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Ali Baba: The Cunning Bandit Chief

Ali Baba
Midjourney
  • Alias – Ali Baba, the Desert Thief
  • Gender – Male
  • Race – Human
  • Occupation – Thief, adventurer
  • Religion – None
  • Allies – His band of thieves, Morgiana (a slave girl he freed and befriended), the Caliph of Baghdad (who he helps on occasion)
  • Enemies – Cassim (his treacherous brother who tried to kill him), the Forty Thieves (a band of notorious robbers who Ali has clashed with in the past)
  • Abode/Base of operations – Ali Baba and his band of thieves operate out of a secret cave hidden in the desert.
  • Nationality – Arabian
  • Languages – Arabic
  • Alignment – Neutral Good
  • Affiliation(s) – None in particular, but Ali Baba is known to help those in need and has a reputation as a folk hero among the common people.
  • Significant others – Ali Baba is unmarried and has no children, but he has a close bond with Morgiana, who he sees as a daughter figure.

Ali is known for his quick wit and resourcefulness, traits that have helped him survive the harsh conditions of his homeland. Despite his humble beginnings, Ali has always had a burning desire to make a name for himself and seek adventure beyond the confines of his village.

From a young age, Ali has been fascinated by the tales of ancient treasures and legendary artifacts that lie buried deep in the desert sands. He dreams of one day uncovering these treasures and becoming a renowned explorer and adventurer. To this end, he has spent years studying the legends and myths of the desert, learning about the ancient civilizations that once thrived there and the dangers that lurk beneath the sand.

Ali is not content to live a quiet life in his village. He is driven by a thirst for knowledge and adventure, and is always looking for ways to push himself to his limits. He is a skilled fighter and is not afraid to take risks to achieve his goals. While some see him as reckless, Ali believes that fortune favors the bold and is willing to take on any challenge that comes his way.

Despite his adventurous spirit, Ali is not motivated purely by greed or a desire for personal glory. He sees himself as a guardian of the ancient treasures and artifacts that he seeks, and is driven by a deep respect for the history and culture of his homeland. He wants to preserve these treasures for future generations and ensure that they are not lost or destroyed by those who would seek to exploit them for their own gain.

In summary, Ali Baba is a young adventurer and explorer driven by a thirst for knowledge and a desire to uncover the secrets of his homeland. He is a skilled fighter and a quick thinker, with a deep respect for the history and culture of his people. He wants to make a name for himself as an explorer and guardian of ancient treasures, and is willing to take on any challenge to achieve his goals.

Ali Baba

Ali Baba
Maxfield Parrish. Ali Baba and the Forty Thieves. 1909

Medium humanoid (human), neutral good

Armor Class: 16 (studded leather armor) Hit Points: 135 (18d8 + 54) Speed: 30 ft.

STRDEXCONINTWISCHA
Score16 (+3)18 (+4)16 (+3)12 (+1)14 (+2)16 (+3)
Modifier+3+4+3+1+2+3

Skills: Acrobatics +9, Deception +8, Insight +7, Investigation +4, Perception +7, Stealth +9, Survival +7

Senses: passive Perception 17 Languages: Common, Thieves’ Cant

Challenge Rating: 10 (5,900 XP)

Actions

  • Multiattack. Ali Baba makes three scimitar attacks or three shortbow attacks.
  • Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) poison damage.
  • Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.
  • Sudden Strike (1/day). If Ali Baba has surprise on a creature and hits it with a melee attack, the creature takes an extra 10 (3d6) damage from the attack.

Legendary Actions

Ali Baba can take 3 legendary actions per turn, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Ali Baba regains spent legendary actions at the start of its turn.

  • Move. Ali Baba moves up to his speed without provoking opportunity attacks.
  • Attack. Ali Baba makes a scimitar attack or a shortbow attack.
  • Disengage. Ali Baba takes the Disengage action.

Equipment

Studded leather armor, scimitar, shortbow, 20 arrows, potion of healing (3), bag of holding, thieves’ tools, 1,000 gp in assorted gems and coins.

Magic Items

Ring of Jumping. Ali Baba can cast the jump spell on himself at will.

Legendary Resistance (3/day). If Ali Baba fails a saving throw, he can choose to succeed instead.

Lair Actions

On initiative count 20 (losing initiative ties), Ali Baba takes a lair action to cause one of the following effects:

  • Smokescreen. Ali Baba creates a cloud of smoke that heavily obscures the area within 60 feet of him for 1 minute.
  • Hidden Pit. Ali Baba causes a 10-foot-square section of the floor to become a hidden pit trap. Any creature that enters the area must make a DC 15 Dexterity saving throw or fall in, taking 22 (4d10) bludgeoning damage and becoming prone.
  • Blinding Sand. Ali Baba kicks up a cloud of sand that blinds all creatures within 30 feet of him for 1 round. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The save DC is 15.
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