Celestial Giant Bee
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Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Celestial Giant Bee | |
Size/Type | Medium magical beast (Extraplanar) |
Hit Dice | 3d8 (13 hp) |
Initiative | +2 |
Speed | 20 ft. (4 squares), Fly 80 ft. (good) |
Armor Class | 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +2/+2 |
Attack | Sting +2 melee (1d4 plus poison) |
Full Attack | Sting +2 melee (1d4 plus poison) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Poison |
Special Qualities | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell Resistance 8 |
Saves | Fort +3, Ref +3, Will +2 |
Abilities | Strength 11, Dexterity 14, Constitution 11, Intelligence 3, Wisdom 12, Charisma 9 |
Skills | Spot +5, Survival +1* |
Feats | – |
Environment | Temperate plains in any good-aligned plane |
Organization | Solitary, buzz (2-5), or hive (11-20) |
Challenge Rating | 1 |
Treasure | No coins; 1/4 goods (honey only); no items |
Alignment | Always good (any) |
Advancement | 4-6 HD (Medium); 7-9 HD (Large) |
Level Adjustment | – |
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Constitution. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Notes
- This monster is a Giant Bee with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster II.