Arthur and the ideals of chivalry, he fights to protect his king and kingdom, using tactical brilliance and unwavering bravery.

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