Falcata Swashbuckler
Falcata swashbucklers are specialists in an aggressive, lightly armored fighting style that utilizes the falcata and buckler.
Falcata Emphasis (Ex)
At 1st level, a falcata swashbuckler is proficient with falcatas and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon.
This ability replaces the derring-do deed.
Falcata Deeds (Ex)
A falcata swashbuckler gains the following deeds at the appropriate levels.
Shield Catch (Ex)
At 3rd level, while he has at least 1 panache point, the falcata swashbuckler gains a +4 bonus on all combat maneuver checks to disarm that he attempts with his buckler.
This deed replaces kip-up.
Falcata Chop (Ex)
At 11th level, when the falcata swashbuckler hits with a melee attack using a light or one-handed slashing melee weapon, he can spend 1 panache point to attempt a sunder combat maneuver check against the target of his attack as an immediate action without provoking attacks of opportunity.
This deed replaces bleeding wound.
Shattering Chop (Ex)
At 15th level, while the falcata swashbuckler has at least 1 panache point, he can attempt a shattering chop as a full-round action, pooling all of his attack potential into a single melee sunder combat maneuver with a light or one-handed slashing weapon.
When he does, he gains a +4 bonus on her combat maneuver check and ignores half of the hardness of the item he sunders.
This deed replaces perfect thrust.
Buckler Bash (Ex)
At 2nd level, a falcata swashbuckler can perform a shield bash with a buckler (use the same damage and critical multiplier as for a light shield). He can treat a buckler as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse and all feats and class abilities that refer to such a weapon.
Falcata Flexibility (Ex)
At 6th level, as a full-attack action, a falcata swashbuckler wielding a falcata in one hand and a buckler in the other can alternate between using his falcata and his buckler for each attack. This does not grant additional attacks or incur penalties as two-weapon fighting does, and does not cause her to lose his Armor Class bonus from her buckler.
Charmed Life (Ex)
A falcata swashbuckler does not gain charmed life until 10th level, at which point he can use the ability only once per day. At 14th level and again at 18th level, he can use the ability an additional time per day.
This ability alters charmed life.
Section 15: Copyright Notice
Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.