Sacrifice of Power
You ritually sacrifice a living humanoid, and use its life energy to gain a temporary boon from your god.
Relics & Rituals: Olympus
© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
Necromancy [Evil]
Level: Cleric 7, Druid 7
Components: V, S, M, F
Casting Time: One hour
Range: Personal
Target: You
Duration: 1 day
Saving Throw: See text
Spell Resistance: No
For every two hit dice of the sacrifice, you gain an additional 1st-level spell slot. These slots may be combined to gain higher-level spell slots. For example, if a priest sacrifices a tenth-level fighter, he could take five additional 1st-level spells, one 5th-level spell, or any other combination that equals five. The additional spell or spells must be prepared and used within a twenty-four hour period; when the effects of sacrifice of power wear off, any spells in the bonus spell slots vanish. Spells gained from sacrifice of power cannot be converted into cure or inflict spells.
If the sacrificial victim makes a successful saving throw against the spell, the number of spell slots gained is halved (rounding up).