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Star Drake

Star Drake
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A Star Drake is a majestic and otherworldly dragon adorned with shimmering, metallic scales—often a dazzling blend of gold and silver. These scales catch the light like polished mirrors, reflecting a prismatic glow. Surrounding its body is a swirling nimbus of stars, a constantly moving halo of twinkling motes of light resembling a miniature galaxy. Its eyes burn with a radiant, starry glow, and its long, sleek body measures around 10 feet, with wings spanning wide like cosmic sails. The creature’s horns and tail often bear subtle clues of its original drake lineage, but now it glows with celestial energy.

Behavior:
Star Drakes are contemplative and curious, with a profound connection to the multiverse. Though they are solitary by nature, they occasionally form small groups, or “clusters,” of like-minded drakes, sharing knowledge of their cosmic travels. They view all creatures, both good and evil, with a detached, almost scholarly interest, preferring not to take sides in mundane conflicts. However, when extraplanar beings interfere with the Material Plane, a Star Drake’s demeanor shifts from aloof to fiercely protective. Despite their immense power, they are not prone to recklessness, using diplomacy and strategic thinking before unleashing their full might.

Habitat:
Star Drakes can be found in virtually any environment, as they are creatures of the planes and adapt to wherever they roam. They are often spotted high in the atmosphere, resembling celestial bodies or even mistaken for stars. On the Material Plane, they prefer remote and untouched landscapes—mountain peaks, desolate islands, or vast deserts. Their adaptability to different planes allows them to make brief homes in the Astral Plane, Shadow Plane, or even elemental realms. Wherever they travel, they leave behind traces of cosmic energy, altering the very nature of their surroundings.

Modus Operandi:
A Star Drake is a guardian of the Material Plane, patrolling for extraplanar threats. When it detects a planar rift or an outsider’s influence, it investigates cautiously, often using its Nimbus of Stars to incapacitate weaker threats. It will attempt diplomacy first, driving off extraplanar beings or reasoning with them. However, should these negotiations fail, the Star Drake strikes with its breath weapon, searing star attack, and spell-like abilities. Its mastery of the skies and cosmic forces makes it a formidable force, and it fights tactically, using its flight and energy attacks to control the battlefield.

Motivation:
The primary motivation of a Star Drake is to safeguard the integrity of the Material Plane. Having traveled the multiverse, they understand the dangers of unchecked extraplanar meddling. They view themselves as cosmic custodians, striving to maintain balance and protect mortal realms from the influence of outsiders—whether benevolent or malevolent. Star Drakes are also driven by their insatiable curiosity about the nature of the universe, seeking knowledge and experiences that can broaden their cosmic perspective. Ultimately, their mission is to preserve the natural order, guiding and protecting the realms from cosmic disruptions.


  • Star Drake 5e
  • Star Drake Pathfinder
Star Drake

Large dragon, neutral


Armor Class 20 (natural armor)
Hit Points 250 (20d10 + 120)
Speed 60 ft., fly 120 ft. (hover)


STRDEXCONINTWISCHA
26 (+8)20 (+5)22 (+6)18 (+4)20 (+5)24 (+7)

Saving Throws Dex +13, Con +14, Wis +13, Cha +15
Skills Arcana +12, Insight +13, Perception +21, Persuasion +15, Stealth +11
Damage Immunities Psychic; Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Stunned
Condition Immunities Sleep
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 30 ft.; Passive Perception 31
Languages Common, Draconic, Celestial, Auran; telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5


Abilities

AbilityDescription
Legendary Resistance (3/Day)If the Star Drake fails a saving throw, it can choose to succeed instead.
Cosmic Aura (30 ft.)Creatures within 30 feet of the Star Drake must succeed on a DC 20 Wisdom saving throw or be dazzled until the end of their next turn. Dazzled creatures have disadvantage on attack rolls and ability checks. This effect is magical and cannot be dispelled.
Magic ResistanceThe Star Drake has advantage on saving throws against spells and other magical effects.
Keen SensesThe Star Drake has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions

Multiattack

The Star Drake makes three attacks: one with its bite and two with its claws.

  • Bite: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 13 (3d8) cold damage.
  • Claw: Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) slashing damage.

Breath Weapon (Recharge 5-6)

The Star Drake exhales a 60-foot cone of scintillating energy. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. The drake can choose to deal cold or radiant damage instead of force damage.


Searing Star (Recharge 6)

The Star Drake can unleash a ball of radiant energy. Each creature of the drake’s choice within a 30-foot radius of a point it can see must make a DC 20 Dexterity saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one.


Spellcasting

The Star Drake is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It has the following spells prepared:

  • Cantrips (at will): light, minor illusion, thaumaturgy
  • 1st level (4 slots): detect magic, shield
  • 2nd level (3 slots): misty step, darkness
  • 3rd level (3 slots): counterspell, fly
  • 4th level (3 slots): dimension door, greater invisibility
  • 5th level (2 slots): hold monster, wall of force
  • 6th level (1 slot): plane shift

Reactions

Astral Dodge

When the Star Drake is targeted by an attack, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see and gain a +2 bonus to AC against that attack.


Lair Actions

When fighting inside its lair, the Star Drake can take lair actions. On initiative count 20 (losing initiative ties), the Star Drake can take one of the following lair actions; it can’t take the same lair action two rounds in a row:

  • Starfall: A radiant meteor streaks down from the sky, impacting a point the Star Drake can see within 120 feet. Each creature in a 10-foot radius must make a DC 20 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much on a successful one.
  • Planar Shift: The Star Drake can briefly shift the environment. Each creature of its choice within 30 feet must succeed on a DC 20 Wisdom saving throw or be transported to a pocket dimension for one round, disoriented and unable to take actions.
  • Cosmic Convergence: The Star Drake summons a protective field of cosmic energy in a 20-foot radius centered on itself. Until the next round, all allies within this area gain temporary hit points equal to the Star Drake’s Charisma modifier (7) and advantage on saving throws.

Legendary Actions

The Star Drake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Star Drake regains spent legendary actions at the start of its turn.

  • Detect: The Star Drake makes a Wisdom (Perception) check.
  • Wing Attack (Costs 2 Actions): The Star Drake beats its wings. Each creature within 10 feet must succeed on a DC 20 Dexterity saving throw or take 18 (2d10 + 7) bludgeoning damage and be knocked prone. The Star Drake can then fly up to half its flying speed.
  • Cosmic Pulse (Costs 3 Actions): The Star Drake unleashes a wave of cosmic energy in a 30-foot radius around itself. Each creature in that area must make a DC 20 Constitution saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one.

Equipment

  • Cosmic Scale Armor (inherent to the Star Drake): This magical armor grants the drake a +2 bonus to AC and provides immunity to cold damage.
  • Crown of the Celestial: A magical crown worn by the Star Drake, granting it advantage on Charisma checks and saving throws.

Description

The Star Drake is an awe-inspiring dragon, its body gleaming with metallic scales that shimmer like the night sky. It possesses a swirling aura of stars that dazzle and confuse enemies while providing insight and protection to allies. The Star Drake embodies the cosmic balance, often serving as a guardian of the Material Plane against extraplanar threats. Its majestic form, powerful abilities, and deep connection to the cosmos make it a formidable foe or a powerful ally for adventurers who earn its trust.

Star Drake
Create

Twinkling motes of light move around this draconic creature’s body like a tiny galaxy. The stars twinkle across the creature’s metallic scales.

Star Drake CR 15

XP 51,200
N Large dragon (esoteric/material)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +28; Aura nimbus of stars (DC 24)

DEFENSE

AC 30, touch 26, flat-footed 22 (+7 deflection, +8 Dex, +2 luck, +4 natural, -1 size)
hp 207 (18d12+90)
Fort +16, Ref +21, Will +18
DR 10/magic; Immune cold, fire, paralysis, sleep; SR 26

OFFENSE

Speed 60 ft., fly 200 ft. (good)
Melee bite +24 (2d6+7), 2 claws +24 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 24, 10d10 cold or fire), searing star (DC 26)
Spell-Like Abilities (CL 18th; concentration +25)

Constant—planar adaptation
At will—faerie fire, flare burst (DC 18)
3/day—plane shift (DC 24)
1/day—mass planar adaptation, wandering star motes (DC 21)

STATISTICS

Str 24, Dex 27, Con 21, Int 22, Wis 24, Cha 25
Base Atk +18; CMB +27; CMD 51
Feats Ability Focus (searing star), Acrobatic, Agile Maneuvers, Flyby Attack, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Persuasive, Wingover
Skills Acrobatics +33 (+45 jump), Bluff +18, Diplomacy +32, Escape Artist +12, Fly +35, Heal +14, Intimidate +28, Knowledge (arcana) +27, Knowledge (history) +11, Knowledge (nature) +11, Knowledge (planes) +27, Knowledge (religion) +11, Linguistics +13, Perception +28, Perform (oratory) +15, Sense Motive +22, Sleight of Hand +12, Spellcraft +27, Stealth +11, Survival +14, Use Magic Device +28
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Terran

SPECIAL ABILITIES

Nimbus of Stars (Su)

A star drake has a continual supply of tiny motes surrounding its body. Any non-blind creatures within 10 ft. of the drake must make a DC 24 Fortitude save (Con-based) or become dazed. Those who succeed are still dazzled by the nimbus. These effects last while the creature is within the aura and an additional round after the creature leaves.

Searing Star (Su)

Once every 10 rounds, a star drake can gather up energy from its nimbus, reducing its effective range to 5 ft., in order to create a powerful globe of energy. By succeeding at a ranged touch attack, the drake strikes an opponent with the globe, which explodes for 6d8 force damage and blinds the target (a DC 24 Fortitude saving throw prevents the blindness but not the damage). Against outsiders without the native subtype, the damage increases to 18d8.

ECOLOGY

Environment any
Organization solitary, binary (2), or cluster (3–6)
Treasure double

A star drake has a typically draconic appearance, differing from true dragons primarily by its mottled metallic scales (usually silver and gold in varying patterns) and the nimbus of tiny stars surrounding the entirety of its body. Subtle signs give an observant viewer a clue as to the originating drake stock, such as horn or tail shape. A star drake generally measures 10 ft. in length and weighs roughly 500 lb.

Oftentimes, a drake’s curiosity about the world around it drives it to seek out experiences beyond the physical realms, and it finds companions with which it experiences the wonders of the multiverse. It returns from its travels with a changed appearance, demeanor, and powers. Regardless of which type of drake embarked on its planar journey, the creature always returns as a star drake.

Due to its experiences across the planes, a star drake takes on the mantle of protector of the Material Plane. No matter the alignment of a given outsider, a star drake sees it as a meddler in the affairs of humanoid races. In the drake’s mind, an angel presents as much of a threat as a devil. Depending on the outsider in question, the drake attempts to negotiate with it, drive it off, or destroy it. Occasionally, the drake leads an incursion of its own, with other star drakes or like-minded adventurers, to clearly make the point it does not welcome extraplanar predators.

Star drakes transform from existing drakes. Certainly, no creature has ever spoken about its transformation, but its former companions describe a process where the drake incorporates the essence of the plane it travels in. As a drake ages, its nimbus grows ever brighter and more powerful, to the point the creatures must depart their home worlds for the firmament. There, sages speculate, they add to the tapestry of the night sky and perhaps form the basis of a new system of planets.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.

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