Sirocco
Sirocco |
School evocation [air, fire]; Level druid 6, sorcerer/wizard 6 |
CASTING |
Casting Time 1 standard action Components V, S, M/DF (handful of fine sand cast into the air) |
EFFECT |
Range medium (100 ft. + 10 ft./level) Area cylinder (20-ft. radius, 60 ft. high) Duration 1 round/level (D) Saving Throw Fortitude partial, see text; Spell Resistance yes |
DESCRIPTION |
A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. A successful Fortitude save halves the fire damage and negates being knocked prone. Flying creatures forced into the ground by the powerful downdraft take damage as if they fell unless they make a DC 15 Fly check, in which case they remain at their original altitude. Any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). Creatures with the water subtype take a -4 penalty on all saving throws against this spell and take double normal damage. |
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Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.