This site is games | books | films

Enkidu, “The Wildheart Companion”

“Meet Enkidu: The Wild Hero Who Tamed the Unbeatable!”

Enkidu, "The Wildheart Companion"
Midjourney
  • Alias: None
  • Gender: Male
  • Race: Created by the gods, a wild man of the wilderness
  • Occupation: Formerly a protector of nature, later a close companion of King Gilgamesh
  • Religion: In harmony with the natural world, no formal religious affiliation
  • Allies: King Gilgamesh, animals of the wilderness
  • Enemies: Initially clashed with Gilgamesh but later became his ally
  • Abode/Base of Operations: The wilderness, open plains
  • Nationality: Ancient Mesopotamian
  • Languages: Likely communicated with animals and later learned human languages
  • Alignment: Neutral, initially chaotic Neutral due to his wild nature, but later more lawful Neutral due to his friendship with Gilgamesh
  • Affiliation(s): Initially affiliated with the natural world, later associated with the kingdom of Uruk and its people
  • Significant Others: King Gilgamesh, Shamhat (a temple prostitute who tamed him)

Enkidu is a remarkable character in the Epic of Gilgamesh, an ancient tale rooted in the myths of Mesopotamia. He is born of the untamed wilderness, a feral and wild man who roams the open plains and lives in harmony with the animals. His life is bound to the natural world, free from the complexities of human civilization.

This enigmatic figure fears nothing in the natural realm, for he is its embodiment. Enkidu’s existence is defined by his connection to the animals, and his purpose is to protect and preserve the untamed beauty of the wilderness. He is driven by an instinctual desire to ensure the balance and order of nature, a calling that sets him on a path of extraordinary encounters and adventures.

Enkidu’s chance meeting with King Gilgamesh, a powerful and arrogant ruler, sets the stage for a profound transformation. Their initial conflict eventually evolves into a deep and lasting friendship. Together, they embark on heroic quests, confront formidable challenges, and seek to leave their mark on the world.

His ultimate goal is not one of personal ambition or glory but rather to protect the wild, untamed lands he cherishes. He wishes to find purpose and meaning in a world where his wild spirit can thrive while forging a bond with a kindred soul in Gilgamesh. As the epic unfolds, Enkidu’s journey becomes a poignant exploration of the human condition, the enduring power of friendship, and the fragile balance between civilization and the natural world.

  • Enkidu
  • Enkidu

Enkidu

Enkidu 2
Midjourney

Large humanoid (wild)

Armor Class 15 (natural armor) Hit Points 150 (20d10 + 40) Speed 40 ft.

STRDEXCONINTWISCHA
22 (+6)14 (+2)14 (+2)10 (+0)14 (+2)10 (+0)

Saving Throws Str +8, Con +6 Skills Perception +6, Survival +6 Senses darkvision 60 ft., passive Perception 16 Languages Sylvan, understands Common but can’t speak it Challenge 10 (5,900 XP)

Keen Smell. He has advantage on Wisdom (Perception) checks that rely on smell.

Wild Empathy. He can communicate with animals and magical beasts as if using the Speak with Animals spell.

Nature’s Resilience. He has advantage on saving throws against being frightened or charmed.

Actions

Multiattack. He makes two slam attacks.

  • Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.
  • Charging Bull (Recharge 5-6). He moves up to his speed in a straight line and then makes a slam attack. If the attack hits, it deals an additional 10 (3d6) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
  • Wild Roar (1/Day). He lets out a thunderous roar. Each creature of Enkidu’s choice within 60 feet of him that can hear him must make a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Guardian of the Wild. When an ally within 10 feet of Enkidu is attacked, He can use his reaction to move up to his speed toward the attacker and make a slam attack against it.

Legendary Actions

Enkidu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. He regains spent legendary actions at the start of his turn.

  • Charge.He moves up to his speed in a straight line and then makes a slam attack.
  • Nature’s Resilience (Costs 2 Actions). He can use his Nature’s Resilience ability.
  • Roar (Costs 3 Actions). He can use his Wild Roar ability.

Equipment

Enkidu carries no equipment. His attire is made from materials found in the wilderness, such as leaves, animal hides, and vines.

Notes

  • He is a representation of the wild and untamed aspects of nature. His abilities reflect his connection to animals and his physical prowess.
  • His Wild Roar is based on the episode in the Epic of Gilgamesh where Enkidu roars at the shepherds, warning them away from the watering hole.
  • The Charging Bull ability is inspired by the encounter with the Bull of Heaven in the epic.
  • Enkidu’s stat block is designed for a party of adventurers around level 10. Adjust his hit points and damage output as needed to fit your campaign.

D&D 5E Mythological Figures: Enkidu

Hero mastering a lion. From the palace of Sargon II at Dur Sharrukin (now Khorsabad, near Mossul), 713-706 BC., Enkidu
Hero mastering a lion. From the palace of Sargon II at Dur Sharrukin (now Khorsabad, near Mossul), 713-706 BC.

D&D 5E – Mythological Figures: Enkidu | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

Enkidu
Medium humanoid (satyr), chaotic neutral barbarian (primal) 4 / fighter (champion) 13
Armor Class 18 (Constitution)
Hit Points 182 (4d12+13d10+85)
Speed 40 ft.

STRDEXCONINTWISCHA
16 (+3)​16 (+3)​20 (+5)​8 (–1)​12 (+1)​10 (+0)​

Saving Throws Str +9, Con +11
Skills Animal Handling +7, Athletics +9, Perception +7, Survival +7
Senses passive Perception 17
Languages Common, Sylvan
Challenge 13 (10,000 XP)

Background: Wildborn. Enkidu never forgets the geographic arrangement of terrain, settlements, and areas of wilderness. In addition, he can forage fresh water and food each day for as many as 6 people as long as the environment nearby can support it.

Action Surge (1/short rest). Once on his turn, Enkidu can take an additional action on top of his regular action and a possible bonus action.

Danger Sense. Enkidu has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, Enkidu can’t be blinded, deafened, or incapacitated.

Feat: Mobile. Enkidu can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Fighting Style: Defensive Fighting. Enkidu can use a bonus action to activate a defensive stance that lasts until the start of his next turn. During this defensive stance, creatures within his reach provoke opportunity attacks when they move more than 5 feet, and he does not need to use his reaction to make opportunity attacks.

Fighting Style: Unarmed. After successfully grappling a creature, Enkidu can deal 1d4 bludgeoning damage to it. Whenever he hits a creature he is grappling with a melee attack he deals an extra 1d4 bludgeoning damage.

Improved Critical. Enkidu’s weapon attacks score a critical hit on a roll of 19 or 20.

Indomitable (2/Long Rest). Enkidu can reroll a saving throw that he fails but must use the new roll.

Magic Resistance. Enkidu has advantage on saving throws against spells and other magical effects.

Rage (2/Long Rest). On his turn, Enkidu can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Enkidu can also end his rage on his turn as a bonus action. While raging, he gains the following benefits:

  • Enkidu has advantage on Strength checks and Strength saving throws.
  • When Enkidu makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Enkidu has resistance to bludgeoning, piercing, and slashing damage.
  • Enkidu gains a bite attack that deals 7 (1d8+3) piercing damage. When he damages a creature on his turn using his bite, he regains 5 hit points.

Reckless Attack. When Enkidu makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until Enkidu’s next turn.

Remarkable Athlete. Enkidu adds +3 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 3 feet.

Second Wind (1/Short Rest). On his turn, Enkidu can use a bonus action to regain 1d10+13 hit points.

ACTIONS
Extra Attack. Enkidu attacks three times when he takes the Attack action.

Unarmed. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage, or 7 (1d8+3) bludgeoning damage if striking two-handed.

Currently in the World

Enkidu possesses a robust and powerful physique, a testament to his wild origins. His skin, bronzed by years in the sun and wind, reflects a life spent amidst the untamed wilderness. His hair, long and matted, cascades like a dark waterfall down his back, adorned with leaves and twigs collected in his wanderings.

Clothed in a simple, rough-hewn garment fashioned from animal hides, His attire melds seamlessly with the natural world. Earthy tones and shades of brown and green dominate his clothing, blending him into the rugged landscapes he roams.

Currently, Enkidu is immersed in the heart of a pristine forest, surrounded by towering trees, their canopies filtering the dappled sunlight that bathes the forest floor. He moves silently, his bare feet making little sound on the soft earth. Enkidu’s senses are attuned to every rustle of leaves and chirp of birds, a living embodiment of the wild itself.

His mood is one of quiet contentment, at ease in the embrace of nature, ever watchful and protective of the creatures that call this forest home. There’s a sense of serenity about him, as if he has found his rightful place in the world, living in harmony with the untamed beauty that surrounds him.

Scroll to Top