Ray of Exhaustion
‘Ray of Exhaustion’ – A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Necromancy
Level Sorcerer/Wizard 3
Components V, S, M
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect Ray
Duration 1 min./level
Saving Throw Fortitude partial; see text
Spell Resistance Yes
- The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
- A character that is already fatigued instead becomes exhausted.
- This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Material Component A drop of sweat.