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Queen Guinevere

Queen Guinevere
John Collier: Queen Guinevre’s Maying, 1900

Guinevere is the queen of King Arthur, but she is having a love affair with Arthur’s champion Lancelot. Their betrayal of Arthur is fated to bring the downfall of the kingdom.

Betrothed to Arthur early in his career, when Lancelot arrives later, she is instantly smitten, and they soon consummate the adultery that will bring about Arthur’s fall. However, Arthur is not aware of their romance for quite a while, until at a feast when he realizes that neither Lancelot nor Guinevere is there.

Their affair is exposed by two of King Lot’s sons, Agravain and Mordred, and Lancelot flees for his life while Arthur reluctantly sentences his queen to burn at the stake. Knowing Lancelot and his family will try to stop the execution, Arthur sends many of his knights to defend the pyre, though Gawain refuses to participate.

Lancelot arrives and rescues the queen, and in the course of the battle Gawain’s brothers Gaheris and Gareth are killed, sending Gawain into a rage so great that he pressures Arthur into war with Lancelot.

When Arthur goes to fight Lancelot, he leaves Guinevere in the care of Mordred, who plots to marry the queen himself and take Arthur’s throne. Guinevere assents to Mordred’s proposal. Hearing of the treachery, Arthur returns and slays Mordred at Camlann, but his wounds are so severe that he is taken to the isle of Avalon. Guinevere meets Lancelot one last time, then returns to the convent where she spends the remainder of her life.

Guinevere has been portrayed as everything from a weak and opportunistic traitor to a fatally flawed but noble and virtuous gentlewoman. She is praised for her Intelligence, friendliness, and gentility, while in Marie de France’s Lanval (and Thomas Chestre’s Middle English version, Sir Launfal), she is a vindictive adulteress, disliked by the protagonist and all well-bred knights.

Guinevere’s abduction by Meleagant her rescuer is Lancelot.

D&D 5E Mythological Figures: Guinevere

Guinevere DnD 5e BANNER.jpg

D&D 5E – Mythological Figures: Guinevere | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

King Arthur’s queen is also known as |takes a deep breath| Guennuuar, Guennimar, Ganhumara, Wenhauer, Wenhaiuer, Gwenayfer, Genoivre, Gahunmare, Gwenhwyfar, Gwenhwy-fawr (Gwenhwy the Great), Wenneuereia, Guenievre, Ganievre, Gueneure, Gaynour, Waynour, Waynor, Waynore, Genure, Gaynor, Guenore, Gwenvere, Guennevere, Guenera, Guanhumara, Gwenner, Gwendoloena, Gwendolen, Ginover, Ginovere, Ginevra, Gwynnever, Gwenever, Guenever, the White Enchantress, the White Fay, and finally the White Ghost.

For the most part Queen Guinevere was a great beauty yet childless, though depending on the tale that’s not necessarily so. In Perlesvaus (a French romance) and Parzival (a German poem) she bears Loholt or Illinot from Arthur, and in the Alliterative Morte Arthure her affair with Mordred produces two sons that Arthur orders to be killed. Although not related to her by blood, in the Livre d’Artus she raises the daughter of a knight of the round table (Sagramore) bore by a woman named Senehaut. She was also not a single child herself, having a number of sisters (which change based on the specific story), one of which at one point was an evil twin. In the earliest tale with a date (1136) Guinevere was left in Mordred’s care while Arthur went off to war—only to wed her himself and declare himself King! Arthur returns and tries to the throne back in the Battle of Camlann, suffering a mortal wound there and dying.

This is definitely a character that is who she is depending on the stories being read. Sometimes Guinevere is praised and laudable for her kindness, intellect, and civility while in others she’s portrayed as a tempting adulteress plotting revenge upon those who spurn her advances. One of the more common bits among tales about her is that Guinevere does not handle bad news well; when she learns of Arthur’s death she dies, when she learns of her son’s death she dies. One of the weirder stories has her as a wicked ruler beside Morded, ultimately killed by Lancelot (who by then is the last of the Knights of the Round Table) and then eaten by her entombed king before he too perishes. Another common thread in the history of Guinevere is her abduction though of course the details there change a lot, both by who saves her (Arthur or Lancelot) and who’s doing the kidnapping—maybe Melwas the king of “Summer Country” (Somerset?), or possibly Maleagant, or Valerin (King of the Tangled Wood), or her brother Gotegrim, or King Urien.

Speaking of Lancelot, somewhere a few hundred years after she first appears in the lore a love triangle is established between him, Arthur, and Guinevere. There’s a great deal of speculation about it, but it seems like the first author to make this connection may have done so to please the people he was writing for (a court of well-to-do socialite women) and the horrendous reputation King Morded had by that time. It’s love at first sight for her, and it’s not like Arthur was faithful (sleeping around with a Saxon princess or Guinevere’s evil twin sister) although again this may be a matter of authorial intent to further justify the relationship between her and Lancelot.

Guinevere

Medium humanoid, neutral bard (glamour) 10
Armor Class 14 (padded)
Hit Points 55 (10d8+10)
Speed 30 ft.

STRDEXCONINTWISCHA
9 (–1)​16 (+3)​12 (+1)​12 (+1)​14 (+2)​19 (+4)​

Saving Throws Dex +7, Cha +8
Skills History +5, Insight +10, Perception +10, Persuasion +12, Stealth +11
Senses passive Perception 20
Languages English, French, German
Challenge 5 (1,800 XP)

Background: Noble. Due to her position as a ruler, Guinevere is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).

Bardic Inspiration 1d10 (4/Short Rest). As a bonus action on her turn, Guinevere can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d10. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails.
In addition, Guinevere can use a bonus action to expend one use of Bardic Inspiration, choosing up to 5 ally creatures she can see within 60 feet. These creatures each gain 11 temporary hit points and, if they so choose, can use their reaction to move up to their speed without provoking opportunity attacks as long as they move towards Guinevere by using the safest and shortest route.

Captivate (1/Short Rest). When Guinevere performs a recital for at least 1 minute, at the end of the performance she can choose 5 humanoids that are within 60 feet and who observed the entire performance. A targeted creature makes a DC 17 Wisdom saving throw or is charmed by Guinevere for 1 hour, until taking damage, or until she attacks it or it witnesses her attacking one of its allies. While charmed, these targets idolize Guinevere, hinder her opponents, and speak her praises—they do everything to help her short of engaging in violence unless they were already predisposed to do so. Creatures that successfully save against this feature do not realize that Guinevere attempted to charm them.

Countercharm. As an action, Guinevere can start a performance that lasts until the end of her next turn. During that time, Guinevere and any friendly creatures within 30 feet of her have advantage on saving throws against being frightened or charmed. A creature must be able to hear her to gain this benefit. The performance ends early if she is incapacitated or silenced or if Guinevere voluntarily ends it (no action required).

Jack of All Trades. Guinevere adds +2 to any ability check she makes that doesn’t already include her proficiency bonus.

Majestic Power (1/Long Rest). Guinevere can use a bonus action to unleash fey power for 1 minute. For the duration, on each of her turns she can cast command as a bonus action. These castings do not use spell slots. In addition, while this feature is active any creature that is charmed by Guinevere automatically fails its saving throw against her command spells.

Song of Rest. At the end of a short rest, if Guinevere or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d8 hit points.

Spellcasting. Guinevere is a 10th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 16; +8 to hit with spell attacks). She knows the following bard spells:

  • Cantrips: light, mending, message, minor illusion
  • 1st-level (4 slots): charm person, command, healing word, heroism, sleep
  • 2nd-level (3 slots): calm emotions, detect thoughts, suggestion
  • 3rd-level (3 slots): bestow curse, nondetection, tongues
  • 4th-level (3 slots): confusion
  • 5th-level (2 slots): dominate person, dream

ACTIONS
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Queen Guinevere 3.5

Name Queen Guinevere
Human CR 8
XP 4800
Aristocrat level 10 (skill points 91) Adventurer
Bard level 2 (skill points 18) Spy
Any Medium Humanoid
Init +1; Senses ; Listen +4; Spot +4

DEFENSE

AC 13, touch 12, flat-footed 12 ( No Armour, Shield, none)
(+1 Dex, +1 Natural, +1 deflection)
hp 50 (0d8+10d8+2d6);
Fort +3, Ref +7, Will +10
OFFENSE

Speed: 30ft.
Single Attack Dagger +8 (1d4/19-20)
or Shortbow ,Composite +9 (1d6 X3)
Full Attack
Dagger +8/+3 (1d4/19-20)
Ranged Shortbow ,Composite+9/+4 (1d6 X3) range 70
Space 5 ft.; Reach 5 ft.
Special Attacks
Fascinate Can fascinate 1 creature + 1 every 3 levels
Spells Known:

Spells

Spell Level
Class0th1st2nd3rd4th5th6th7th8th9th
Bard32

Bard Spells
CL 2 Concentration 7
Level 0 (3) DC 15
Daze, Detect Magic, Know Direction, Lullaby, Resistance

Level 1 (2) DC 16
Comprehend Languages, Obscure Object

STATISTICS

Str 10, Dex 12, Con 11, Int 14, Wis 11, Cha 19 + 2 = 21
Base Attack 8 Grapple 8
Feats
Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Deceitful: +2 Disguise +2 Forgery, Leadership: Attract cohort and followers,
Martial Weap Prof, Negotiator: +2 Diplomacy +2 Sense motive, Persuasive: +2 Bluff +2 Intimidate, Shield Proficiency: Can use shields, Simple Weapon Proficiency, Skill Focus (Bluff): +3 Bluff, Skill Focus (Diplomacy): +3 Diplomacy, Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Appraise 2, Balance 1, Bluff 23, Climb 1, Concentration 0, Decipher Script 3, Diplomacy 23, Disguise 9, Escape Artist 2, Forgery 4, Gather Information 12, Heal 1, Hide 3, Intimidate 7, Know Geography 6, Know History 7, Know Local 5, Know Nature 5, Know Nobility 15, Listen 4, Move Silently 2, Perception 3, Perform 7, Perform Oratory 10, Ride 1, Search 4, Sense Motive 2, Speak Language 5, Spot 4, Survival 0, Swim 2
Languages Common
ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES

Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vs sound
Inspire Courage Morale bonus on charm, fear, attack, and damage = + 1

MAGIC ITEMS (max value 9400) Amulet of natural armour (+1) +1 Nat armour (2000gp), Cloak of charisma (+2) +2 CHR (4000gp), Elixir of love DC14 Charm (150gp), Potion of Cure moderate wounds – (300gp), Potion of Undectable alignment – (300gp), Ring of Protection (+1) +1AC (2000gp)

Total Value = 8750

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